<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="2.0">
  <channel>
    <title>duke7777 - ProductWiki</title>
    <language>en-us</language>
    <link>http://www.productwiki.com/duke7777/</link>
    <description>Activity feed</description>
    <item>
      <title>duke7777 updated 9 products</title>
      <link>http://www.productwiki.com/duke7777/#item-409526</link>
      <description>&lt;div&gt;&lt;p&gt;1. updated &lt;a href="/mario-kart-wii/"&gt;Mario Kart Wii&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:23 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/mario_kart_wii-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Rubberband mechanics are very frustrating&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;12 players is very hectic&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Poor selection of original SNES levels to re-use&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Team modes can be fun&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Return to more traditional gameplay found in SNES version&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Fantastic online play - best Wii online experience to date&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Fun and solid driving physics&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Excellent visuals, graphics, and overall presentation&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;2. updated &lt;a href="/final-fantasy-x/"&gt;Final Fantasy X&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:21 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/final_fantasy_x-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Gorgeous visuals for its time&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Tons of locations and environments to explore&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Epic story&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Some bosses are very hard to defeat, and to the point that you just stop playing it.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Voice acting can be annoying&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;3. updated &lt;a href="/final-fantasy-xii/"&gt;Final Fantasy XII&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:19 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/final_fantasy_xii-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;storyline wasn't captivating or epic&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;The hunts were enjoyable&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Main character was dull&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;You can see enemies on the screen and avoid them, instead of being forced into battles like previous games.&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;4. updated &lt;a href="/dynasty-warriors-5/"&gt;Dynasty Warriors 5&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:14 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/dynasty_warriors_5-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Adds very little compared to its predecessors&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Repetative gameplay&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;5. updated &lt;a href="/the-elder-scrolls-iv-oblivion/"&gt;The Elder Scrolls IV: Oblivion&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:10 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/the_elder_scrolls_iv_oblivion-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;levelling system is flawed&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Was made 3 years ago and still looks better than most modern games&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;levelling system is flawed&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;create your own character&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;superb graphics&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;hours of sidequests to complete&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;HUGE free roam world to explore&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;tapped as "have it"&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;6. updated &lt;a href="/assassin-s-creed/"&gt;Assassin's Creed&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:08 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/assassin_s_creed-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;tapped as "have it"&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;game does not increase challenge in later part of game&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Gets boring after 5-7 hours.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Short Game; 18 hours doing missions only, 40 or so with exploring&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Storyline/ending compels you to research further &amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;excellent story line&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Unique and unlike any other game you will ever play&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;great game play&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Free roam enviorment&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;excellent graphics&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;7. updated &lt;a href="/far-cry-2/"&gt;Far Cry 2&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:06 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/far_cry_2-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Weapons fire is "too" realistic.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;no civilians&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;enemies always kills you if they see you&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;there is a very low population; no people in except in the HQ (there is no people walking in the dessert road, no people in bus stations, no people driving around)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;stealth is no use&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;the enemies are too sensitive&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Vehicles need to be repaired far too often (take too much damage)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;enemy weapons constantly jam which can be frustrating&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;story really makes no sense at all&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;malaria&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Enemies are back as soon as you leave and come back to an area&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Attacking the same gaurd posts over and over gets old&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Game-play becomes repetitive after some time&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Takes a very long time to get from one area to another, there is a transportation system but location points are limited.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;the fire is very very realistic and it spreads&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;enemies use strategies to take you down&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;great surround sound design
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;best-buddy mechanic is a cool idea
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;supporting characters are fleshed out well
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;unique scenario and setting (not many games take place in Africa)
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Convincing enemy AI for the most part&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;great animation of the player's character&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Free, open world environment&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Destructable environments&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Far draw distances&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;No loading when going into buildings or new across areas&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;buy upgrades and weapons with credit gained from completing missions&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;gorgeous graphics with a high level of immersion&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Amazing fire feature; fire lives, breathes and spreads realistically&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;8. updated &lt;a href="/grand-theft-auto-4/"&gt;Grand Theft Auto 4&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 3:03 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/grand_theft_auto_4_1-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Friends and activities are too much of a chore&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;No checkpoint system means redoing missions is a major pain&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Awkward camera control&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;drortraub&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Bad shadow dithering on Xbox 360 version&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;high PC system requirements&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Lower resolution and blurry image on the PS3 version&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Cars can be difficult to control&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Some people with certain models of the PS3 can't get past the initial cutscene&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;drortraub&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Fun to play expansion - Lost and the Damned&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Multiplayer is a lot of fun with friends
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Characters in the game have a quality about them that makes you care for what happens&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;New wanted system much better, no need for Pay 'N Spray&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Excellent graphics (every version gets better)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Emergent physics system and animation with Euphoria&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;A city that feels more "alive"&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;9. updated &lt;a href="/enchanted-arms/"&gt;Enchanted Arms&lt;/a&gt; - &lt;em&gt;September 1, 2009 at 2:55 am&lt;/em&gt;&lt;/p&gt; &lt;img src="http://images.productwiki.com/upload/images/enchanted_arms1-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;tapped as "have it"&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Good graphics&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Good graphics&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Insults your intelligence by giving you a tutorial for anything that requires pressing a single button (opening chests, climbing ladders, etc)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Golems don't serve any real purpose, best to just 
level up main characters&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Golems don't serve any real purpose, best to just 
level up main characters&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Golems don't serve any real purpose, best to just 
level up main characters&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;World exploration can be tedious at times&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Too much backtracking over same environments&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Atsuma (lead character) can be annoying&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Makoto's dialog sets back widespread acceptance of homosexuals no less than 40 years.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;English voice acting is pretty bad&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;A lot of golems to collect&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Can fast forward and autoplay battles&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Good graphics&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;High quality FMV cutscenes&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Battle system is very strategic&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
      <pubDate>Tue, 01 Sep 2009 03:23:51 -0400</pubDate>
      <author>duke7777</author>
      <guid isPermaLink="true">http://www.productwiki.com/duke7777/#item-409526</guid>
    </item>
  </channel>
</rss>
