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    <title>archestratus - ProductWiki</title>
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    <item>
      <title>archestratus commented on The &amp;quot;Wii&amp;quot; Report - Day 2 </title>
      <link>http://www.productwiki.com/archestratus/#item-22726</link>
      <description>&lt;div&gt;&lt;p&gt;&lt;em&gt;November 22, 2006 at 9:20 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/nintendo_wii1-75-75.jpg" border="0"/&gt; &lt;p&gt;"True dat on wires. Not a fan of wireless either."&lt;/p&gt;&lt;/div&gt;</description>
      <pubDate>Wed, 22 Nov 2006 21:20:10 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-22726</guid>
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    <item>
      <title>archestratus commented on Why the Wii Won't Sell </title>
      <link>http://www.productwiki.com/archestratus/#item-22497</link>
      <description>&lt;div&gt;&lt;p&gt;&lt;em&gt;November 20, 2006 at 10:28 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/nintendo_wii1-75-75.jpg" border="0"/&gt; &lt;p&gt;"yeah... have to admit I was kinda fishing with that last bit... but sometimes you just gotta cast eh?"&lt;/p&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 22:28:37 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-22497</guid>
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    <item>
      <title>archestratus added The &amp;quot;Wii&amp;quot; Report - Day 2 </title>
      <link>http://www.productwiki.com/archestratus/#item-63173</link>
      <description>&lt;div&gt;&lt;p&gt;&lt;em&gt;November 20, 2006 at 10:25 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/nintendo_wii1-75-75.jpg" border="0"/&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 22:25:54 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-63173</guid>
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    <item>
      <title>archestratus sent a message to archestratus </title>
      <link>http://www.productwiki.com/archestratus/#item-21017</link>
      <description>&lt;div&gt;&lt;p&gt;&lt;em&gt;November 20, 2006 at 10:08 pm&lt;/em&gt;&lt;/p&gt; &lt;p&gt;"Thanks! And it sure is a staggering amount of contributions you've made to the discussion on this board about the industry in general. Thanks for doing so."&lt;/p&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 22:08:08 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-21017</guid>
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    <item>
      <title>archestratus responded to the thread The PS3 and Wii Launch Discussion</title>
      <link>http://www.productwiki.com/archestratus/#item-30750</link>
      <description>&lt;div&gt;&lt;p&gt;&lt;em&gt;November 20, 2006 at 5:34 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/sony_playstation_3111-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;Here's a quick blogpost, and photos of my time spent camping out in front of the SuperStore in Vancouver, waiting for my Wii.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 17:34:27 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-30750</guid>
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    <item>
      <title>archestratus commented on 2 items</title>
      <link>http://www.productwiki.com/archestratus/#item-21765</link>
      <description>&lt;div&gt;&lt;p&gt;1. commented on &lt;a href="/home/article/wii-review-delayed.html"&gt;Wii Review Delayed&lt;/a&gt;  - &lt;em&gt;November 20, 2006 at 5:31 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/nintendo_wii1-75-75.jpg" border="0"/&gt; &lt;p&gt;"I wrote an initial review here: Sorry about how rough it is... I'm neither a reviewer, nor a writer."&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;2. commented on &lt;a href="/home/article/why-the-wii-won-t-sell.html"&gt;Why the Wii Won't Sell&lt;/a&gt;  - &lt;em&gt;November 20, 2006 at 5:28 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/nintendo_wii1-75-75.jpg" border="0"/&gt; &lt;p&gt;"I'd disagree that the gaming industry isn't ready for a major change. I fit the demographic of the average gamer you describe almost perfectly. I'm a white, middle class male, nearing 30 years of age. I played a lot of games from the late eighties, to the late nineties. The last major systems I bought was the Sony Playstation and the Sega Dreamcast. Like a lot of people in my age category, who have followed the gaming industry for a couple decades, I became extremely jaded after getting stuck with a large number of Sega systems that went nowhere. That experience certainly turned me into a more cautious game consumer (particularly in terms of hardware.) And while it may have been Sega's poor hardware management that turned people like me off, I think there's a lot of folks who never saw enough innovation from Sony, Nintendo, or Microsoft to plunk down a serious investment for any of their systems. The gaming industry has gone through a lot of changes since the Ataris and Coleco Visions of the 70's and eighties. One of the main changes is the budgets attributed to games now compared to then. Obviously now, they are much larger, some even outdoing the average movie production budget. But with this kind of capital expenditure on game production, and a much more saturated market of competitors, innovation suffers, because investors are far more likely to fund a game that has a &amp;quot;tried-and-true&amp;quot; formula as opposed to something completely new and adventurous. No one wants to fund something refreshing and innovative, when they can maximize their investment with the latest shiny FPS. And sure people are buying these games. The vast share of marketing in the gaming industry is going towards promoting these carbon copies. And without the same climate of development that we had in the early days of the gaming industry, when maverick programmers bucked conventional trend and come out with innovative milestones like M.U.L.E, or Starflight... large software developers are going to continue to go with the &amp;quot;safe-bet&amp;quot; games like Call-of-Duty 27, and &amp;quot;Heroes-Without-Arms 16.&amp;quot; In many ways, this is what has lead to recent growth in interest of retro games. Many gamers in my demographic ARE getting tired of the same old FPS, survival thriller, or racing/sports sim - regardless of how shiny it is. To a lot of us... graphics really DON&amp;quot;T matter as much as the fun-factor of a game. A friend of mine at work who's in his 40's, and has even more experience watching the industry than I do recently said to me... &amp;quot;You know, if I wanted to watch something so real I thought it was a movie... I'd watch a freakin' movie.&amp;quot; Nintendo's &amp;quot;Ice Hockey&amp;quot; for the NES, and EA's &amp;quot;NHLPA hockey&amp;quot; for the Genesis in 1992 aren't classics because we couldn't tell if we were watching a real hockey game or not... they rocked, and continue to rock cause they're so freakin' fun. In many ways, I think it took Nintendo getting battered from the undisputed leader of the industry 20 years ago, to third place today, to figure this out. If it were still profitable for Nintendo to pump out cookie-cutter games like Microsoft and Sony do... they would. They're in a unique position right now, however where they've got a lot of talent left over from their heyday, combined with a waning presence in a market they helped shape, which has forced them to take some innovative risks. Does this insure Nintendo's reclaimation of the gaming industry's throne? Sure doesn't. Both Sony and Microsoft have a lot of money to throw around. Both can afford to take losses for years, just to starve competitors out and dominate by attrition. Right now, Nintendo has to rely on new ideas and innovation... and that only spells positive things for gamers. I think the Wii will sell better than the GameCube for the same reason a game like Guitar Heroes is such a mad success today. I also think it's a bit of a longshot to assume that Nintendo will overtake either Microsoft or Sony in terms of market share during the lifetime of the three most recent consoles. But most importantly, I think both Sony and Microsoft will find themselves emulating a lot of innovations Nintendo has developed in an attempt to keep Nintendo in third place. Incidentally, (and sorry to end this with a complete non-sequitor) this article strikes me as an op-ed piece written by a PR person from either Microsoft, Sony, UBIsoft, or some other large company largely invested in the development of cookie-cutter FPS type games, with the intent of taking the shine off of some innovations that may threaten the status quo of which they are currently benefiting."&lt;/p&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 17:31:41 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-21765</guid>
    </item>
    <item>
      <title>archestratus joined the site </title>
      <link>http://www.productwiki.com/archestratus/#item-160392</link>
      <description>&lt;div&gt;&lt;p&gt;&lt;em&gt;November 20, 2006 at 5:24 pm&lt;/em&gt;&lt;/p&gt;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 17:24:38 -0500</pubDate>
      <author>archestratus</author>
      <guid isPermaLink="true">http://www.productwiki.com/archestratus/#item-160392</guid>
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