New pro/con: Magical abilities change with player alignment (Domination vs. Destruction)
New pro/con: Ability to conquer towns for tribute, or destroy them
New pro/con: Once levels are completed, enemies are not present when they are revisited
New pro/con: No arena system like the first had
New pro/con: Minion mount system adds relatively little to the game
New pro/con: Relatively linear gameplay, lacking the exploration and experimentation of the first
New pro/con: Humorous tongue-in-cheek fantasy story line
New pro/con: Ability to resurrect dead minions from within the tower
New pro/con: Ability to level-up minions, as well as minion names and titles
New pro/con: Mounts which the minions can ride
New pro/con: New enemies to fight, requiring new combat strategies
New pro/con: New spells, weapons and amour to collect