Insomniac CCO Brian Hastings Defends PS3


by HK-47m4 Aug 8, 2007 fileunderFound in Game Consoles


Brain Hastings, the Chief Creative Officer at Insomniac, released a blog back in March stating 10 Reasons why the PS3 will win this console generation. Apologies for being this late, but I only recently read it. Orignially intending to write about Sony's Home Service and Little Big Planet, he has defended the PS3 due to all the negativity around it. It's an interesting take, so without farther ado, here's the blog:

First of all, let me make it clear that Insomniac is a 100% independent development studio. Sony has neither endorsed nor authorized what I'm writing here.

When I started this blog post I was planning to write about Home and Little Big Planet from a developer's perspective. But as I read some of the media and message board responses to Sony's GDC presentation, I wanted to address an ongoing industry phenomenon. Specifically, the sheer volume of negative spin toward Sony from both the mainstream press and the internet community. Mere minutes after Sony announced a beautiful, ground breaking, free, community-enhancing online PS3 service, 100 internet posters were trying to argue that this was somehow a bad thing. Whether you love or hate Sony, if you're trying to spin Home as a bad thing I can only conclude that you're part of Microsoft's $3.2 billion viral marketing campaign.

I'll be the first to say that Sony has had a very rough road from last E3 up through this year's GDC. Some of their wounds have been self-inflicted, but they've also had to face a conspicuously hostile media. Take the New York Times article "How the PS3 will kill your dog, steal your girlfriend, and infect you with Ebola." And Time magazine's piece "Global Warming: Is It The PS3?" And more recently, GameSpot's "Ten Complaints We Thought Up While Everyone Else Was Watching Little Big Planet."

For the last nine months it has been fashionable to bash the PS3. At first it was controversial, even titillating, to make sensational and dire predictions about the PS3's future. You could watch it happen again and again – a rumor starts on a message board ("The PS3s all caught on fire at TGS!", "Blu-Ray won't have any Porn!"), then it gets picked up by a games industry website, and a few days later USA Today runs the story with the headline "Experts Say PS3 Doom3d!1!!" But the tide has changed so much now that it's downright controversial to suggest that the PS3 may yet be a success. So, in the spirit of sensationalism and controversy, let me present to you 10 reasons why the PS3 will be the console market leader by 2010:

1. Home & Little Big Planet

One of my jobs at Insomniac is to try to come up with "the next big thing." This is something everyone at Insomniac does, but as Chief Creative Officer it's also part of my job description. For the last two years there have been two concepts that I have felt had the strongest potential to be the next big thing. At GDC, Sony came out of the blue and delivered fully-realized versions of both concepts.

The first concept is a realization of the 'Metaverse' from Neal Stephenson's groundbreaking novel Snow Crash. For those who haven't read it, it's what inspired Second Life. Over the last couple years, many of us at Insomniac have come up with lots of different ideas on how to make such a system for consoles. So when Home came out, already nearly complete and looking beautiful, it was both amazing and humbling at the same time. In short, Home is exactly what the online console community needs. I'm not saying that because it's on the PS3. I'm saying that because Home is a fully realized version of something I've been trying to figure out how to do for two years.

The other "next big thing" I had been thinking about is how to make a game that is primarily driven by player-generated content. So when Little Big Planet was announced I felt like Orville Wright tinkering on a bicycle-powered balsa wood plane as a learjet suddenly flew overhead. Not only does Little Big Planet have stunningly beautiful graphics, gorgeous animation, brilliant physics and intuitive controls, it's also a cooperative four player online game! This alone makes it accessible to a much greater audience than player vs player games. And most important of all, it has an absolutely ingenuous system for creating and sharing your own levels. This is HUGE. This is something that's never been done on consoles and now it's being introduced not as a half-baked add-on to another game, but as an absolutely brilliant, fully realized, breathtaking experience. You can bet that dozens of developers will create their own Little Big Planet levels as soon as it comes out. Many future game designers will get their start by designing Little Big Planet levels. Gamers who previously had no way to get their foot in the door as a game designer will have developers calling them in the middle of the night if they make a top-rated LBP level. I say again, Little Big Planet is HUGE.

It's humbling to know that other developers had not only thought of these two concepts, but brought them to fruition in such stunning fashion. Mostly, though, it's very encouraging to see Sony taking more of a lead in online innovation. While some people were accusing them of merely copying the competition, Sony has been quietly working on two of the most innovative ideas of this generation. "Mii too?" Give me a break.

2. Free Online

Among all the talk about the price of Sony's console, I almost never see anyone mention the significance of Sony's free online service. Xbox Live Gold costs $50 to sign up for 1 year, or $20 for three months. You can renew your membership for $50 a year. So if the Xbox 360 stays around for five years, you'll be paying 50 + 50 + 50 + 50 + 50 = $250 to access features that Sony gives you for free.

I agree, Xbox Live is overall offering a better online service right now. But $250 better? And Sony is steadily narrowing the gap in online features. With improvements to the messaging system and support for background downloading, Sony is rapidly catching up with many of the key advantages that Live has enjoyed. Add to that the fact that Sony is offering virtually lag-free dedicated servers at no cost, while on Xbox Live you are paying for a more laggy peer-to-peer service. Furthermore, one of the biggest advertised features of Xbox Live is matchmaking, yet the implementation of this feature has been inconsistent since it is left up to the developer. The matchmaking service on Resistance: FOM, meanwhile, has been one of its biggest successes, proving that even at this early stage the PS3's online capabilities are very competitive. And free. As the PS3 community continues to grow with new features and player-generated content from Home and Little Big Planet, Sony's online service is looking better and better. And, again, they're not charging you $250 for it.

3. 50 GB games

If you ever hear someone say "Blu-Ray isn't needed for this generation," rest assured they don't make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we've got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console's lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space.

Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine's ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you're going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that's without multiplayer levels or mpeg cutscenes.

Sometimes people ask us, "If Resistance takes 14 gigabytes, why doesn't it look better than Gears?" Well, for one, Resistance didn't support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc.

There's no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That's why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle.

4. Casino Royale

Casino Royale is the first high definition title to crack the top 10 on Amazon's DVD charts, rising up to number seven shortly after being released. This is significant because it dispels the myth that high definition discs are merely a niche and will never take off with the mainstream.

A lot of people have been waiting on the fence to see whether Blu-Ray or HD-DVD would emerge as the winner of the format war. Well, at this point the war is as good as over. Blu-Ray has won a TKO. It always had superior technical specs and much wider studio support, but there was the question of whether HD-DVD's earlier release and initially lower price would capture enough of the market to make it the winner. But Blu-Ray has already surpassed HD-DVD in overall discs sold, and is currently outselling HD-DVD discs at about a 3:1 rate. Many neutral observers in the A/V community have called the war in favor of Blu-Ray. If you want minute-to-minute updates, you can follow what's left of the format war at various locations on the internet:

http://www.eproductwars.com/dvd/

http://www.hdgamedb.com/amazon/versus.aspx

These sites mainly compare Amazon sales data, but the Nielsen sales data shows the same thing: Blu-Ray discs are outselling HD-DVD by a steadily increasing margin.

Many of Disney, Fox and Sony's biggest box office movies will release exclusively on Blu-Ray in the next three months, likely pushing the sales separation between Blu-Ray and HD-DVD to a margin where many retailers will begin phasing out HD-DVD. Retailers hate a format war even more than consumers, and I suspect they'll take the initiative to end it as quickly as possible.

5. HDMI

A lot has been said about Sony's choice to ship with composite cables. I won't say I agree with that decision, but I think too little has been said of the fact that even the cheaper PS3 SKU supports HDMI 1.3. The PS3 was the first consumer device to support it, and this is a very important future-proofing step. When you go to buy higher-end TVs, the PS3 will support the highest possible audio and video input the TV and receiver can accept. If and when high-def movies start requiring an Image Constraint Token, the PS3 will still be able play them in high definition.

Right now, HDMI seems primarily to be a selling point to the hardcore audio and videophiles of the world. But HDTVs are getting cheaper and more popular all the time, and consumer sophistication and knowledge of high definition audio and video is growing. In a couple years, HDMI devices will be the standard. Graphics and audio in games will also continue to improve, and more and more consumers will want HDMI in order to get the best results on their home theater setups. As this happens, Microsoft has a difficult choice – do they stick with "last gen" video output, or do they release a premium version of the Xbox 360 that includes HDMI but effectively forces early adopters to re-buy the system to get the best results? Sony ultimately made their console more expensive by including HDMI, but over the next couple years it's likely to play out as the right choice.

6. Standard HDD

When we were developing for PS2, I was jealous of Xbox's standard hard drive. There are so many things this allowed you to consider as a developer – virtually unlimited save data, improved load times, custom music, downloadable content and user-created content just to name a few. But since hard drives, no matter what the size, never get cheaper than about $50, Microsoft lost money trying to compete with the PS2's price. That may be the reason they left it out of the cheaper Xbox 360 SKU, thinking that Sony would again leave out the hard drive on the PS3. Instead, Sony made the hard drive standard for both SKUs. This added to the cost of the PS3, but it also let developers use the HDD in games.

The problem with including a hard drive in one version of the 360 and not in the other is that developers can't use it for the games. Or, at least, they can't use it for any required features. When you are guaranteed to have at least a 20 GB hard drive in the console, you can write your load caching routines around it, or use it for your application's storage needs. To a developer, an optional hard drive is roughly equivalent to no hard drive at all.

Another advantage of the PS3 is that it will let you put in any third party hard drive you want. From a developer's standpoint, this is good news because the market will gradually be able to support larger downloadable games over the course of the PS3's life. As downloadable content gets larger and more sophisticated, PS3 owners can choose to buy larger hard drives at the best market price. The more this happens, the more developers will be encouraged to create better and better downloadable games.

7. The Wii Fad Will Fade

OK, this one's going to be controversial, but I have to say it. I like Nintendo a lot. I think Nintendo has innovated far more than any other company in the industry. And I think the Wii is really, really fun. But... let me relate to you a story that may sound familiar:

Your friend Reggie invites you over for a Wii Party. It's awesome. You and your friends partake in whatever beverages are legally appropriate for your age group. The next day everyone who went to the party rushes out and buys a Wii.

A week later Reggie hosts another Wii Party. This time only half the group comes. It's still fun, but there isn't quite as much shoving to get at the Wiimote.

The next week Reggie hosts another Wii Party. You tell him you have bird flu.

Obviously I'm exaggerating, but the Wii does have many characteristics of popular mainstream fads. It's instantaneously accessible, it's unlike anything you've tried before, and it's great fun to share with friends. In short, it's everything Nintendo said it would be and it has captured the world's imagination. The only downside is that the world is easily distracted. Tickle Me Elmo captured the world's attention at one point, as did Furbies. They were both instantly accessible, were unlike anything people had seen before, and were fun to share with friends. But a year later, after everyone had seen them and tried them out, their popularity waned.

The Wii is currently riding on a massive wave of mainstream attention and has been purchased by lots of people who don't normally play games. But how many of those people who are hooked on Wii Sports will also buy Wii Need For Speed? Mainstream fads usually run their course within a year. As the honeymoon period fades, the Wii will be going up against more and more graphically impressive games on the PS3 and Xbox 360. More people will be buying HD televisions and looking for the most immersive and stunning experiences available. For these reasons, I think the Wii will be more successful than the GameCube or N64 but in the long run will still be outsold by the PS3.

8. PS3 Has a Major CPU Advantage

The GPUs on the Xbox 360 and PS3 are roughly equivalent, with the Xbox 360 arguably having a slight edge. The difference in CPU power, however, is far greater with the PS3 enjoying the advantage. The PS3's eight parallel CPUs (one primary "PPU" and seven Cell processors) give it potentially far more computing power than the three parallel CPUs in the Xbox 360. Just about any tech programmer will tell you that the PS3's CPUs are significantly more powerful. The problem is that it has been challenging thus far to take advantage of the Cell's parallel architecture.

With the PS2, Sony got away with making a fairly developer-unfriendly system, and its success allowed their hardware designers to ignore developer's complaints as they made the PS3. People high up at Sony have realized that approach simply won't work anymore and are trying to fix the problem. Sony is actively improving their libraries, tools and developer support in order to make PS3 development easier. They are giving first party developed techniques and code to third-party developers so that multi-platform games should start looking better on PS3.

Games developed from the ground up on PS3 are the ones that will really show off the PS3's CPU advantage. The complexity of the distributed processing architecture means that PS3 engines won't fully blossom until a little later in the lifecycle than the PS2. This has put the PS3 at a disadvantage early in its lifecycle, but within two years you will see games that surpass what is possible on the Xbox 360.

9. PS2 still outselling 360

I know, it's outselling the PS3 by an even larger margin. But the continued strong PS2 sales really are a good thing for Sony. Anyone buying a PS2 at this point is probably not going to buy a PS3 or Xbox 360 in the next year. And when they do choose to buy the current generation of hardware, the PS3 will be in a lot better position. The price will have come down, the game library will be broad, and the top PS3 titles will probably have the edge in both graphics and sound. Just as important, the people buying into the PS2 now will be getting into many of Sony's exclusive franchises that they will then later want to play on the PS3.

10. Something For Everyone

One of Sony's biggest advantages is that it has strong franchises in every genre. Whereas Microsoft's successful titles are mostly M-rated, and Nintendo's are mostly E-rated, Sony has a big list of hit titles across the spectrum. When a 30-something gamer (like me) goes to buy a game console, it's a lot easier to justify the purchase when there are games he can play with his kids as well as more mature stuff.

To Microsoft's credit, they are doing a good job of catching up. The acquisition of Rare and the development of Viva Pinata have helped to broaden their spectrum. But it takes time to build a franchise, and Sony has been building their suite of titles for over a decade. Consider the breadth, success and critical acclaim of some of their exclusive properties: The Getaway, God of War, Gran Turismo, Hot Shots Golf, Jak and Daxter, Killzone, Ratchet & Clank, Shadow of the Colossus, Singstar, Sly Cooper, SOCOM, and Twisted Metal. These are all million-plus sellers worldwide that are either already announced or likely to appear on PS3. Add to this Sony's new line up of first-party titles, including Heavenly Sword, Lair, Motorstorm, Resistance: Fall of Man, Uncharted and White Knight Story, and they have an even deeper and stronger line-up than what they had on PS2.

A lot of industry watchers and even a handful of publishers have been quick to write Sony off this generation, and I think that's near-sighted. Sony has made a lot of decisions with the PS3 that may have slowed them down in the short run, but should give them a big advantage in the long run. The high price, hardware complexity, and the uncertainty of the Blu-Ray/HD-DVD format war have contributed to the PS3's slow start out of the gate. But as the price drops, developers master the hardware, and Blu-Ray becomes the new DVD standard, Sony's early disadvantages turn to advantages. As downloadable games become more common, the 60 GB hard-drive will be a big advantage to developers and consumers. As games get bigger and more sophisticated, Blu-Ray storage will increasingly become a major advantage. And as more and more of Sony's exclusive first-party titles get released, the PS3 will begin to outsell the competition on a monthly basis. Those publishers who have shifted resources away from PS3 development will find themselves behind the curve and losing money as the market center gradually shifts toward the PS3 over the next two years.

I'm sure many of you may have comments about my point of view. If you do, please email blog@insomniacgames.com and I'll do my best to respond. Also, I'll be visiting the various forums to see what people think, including our own at www.insomniacgames.com (click on the community tab). Hope to see you there.

by Brian Hastings

 

1.  avatar Omar said:

I read this blog post when it was first released and it's even more absurd now than it was back then. The PS3 is a good console in a lot of ways. But if you don't want Blu-Ray movie playback then it's exceedingly overpriced. And all of this talk and hand waving aside, the market agrees. Since this post was made the PS3 has sold under 100K units in the US every month. It's been doubled by the 360. Just to put things in perspective: If the 360 stopped selling right now, and the PS3 continued at 100K/month it would take the PS3 until 2010 to reach the 360's numbers. Meaning: PS3 has lost North America. And these kind of posts only preach to the choir. Anybody that likes/wants a PS3 already knows what's good about it.
Aug 08, 2007 11:19am
2.  avatar Omar said:

That's because 360 sales are split between the Premium and Elite ;) I'm sure if you combined their sales it'd be over the PS3's. But that's really besides the point, Amazon is never a good gauge for sales rankings. The next NPD results will come out August 16th so we'll see what happens then. And I would bet that worldwide the 360 is about equal to the PS3 on a monthly sales basis. Honestly speaking though, the 360 is already proven there's no point in even discussing the 360's sales anymore. It's the PS3 that is unproven. It's unproven that it can move signicant units, and it's unproven that it can support 3rd party game sales. Just look at the difference in The Darkness between the 360 and PS3's sales. Or Oblivion. Or Ninja Gaiden Sigma. The fact of the matter is that unfortunately the PS3 isn't performing well for 3rd parties, and that will have an impact. Beautiful Katamari just got cancelled for PS3. Sony's 1st party games will sell, and they're great. But really, that's Nintendo 64 style thinking and well... we all know how that went.
Aug 08, 2007 10:24pm
3.  avatar HK-47m4 said:

Who cares? The best games of 2008 and perhaps some of the best of this generation will only release on the PS3: MGS4 and FFXIII. LA Noire and the new Rockstar Franchise are PS3 exclusives as well. Heavy Rain is exclusive. MGS Online is exclusive. Monster Hunter 3 is exclusive. Wardevil Enigma is exclusive. Time Crisis 4 is exclusive. Tekken 6 is exclusive. Haze and Unreal Tournament 3 are timed exclusives. Guild Wars 2 will most likely be released exclusive as well with Sony's recent partnership with NCsoft. The point I'm trying to make is, is that I disagree how you say the PS3 is like N64, because the PS3 still has third party support, whereas the N64 had nothing. I agree with Sony when they said that Nintendo relies to much on First Party Games and Microsoft relies to much on third party games. My advice to Nintendo would be to let third party developers have their day instead of overshadowing them with the latest Mario Game. My advice to Microsoft would be to try and focus a little more on making First Party Titles (Which are usually the best, Mario, God of War, Halo, you get my point) instead of doing something like paying Namco Bandai for Ace Combat 6 Exclusiveness and Rockstar $50 Million for exclusive episodic content. But really Sony doesn't care about this "console war" since te PS3 is basiclly the reason that HD DVD is dying. Upcoming exclusives this Holiday such as Spiderman 3, Ratatouille, The Simpsons, and Pirates of the Carribean 3 will put the nail in HD DUD's coffin. Plus all the non-exclusives that will probably be released around Holiday such as Transformers and Harry Potter 5 will sell much better on Blu-Ray, as witnessed by 300, even though the HD DUD version had extra features. So really Sony basiclly killed itself in the console race with the Blu-Ray drive which added $250 or so to it's price and delayed launch from March to November, otherwise they could have sold it at $400 at launch and have taken the same losses. But it has won them the format war. Time will tell if they made the right choice.
Aug 08, 2007 11:37pm
4.  avatar Omar said:

I agree with you that the PS3 has allowed Sony to take a very large lead in the HD disc format wars. However, it's been my long standing position that the HD disc market will remain a niche for high end AV-heads with The Next Big Thing being digital distribution. And it's true that the PS3 has a lot of games slated for release NOW, but what happens in the future? What happens when some of those exclusive titles end up putting up poor numbers like what's happened with Ninja Gaiden Sigma? You really think that companies will continue to make those titles exclusive? Before the N64 launched there was a TON of 3rd party support announced. I mean, Nintendo was just coming off of the SNES which was the most popular console EVER. And it started off strong too. But after a couple of years and poor sales the game releases just started drying up as companies shifted their focus to the cheaper to develop for Playstation. There's more to it than just that, as the N64's licensing costs were super high compared to Sony's and Nintendo was extremely restrictive with policies and access to technology. So I'm not saying that the PS3 will be as bad at THAT.

But look at the situation now. Look at the games that have released now. There is not a single game that has been released NOW for the PS3 that can not be done on the 360. Multiplatform titles on the 360 almost ALWAYS look better than their PS3 counterpart. So to say that the PS3 will all of a sudden start differentiating itself is pure wishful thinking at this point. Considering the PS3 came out a year later (a year and a half in Europe) and costs $200 more, if you're not interested in Blu-Ray then then PS3 doesn't compare well at all to the 360 in terms of value. If you're in terested in Blu-Ray then the PS3 wins by default.

For every exclusive you list off for the PS3, Microsoft has one to match. Actually, they'll usually have one or two to match. Just look at the RPG situation. The only JRPG that has released for the PS3 so far is Enchanted Arms (a port of the 360 version), and there are only 2 on the horizon: FFXIII and White Knight Story.. who knows when those will release. Compare that with the 360 which is having Blue Dragon, Lost Odyssey, Eternal Sonata, Culdecept Saga all releasing this year.

The reason why Sony appears to have a killer 2008 lineup is because they have a pretty crappy 2007 lineup and are focusing the media on 2008 when they have something. Microsoft hasn't even begun to hype their 2008 titles. So it'd be foolish to think they don't have anything planned for next year. Though we already know that Too Human, Alan Wake and Fable 2 will be available.
Aug 09, 2007 10:08am
5.  avatar HK-47m4 said:

Blue Dragon- FFXIII Lost Odyssey- White Knight Story Enternal Sonanta- Folklore C. Saga- FF Versus 13 Actually PS3 Games that are available now couldn't be done on the 360 because they take up more space than a DVD9, I'm not sure which ones, but I know that Resistance took up 14GB, so technically they could not be possible on the 360 due to disc space, unless they added another disc and a larger price tag. The first half of 2007 has been TERRIBLE for Sony, they had a few good titels: MotorStorm, Virtua Fighter 5, Ninja Gaiden Sigma but that was pretty much it. Looking into the second half the lineup is much better: Lair (If the "improvements" make EGM happy), Warhawk, Heavenly Sword, Ratchet and Clank, Folklore (This could be a sleeper hit), Haze, Uncharted, and Unreal Tournament, then add in Time Crisis 4, Tekken 6, Singstar, Hot Shots Golf 5, and the rest of the year is decent, they probably won't get their killer app but they will get good games. Then in 2008 they will have: Little Big Planet, Wardevil Enigma, Monster Hunter 3 (Although this is from Capcom so it will probably go multiplatform, but it is currently exclusive to the PS3), Gran Turismo 5, MGS4, Heavy Rain, FFXIII, FF versus XIII, Killzone 2, and the Resistance Fall of Man Sequel. I hope Nintendo can get the gammes out because I have thought of selling my Wii since the last good game has been Paper Mario back in April. I am spending most of my time on my PS3 and 360.
Aug 09, 2007 10:50am
6.  avatar Omar said:

I definitely agree that the 2nd half of 2007 is A LOT better for the PS3 moving forward into 2008 where a lot of their heavy hitters will come out. It's similar to what happened last year with the 360 where the holidays saw Gears of War and Rainbow Six Vegas, carrying on throughout the year. What really interests me in the PS3 lineup is Uncharted and Little Big Planet. I've never been a big fan of the MGS games after the first one on PSOne. MGS4 does look pretty darn sweet, but we'll see if I can click with it.

Personally, I thought that with the release of Halo 3 and GTA4 that would mark the real, true, seriously this time beginning of the HD-era consoles. But now that GTA4 has been delayed... I dunno. The Wii might just have enough momentum with the hardcore with SSBB and Mario Galaxy, and with the casuals with WiiFit, that they'll hit a critical mass that'll take them past any worries of "fad" and into INSANE SUCCESS.
Aug 09, 2007 11:35am
7.  avatar HK-47m4 said:

I don't like Wii Fit overall (I just feel like Nintendo is forgetting about the games), but if they were to incorporate the board into games that would be AWESOME. Uncharted looks interesting, but Little Big Planet could potentially be a system seller. I don't know though, I just think that maybe designing levels would be fun at first but then you could get bored after 15 Minutes. But there is supposed to be a singleplayer mode so that could be interesting. All these delays really stink, other than Grand Theft Auto 4, the DMC4 delay was pretty bad to. I heard they were having trouble porting it to the Xbox 360, but I don't get why they can't just release the PS3 Version in September since that version seems to be on schedule. Then lair was supposed to hold me over to Bioshock, but that got delayed, as well as Heavenly Sword and Uncharted. I have never actually played any MGS or FF Titles before, but those games look so good that I plan on preordering them. I love the Super Smash Series, I have already preordered Brawl. Though I am less excited about Galaxies. Sunshine was kind of a let down, and while all the critics are in love with this game, I just don't know. I want to like it, but I just imagine the same things that affected will Sunshine will happen here and that it will have control problems. I;m not to happy with the lame space theme either. During the Summer there have been no good games to play. but starting with the release of Bioshock, there is going to be a game I want to play every other day. It will just be hard deciding which ones to skip.
Aug 09, 2007 12:30pm
8.  avatar Omar said:

I guess it helps that I like quirky games. There have been quite a few releases this summer that I've been meaning to get to, but haven't been able to as time and money are tight. Tenchu Z, Project Sylpheed, Senko no Ronde. If you have a 360 and haven't at least tried out Earth Defense Force then there's something wrong. And honestly speaking, Halo 3 is going to keep me occupied for... ever really. The only other two games I'm looking forward to are Assassin's Creed and Virtua Fighter 5 (ONLINE)!

Actually, Ace Combat 6 looks pretty sick as well. And I want to try out BD, Eternal Sonata, and Lost Odyssey. Damnit.
Aug 09, 2007 1:19pm
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