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    <title>ProductWiki</title>
    <language>en-us</language>
    <link>http://www.productwiki.com/genre--simulation/</link>
    <description>Featured content from ProductWiki. Hottest products, active discussions, recent articles, and hot links.</description>
    <item>
      <title>Wii Fit</title>
      <link>http://www.productwiki.com/wii-fit/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_fit_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Wii Fit&lt;/span&gt; is an exercise simulation game (aka &lt;a href="http://en.wikipedia.org/wiki/Exergaming"&gt;exergaming&lt;/a&gt;) developed by Nintendo that makes use of the Wii Balance Board peripheral. It was announced at E3 in July 2007 and has been described as &amp;quot;way to help get families exercising together&amp;quot;. There are over 40 activities included in the game broken up into four categories: (1) Aerobic Exercises, (2) Muscle Conditioning, (3) Yoga Poses, and (4) Balance games. It was released in Europe on May 8, 2008 and in North America on May 21st, 2008 for $89.99 with the inclusion of a Wii Balance Board.&lt;/p&gt;
&lt;h2&gt;Activities&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;yoga exercises&lt;/li&gt;
    &lt;li&gt;press ups&lt;/li&gt;
    &lt;li&gt;step aerobics - done in sync with background music&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;hula-hooping&lt;/li&gt;
    &lt;li&gt;heading soccer balls&lt;/li&gt;
    &lt;li&gt;ball-rolling mini game&lt;/li&gt;
    &lt;li&gt;ski-jumping&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Wii Fit tracks your &amp;quot;Wii Fitness Age&amp;quot; in a similar manner as &amp;quot;Brain Age&amp;quot; was tracked in &lt;a href="/brain-age/" class="wiki"&gt;Brain Age&lt;/a&gt; and &lt;a href="/big-brain-academy-wii-degree/" class="wiki"&gt;Big Brain Academy&lt;/a&gt; for the DS and Wii. There is speculation that Wii Fit may utilize the &lt;a href="http://en.wikipedia.org/wiki/WiiConnect24"&gt;WiiConnect24&lt;/a&gt; feature to help doctors and fitness professionals interact with patients and clients.&lt;/p&gt;
&lt;p&gt;The Wii Balance Board will be included with the game and is already being used by other games such as We Ski, apart from upcoming titles. The Balance Board is similar to a bathroom scale and includes multiple sensors that can determine the user's (1) center of gravity, and (2) BMI (Body Mass Index). These reading are used as part of the gameplay.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 09 Aug 2007 17:56:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-fit/</guid>
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    <item>
      <title>SimCity 4 Deluxe Edition</title>
      <link>http://www.productwiki.com/simcity-4-deluxe-edition/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/simcity_4_deluxe_edition-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;SimCity 4: Deluxe Edition includes SimCity 4 and the SimCity 4: Rush Hour expansion pack. Design, build and watch your city take shape before your eyes. Catch thugs and criminals, put out fires with fire trucks and drive through the city streets that YOU created!&lt;/p&gt;
&lt;p&gt;SimCity 4 (SC4) is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth installment in the SimCity series. SimCity 4 has a single expansion pack known as Rush Hour which adds additional features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.&lt;br /&gt;
&lt;br /&gt;
The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. Tools such as the Building Architect Tool (BAT) allow custom third party buildings and content to be added to the gameplay.&lt;br /&gt;
&lt;br /&gt;
SimCity 4 was praised for being the first game in the SimCity series to primarily use a 3D engine to render its graphics. It received widespread acclaim, won several awards, and was one of the top ten selling PC games of 2003.[3] It was however criticised for the difficulty of gameplay and computer performance.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 24 Oct 2008 17:43:13 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/simcity-4-deluxe-edition/</guid>
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    <item>
      <title>Civilization Revolution</title>
      <link>http://www.productwiki.com/civilization-revolution/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/civilization_revolution-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Sid Meier's Civilization Revolution is the latest offering in the legendary award winning Sid Meier's Civilization series of strategy games since it's debut for the PC in 1994.&lt;/p&gt;
&lt;p&gt;Civilization Revolution has been designed and built from the ground up for console and handheld systems delivering graphics, gameplay and controls that take full advantage of the hugely popular gaming platforms.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 07 Jul 2008 22:15:18 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/civilization-revolution/</guid>
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    <item>
      <title>Spore</title>
      <link>http://www.productwiki.com/spore/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/spore_logo-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Will Wright, the inventor of SimCity and the Sims, is working with Maxis to develop &lt;span style="font-weight: bold;"&gt;Spore&lt;/span&gt;, a game that takes the &amp;quot;Sim&amp;quot; concept to a monumental scale. The game begins with you controlling the first single-celled organism and you manipulate species, evolving creatures until you finally have created a race of intelligent, space-traveling beings. The game is split up into different &amp;quot;stages&amp;quot; representing the different states of evolution that borrow gameplay ideas from different genres. The cell-stage is played similar to Pac-Man, while the more evolved &amp;quot;Civilization&amp;quot; stage takes many ideas from the SimCity games. What separates Spore from previous Sim games is the amount of customization you have over all the flora and fauna in the world, and the interconnected nature of people's games. While you don't play against people directly the game seemlessly populates your game world with people's creations that are uploaded online. You can pick and choose which sets of creatures you want in your game world using the &lt;a href="http://www.spore.com/sporepedia"&gt;Sporepedia&lt;/a&gt; website, or setting a &amp;quot;friends-list&amp;quot;.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;5 different stages of evolution - from amoeba to space ships&lt;/li&gt;
    &lt;li&gt;Design, create, and share your own creatures&lt;/li&gt;
    &lt;li&gt;Fill your world with other people's creations&lt;/li&gt;
    &lt;li&gt;Essentially unlimited customizations&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 03 Jan 2007 15:38:57 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/spore/</guid>
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    <item>
      <title>LittleBigPlanet</title>
      <link>http://www.productwiki.com/littlebigplanet/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/littlebigplanet-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;LittleBigPlanet is Sony's premier title for the 2008 holiday season and features the iconic SackBoy character traversing through a sea of user created levels. The game is reminiscent of classic 2D platformers similar to the Nintendo Marios, however the levers are composed of physics-based objects that are very similar to their real-world counterparts. An orange looks and acts like an orange, cloth, leather, rock, sponge, wood etc are all materials that act and behave in the same way you expect them to. The main draw to LBP is the level-creation side of things where the game gives you the tools to construct levels, objects and machines to share with the world. LBP breaks new ground in the console realm as the creation tools are more sophisticated than anything found previous, and even surpass games such as Spore. Complicated mechanical machines can be created using a combination of pulleys, gears, pistons and switches that makes the game have more in common with LEGO than Mario.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;simple controls (jump, and grab)&lt;/li&gt;
    &lt;li&gt;2D based gameplay&lt;/li&gt;
    &lt;li&gt;customize your character&lt;/li&gt;
    &lt;li&gt;create and share your levels&lt;/li&gt;
    &lt;li&gt;play and modify other people's levels and use their creations in your own levels&lt;/li&gt;
    &lt;li&gt;create your own stickers with the Playstation Eye&lt;/li&gt;
    &lt;li&gt;4-player co-op, online and offline&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Create - &lt;/strong&gt;LBP's creation side gives you a variety of tools to modify everything from the landscape, to making walking monsters and vehicles. In the beta that released before the game's launch some of the most widely regarded user-creations were a mechanical calculator that could perform simple arithmetic operations, and a pinball machine level. Essentially, the game's tools let you recreate most 2D games from the Atari and original Nintendo with their own physics twist. Each level has its own online scoreboard for competitive aspects, and in your own level you can grant people rewards for reaching certain level thresholds or completing tasks under a certain time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Play&lt;/strong&gt; - You can team up with up to 3 other players, either locally on your own PS3 or online to complete the levels. The basic gameplay is relatively simple in the modern era as there are only two buttons, one for jumping and one for &amp;quot;grabbing&amp;quot;. It's interacting with the game's physical objects that SackBoy's capabilities are enhanced using launching springs, jetpacks, and other user-created mechanisms to traverse the levels.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Share&lt;/strong&gt; - Each of the levels you create can be shared with the world at large, and you can play all the world's levels that have been shared. Each person has a limited number of levels that they can publish, with certain creators who get more attention being able to earn more space for more levels. To manage the number of levels being published and find the gems, LBP uses a system similar to many Web 2.0 sites such as YouTube and ProductWiki, using a combination of tagging, rating, and commenting to identify the best levels.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Oct 2008 12:10:37 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/littlebigplanet/</guid>
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    <item>
      <title>Fast Food Panic</title>
      <link>http://www.productwiki.com/fast-food-panic/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/fast_food_panic-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Fast Food Panic is a simulation video game to be released January 5, 2010, on Nintendo DS, and January 19 on Wii. Players run a restaurant, cooking, cleaning, and greeting customers. The game features a story mode, with VIP customers acting as bosses, as well as ten cooking mini-games. Free Mode lets gamers replay levels on any of three difficulty settings. Gameplay is controlled via DS stylus or Wii Remote.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Restaurant simulation&lt;/li&gt;
    &lt;li&gt;Cook, clean, greet, promote&lt;/li&gt;
    &lt;li&gt;Story mode&lt;/li&gt;
    &lt;li&gt;Free mode&lt;/li&gt;
    &lt;li&gt;10 mini-games&lt;/li&gt;
    &lt;li&gt;VIP customers&lt;/li&gt;
    &lt;li&gt;3 difficulty settings&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 01:42:46 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/fast-food-panic/</guid>
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    <item>
      <title>Rock Band 2</title>
      <link>http://www.productwiki.com/rock-band-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/rock_band_2_2-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Those who lived the dream and gained fame and glory with Harmonix's original &lt;i&gt;Rock Band&lt;/i&gt; are sure to find this one a hit. Building on the success of the original, &lt;i&gt;Rock Band 2&lt;/i&gt; adds new features, such as the ability to take the band online and a freestyle jam mode which lets you play drums freely with the track. With over 100 on-disc tracks, and backwards compatibility with original &lt;i&gt;Rock Band&lt;/i&gt; downloaded content you&amp;rsquo;ll be rocking for hours. Harmonix also promises future releases of full albums to compliment the game and keep you entertained for hours on end. Released for Xbox 360 on September 14, 2008 and Playstation 3 on October 19, 2008, copies of the game are also planned for the Wii (November 16, 2008) and Playstation 2. All versions of the game have been met with high praise - helping put the Xbox 360 version in third place on the list of best selling games in September 2008.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;All the features of the original &lt;i&gt;Rock Band&lt;/i&gt;&lt;/li&gt;
    &lt;li&gt;Online-enabled World Tour mode allows recording albums, competing against other bands and facing set challenges.&lt;/li&gt;
    &lt;li&gt;Compatibility with original &lt;i&gt;Rock Band&lt;/i&gt; content. Everything you downloaded for the first game will work with &lt;i&gt;Rock Band 2&lt;/i&gt;&lt;/li&gt;
    &lt;li&gt;Drum tutorials and freestyle drum mode&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 14 Jul 2008 18:20:41 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/rock-band-2/</guid>
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      <title>Imagine Fashion Designer World Tour</title>
      <link>http://www.productwiki.com/imagine-fashion-designer-world-tour/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/imagine_fashion_designer_world_tour-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Imagine Fashion Designer World Tour&lt;/strong&gt; is a simulation video game for the Nintendo DS that is a sequal to the best-selling Imagine Fashion Designer and Imagine Fashion Designer New York videogames. Intended for young girls, this game lets players design the next big thing in fashion and travel the world to develop a worldwide fashion label. Players will start as a young designer and will launch their international brand, open boutiques around the world, and design the hottest, most wanted fashion in the world. While they travel the world, players will promote their fashion brand in iconic cities as they set up runway shows, photoshoots, celebrity endorsements, and more. You will be able to choose a brand name and design collections following different themes, and DSi players will be able to photograph real world patterns and use them in their designs.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;System: Nintendo DS&lt;/li&gt;
    &lt;li&gt;No. of players: 1 player&lt;/li&gt;
    &lt;li&gt;Release Date: Oct 20, 2009&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Publisher: Ubisoft&lt;/li&gt;
    &lt;li&gt;Developer: Virtual Toys&lt;/li&gt;
    &lt;li&gt;Genre: Simulation&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;ESRB Rating: E&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 14 Oct 2009 16:55:13 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/imagine-fashion-designer-world-tour/</guid>
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      <title>Wii Music</title>
      <link>http://www.productwiki.com/wii-music/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_music-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Wii Music is a video game which puts you and your friends in the roll of both composer and conductor of a soloist or 4 player band. With up to 60 instruments, the game utilizes both nunchuck and Wii balance board to control individual instruments through natural movements and motions. Introduced in 2005 at the Tokyo Game Show conference and shown off at the E3 2006, the official release date has yet to be announced. The game was shown again at E3 2008, and will be released on October 16th in Japan, and October 20th in North America for $49.99.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Oct 2008 01:03:33 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-music/</guid>
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    <item>
      <title>Imagine: Reporter</title>
      <link>http://www.productwiki.com/imagine-reporter/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/imagine_reporter-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Imagine: Reporter is a video game to be released February 2, 2010 on Nintendo DS. Like other titles in the Imagine series, it is a simulation game aimed at girls. Gamers take on the role of a reporter, investigating stories, conducting interviews, and filming news reports. The character can travel by bicycle, car, and helicopter. Gameplay is divided into mini-games, and will make use of the DSi camera. Players will be able to progress from local newspaper reporter to national TV host.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Journalism simulation&lt;/li&gt;
    &lt;li&gt;Mini-games&lt;/li&gt;
    &lt;li&gt;Bicycle, car, and helicopter travel&lt;/li&gt;
    &lt;li&gt;Investigate stories&lt;/li&gt;
    &lt;li&gt;Conduct interviews&lt;/li&gt;
    &lt;li&gt;Film news reports&lt;/li&gt;
    &lt;li&gt;Design magazine covers&lt;/li&gt;
    &lt;li&gt;Take pictures using DSi camera&lt;/li&gt;
    &lt;li&gt;Career advancement&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 00:03:47 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/imagine-reporter/</guid>
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    <item>
      <title>SimCity 4</title>
      <link>http://www.productwiki.com/simcity-4/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/simcity_4-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;SimCity 4 (SC4) is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth installment in the SimCity series. SimCity 4 has a single expansion pack known as Rush Hour which adds additional features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.&lt;br /&gt;
&lt;br /&gt;
The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. Tools such as the Building Architect Tool (BAT) allow custom third party buildings and content to be added to the gameplay.&lt;br /&gt;
&lt;br /&gt;
SimCity 4 was praised for being the first game in the SimCity series to primarily use a 3D engine to render its graphics. It received widespread acclaim, won several awards, and was one of the top ten selling PC games of 2003. It was however criticised for the difficulty of gameplay and computer performance.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 25 Oct 2008 06:50:58 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/simcity-4/</guid>
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      <title>Harvest Moon: Animal Parade</title>
      <link>http://www.productwiki.com/harvest-moon-animal-parade/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/harvest_moon_animal_parade-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Harvest Moon: Animal Parade is a farming simulation game released for the Nintendo Wii in 2009. It is the latest release in the Harvest Moon series and holds many similar traits with its most recent predecessor, Harvest Moon: Tree of Tranquility. Users can play as either a boy or girl, as well as choose either the main characters of Animal parade or Tree of Tranquility. The goal is to bring the Harvest King back to the island and help revive the Goddess&amp;rsquo; tree and land. To do this, players must tame wild/exotic animals; take their pets on walks and teach them tricks; take care of their pets/animals; grow crops; expand their farm; and eventually build a family. And building a family involves much more than a simple click, as users must locate an eligible bachelor/bachelorette, court them, and eventually marry.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Harvest Moon Series&lt;/li&gt;
    &lt;li&gt;Farming Simulation&lt;/li&gt;
    &lt;li&gt;Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Take Care of Animals&lt;/li&gt;
    &lt;li&gt;Expand Farm / Build Crops&lt;/li&gt;
    &lt;li&gt;Get Married / Build Family&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 15 Oct 2009 21:06:23 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/harvest-moon-animal-parade/</guid>
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    <item>
      <title>Imagine: Party Planner</title>
      <link>http://www.productwiki.com/imagine-party-planner/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/imagine_party_planner-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Imagine: Party Planner is a virtual simulation game for the Nintendo DS that revolves around the idea of planning parties. Players can plan virtual parties for events like weddings, charity galas, birthdays and millionaire balls. To make sure events are successful and creative, there are a variety of mini-games to help unlock extras and rewards that can be used to purchase customizable items. To help define the experience, players can also design and mail party invitations and view their animated events once they're completed.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Plan virtual parties like charity galas, weddings and birthday parties&lt;/li&gt;
    &lt;li&gt;Mini-games that unlock extras&lt;/li&gt;
    &lt;li&gt;Design and mail invitations for guests&lt;/li&gt;
    &lt;li&gt;Unlock rewards and spend points on customizable items&lt;/li&gt;
    &lt;li&gt;View completed parties through flashy and colourful animations&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 14:08:04 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/imagine-party-planner/</guid>
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      <title>Forza Motorsport 2</title>
      <link>http://www.productwiki.com/forza-motorsport-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/forza_motorsport_2-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Forza Motorsport 2&lt;/span&gt; is the sequel to the popular &lt;a class="wiki" href="/genre--simulation/"&gt;simulation&lt;/a&gt; &lt;a class="wiki" href="/genre--racing/"&gt;racing&lt;/a&gt; game Forza Motorsport. The game is developed by Turn10 studios, the same studio that created the first game. In Forza you pick from one of the hundreds of cars available, from performance street models such as the &lt;a class="wiki" href="/2007-honda-civic-si-sedan/"&gt;Civic Si&lt;/a&gt; to racing-only prototype models. Attention to details, and recreation of reality is the goal of the Forza team, and with the sequel the developers have increased all aspects of customization, simulation, and community that made the first Forza popular. Forza is Microsoft's direct competition to Sony's Gran Turisimo series.&lt;/p&gt;
&lt;p&gt;The two main modes of playing in Forza are the customization mode, and the racing mode. Customization lets you take any of the cars they have purchased using the in-game currency, and modifying them in various ways to suit your driving style. Almost all aspects of the car can be modified including tire pressure, suspension, engine, spoilers, etc. The game also contains a sophisticated decal editing/painting mode which lets you customize the look of the car, this mode existed in the original Forza and many people created very impressive images including the Mona Lisa. New to the series is an online auction house where people around the world can buy and sell custom cars that they've created using the in-game currency. Cars that are purchased or modified yourself can then be raced either online or through the single-player career mode.&lt;/p&gt;
&lt;p&gt;Racing is the other side of the Forza coin. In Forza 2 the developers have claimed that they've increased the game's simulation speed to 320FPS from the first game's 120FPS. They claim that this increased sampling rate has a significant impact on the authenticity and handling on the cars. Racing modes include time trials and normal races against other opponents. Each successful race rewards you with in-game money which can then be used to purchase new cars either stock from the game's database, or pre-modified cars that are put in the auction house. Due to the game's realistic nature there are a number of assists that are available to players that are new to the game. Anti-lock brake systems, vehicle stability assist and driving lines are all available to use to make the driving experience easier and more straightforward.&lt;/p&gt;
&lt;p&gt;Forza 2 is also the first game to be built from the ground up to make use of &lt;a href="/xbox-360-wireless-racing-wheel/" class="wiki"&gt;Microsoft's wireless force feedback steering wheel&lt;/a&gt;. The Forza team has also included multi-display functionality to enhance the Forza experience, this allows you to hook up 4 Xbox 360s through a network, hooked up to 4 independent displays to have displays act as the front and side angles, with the fourth being the rear-view mirror. To have this setup requires 4 Xbox 360s, 4 monitors, and 4 copies of Forza.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 21 May 2007 09:38:44 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/forza-motorsport-2/</guid>
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      <title>SimAnimals Africa</title>
      <link>http://www.productwiki.com/simanimals-africa/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/simanimals_africa-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;SimAnimals Africa&lt;/strong&gt; is a simulation video game published by Electronic Arts as a sequel to the game SimAnimals. Players will journey through the jungles and savannas of Africa and interact with exotic animals. They can take control of animals such as Elephants, Gorillas, Lions, Crocodiles and Rhinos, and will have to solve various challenges to unlock more animals, items and levels. As players progress, they will collect various unite items and badges while discovering the wild animals' secret abilities. SimAnimals Africa is available on Nintendo Wii and Nintendo DS, with added co-op play on the DS.&lt;/p&gt;
&lt;h2&gt;&lt;span class="Apple-style-span" style="font-family: Verdana; font-size: 11px; font-weight: bold; "&gt;Specifications&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Electronic Arts&lt;/li&gt;
    &lt;li&gt;Publisher: Electronic Arts&lt;/li&gt;
    &lt;li&gt;Platform(s): Nintendo DS, Wii&lt;/li&gt;
    &lt;li&gt;Release date(s): December 2009&lt;/li&gt;
    &lt;li&gt;Genre: Life simulation&lt;/li&gt;
    &lt;li&gt;Mode(s): Single-player, multiplayer (2 - 4 players)&lt;/li&gt;
    &lt;li&gt;Rating(s): ESRB: E&lt;/li&gt;
    &lt;li&gt;Input methods: Wii remote, gamepad, touchscreen&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Oct 2009 17:35:48 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/simanimals-africa/</guid>
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      <title>NBA 10 The Inside</title>
      <link>http://www.productwiki.com/nba-10-the-inside/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nba_10_the_inside-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;NBA 10 The Inside is the next installment in SCEA&amp;rsquo;s NBA series. It was released for the Playstation Portable (PSP) gaming console on October 6th, 2009. It adds along an expanded Conquest Mode, as well as two new minigames: Open Lanes and Cherry Pickin&amp;rsquo;. Overall, it handles on the court just like the previous iteration; whereas other series &amp;mdash; such as NBA Live and NBA 2K &amp;mdash; are about improving graphics and realism, SCEA is more focused on adding more clever mini-games. Additional notable features include expanded commentary with both Ian Eagle AND Kenny Smith; an Ad-Hoc multiplayer mode; and a few new Quest Modes, including Dodge, Give &amp;amp; Go, and MiniQuest.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;SCEA NBA Series&lt;/li&gt;
    &lt;li&gt;Playstation Portable (PSP)&lt;/li&gt;
    &lt;li&gt;Expanded Conquest Mode&lt;/li&gt;
    &lt;li&gt;New Quest Modes&lt;/li&gt;
    &lt;li&gt;New MiniGames&lt;/li&gt;
    &lt;li&gt;Expanded Commentary&lt;/li&gt;
    &lt;li&gt;Ad-Hoc Multiplayer&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 15 Oct 2009 17:59:46 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nba-10-the-inside/</guid>
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      <title>Cooking Mama 3: Shop and Chop</title>
      <link>http://www.productwiki.com/cooking-mama-3-shop-and-chop/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/cooking_mama_3_shop_and_chop-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Cooking Mama 3: Shop and Chop&lt;/strong&gt; is a cooking simulation video game for the DS and is third in the series which is designed specifically for the Nintendo DS, along with Cooking Mama and Cooking Mama 2: Dinner with Friends. Like other games in the series, players will use the DS stylus to chop, grate, slice, stir, spread, sprinkle, roll, and much more in over 200 different mini-games all focused on following recipes to make a variety of dishes. There are 80 new recipes including chili con carne, mushroom quiche, Eggs Benedict, tulip chicken, pumpkin gnocchi, and many more. There are 6 game modes, included some new gameplay modes such as shopping mode where you try to find needed ingredients while avoiding belligerent shoppers, and if you bump into one you will enter a mini-game to collect items knocked out from your cart. Another new addition is the ability to create new dishes borrowing steps and ingredients from other recipes.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Cooking Mama Limited&lt;/li&gt;
    &lt;li&gt;Publisher:&lt;/li&gt;
    &lt;li&gt;JP Taito&lt;/li&gt;
    &lt;li&gt;NA Majesco&lt;/li&gt;
    &lt;li&gt;EU 505 Games&lt;/li&gt;
    &lt;li&gt;Platform: Nintendo DS&lt;/li&gt;
    &lt;li&gt;Rating: ESRB: E&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 14 Oct 2009 16:00:21 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/cooking-mama-3-shop-and-chop/</guid>
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      <title>Learn Geography</title>
      <link>http://www.productwiki.com/learn-geography/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/learn_geography-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Learn Geography is a Nintendo DS video game and the second title released as part of Dreamcatcher Interactive's Learn Series. The video game aims to help one learn more about geography and interesting facts about countries and communities across the globe. Learn Geography includes three gameplay modes that contain multiple lessons on geography. Exercise mode challenges players skills with times quizzes, Training Mode helps identify countries and locations and the different mini-games tests geography knowledge. &lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Educational questions and quizzes about the world&lt;/li&gt;
    &lt;li&gt;Mini-games that combine fun with learning&lt;/li&gt;
    &lt;li&gt;Treasure hunt mode based on facts included in the game&lt;/li&gt;
    &lt;li&gt;Exercise mode and training mode&lt;/li&gt;
    &lt;li&gt;Hundreds of exciting facts about countries and communities&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 12:20:11 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/learn-geography/</guid>
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      <title>Walk it Out</title>
      <link>http://www.productwiki.com/walk-it-out/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/walk_it_out-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Walk it Out is a dancing/fitness simulation game released for Nintendo Wii during January 2010. Players traverse through a never-ending world that gradually becomes larger and more detailed as the user progresses. The controls are easy to learn and involve walking and dancing to over 120 popular music tracks. Along the way, the game keeps track of calories burned, distance traveled, and steps taken. And in case the player needs a day off from walking it out, he or she can partake in a bevy of challenging mini-games. Walk it Out is compatible with both the Wii Balance Board and DanceDanceRevolution Wii Dance Pad.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Dancing/Fitness Simulation&lt;/li&gt;
    &lt;li&gt;Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Ever-Changing World&lt;/li&gt;
    &lt;li&gt;Detailed Landscapes&lt;/li&gt;
    &lt;li&gt;Hundreds of Music Tracks&lt;/li&gt;
    &lt;li&gt;Mini-Games&lt;/li&gt;
    &lt;li&gt;Profile Data (Calories, etc.)&lt;/li&gt;
    &lt;li&gt;Wii Balance Board (Compatibility)&lt;/li&gt;
    &lt;li&gt;DanceDanceRevolution Dance Pad (Compatibility)&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 16 Oct 2009 01:36:02 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/walk-it-out/</guid>
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      <title>Tony Hawk: RIDE</title>
      <link>http://www.productwiki.com/tony-hawk-ride/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tony_hawk_ride-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tony Hawk: RIDE is the 10th title in the Tony Hawk series and was released for the Playstation 3, Nintendo Wii, and Xbox 360 gaming consoles in late 2009. Players utilize a motion-sensing skateboard to simulate the experience of riding an actual board. Motions like tilting, popping, and swerving all realistically translate onto the screen. The game includes four gameplay modes. Training is strictly singleplayer and allows the user to learn the basics. Trick mode, on the other hand, can either be played solo or with friends and is based on earning the highest score possible. Challenge is strictly for one user involves performing specific pro-level tricks in a variety of different environments. Party mode is the fan favorite, as it allows up to 8 players to freestyle skate all throughout town.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Tony Hawk Series&lt;/li&gt;
    &lt;li&gt;Playstation 3&lt;/li&gt;
    &lt;li&gt;Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Xbox 360&lt;/li&gt;
    &lt;li&gt;Motion-Sensing Skateboard&lt;/li&gt;
    &lt;li&gt;Four Gameplay Modes&lt;/li&gt;
    &lt;li&gt;Three Difficulty Settings&lt;/li&gt;
    &lt;li&gt;6 Locations (100 Tracks)&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 01 Dec 2009 02:53:35 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tony-hawk-ride/</guid>
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      <title>World of Zoo</title>
      <link>http://www.productwiki.com/world-of-zoo/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/world_of_zoo-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;World of Zoo&lt;/strong&gt; is a life simulation video game from Zoo Tycoon series developers Blue Fang Games. In the game, players will take care of 95 different species of animals from 11 different families which can be placed into 20 exhibits. The goal is to keep animals happy by feeding them, playing with them and improving their exhibits. Happy animals will provide the player with hearts and tokens that can be redeemed for various items such as tools, food and new animals, and certain achievements unlock new species or in-game awards. Players can add animals by either using the &amp;quot;Animal Adoption Network&amp;quot; or the &amp;quot;Animal Creator&amp;quot; where players can customize animal personalities and appearances. There are several minigames scattered throughout the game to keep game play fresh and exciting. World of Zoo was released for Windows PC, Wii and Nintendo DS on October 26, 2009. Unlike other versions, the Wii version can be played by up to 4 players.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Blue Fang Games&lt;/li&gt;
    &lt;li&gt;Publisher: THQ&lt;/li&gt;
    &lt;li&gt;Platform: Windows PC, Nintendo DS, Wii&lt;/li&gt;
    &lt;li&gt;Release date: October 26, 2009&lt;/li&gt;
    &lt;li&gt;Genre: Life simulation&lt;/li&gt;
    &lt;li&gt;Modes: Single-player, Multiplayer (Wii only)&lt;/li&gt;
    &lt;li&gt;Rating: ESRB: E&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Oct 2009 15:09:05 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/world-of-zoo/</guid>
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      <title>Spore Hero</title>
      <link>http://www.productwiki.com/spore-hero/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/spore_hero-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Spore Hero&lt;/strong&gt; is a simulation video game developed by Maxis for the Nintendo Wii that is a spin-off of the popular video game, Spore. Players will focus on creativity and evolution in making their custom creature using the unique controls of the Wii. Once players have created their creature, they can fight other creatures using the wii remote to spit poison, fire spikes, dive bomb, and bite your enemies. There are over 250 collectable parts and special abilities to improve your creature as you progress through the game. Players will also be able to paly against a friend in local versus mode or bring your wildest Spore creatures into battle in versus multiplayer action.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: EA Montreal&lt;/li&gt;
    &lt;li&gt;Publisher: Electronic Arts&lt;/li&gt;
    &lt;li&gt;Platform: Wii, Ds&lt;/li&gt;
    &lt;li&gt;Release date(s):&lt;/li&gt;
    &lt;li&gt;NA October 6, 2009&lt;/li&gt;
    &lt;li&gt;PAL October 8, 2009&lt;/li&gt;
    &lt;li&gt;Genre: Life simulation&lt;/li&gt;
    &lt;li&gt;Mode(s): Single-player, Multi-player&lt;/li&gt;
    &lt;li&gt;Rating(s):&amp;nbsp;
    &lt;ul&gt;
        &lt;li&gt;ESRB: Everyone 10+&lt;/li&gt;
        &lt;li&gt;PEGI: 7+&lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Oct 2009 18:30:32 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/spore-hero/</guid>
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      <title>Afrika</title>
      <link>http://www.productwiki.com/afrika/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/afrika-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Afrika &lt;/em&gt;is a photography and safari simulation game, available exclusively for the PlayStation 3. The game was developed by Rhino Studios in Japan, originally released only in the Asian markets. This unique game features similar gameplay to that of the classic Nintendo 64 title, &lt;em&gt;Pokemon Snap&lt;/em&gt;. Players assume the role of a photojournalist stationed in Africa to take images of a wide range of animals by foot, jeep and hot air balloon. Players will receive in-game emails which include mission instructions regarding the objectives at hand. The in-game camera is controlled by the Sixaxis controller, which makes use of the console&amp;rsquo;s motion sensing abilities to provide a more realistic experience. In addition, players can upgrade their camera and purchase supplies as the game progresses. &lt;em&gt;Afrika &lt;/em&gt;was released on October 13th, 2009.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Rhino Studios&lt;/li&gt;
    &lt;li&gt;Publisher: Natsume&lt;/li&gt;
    &lt;li&gt;Native resolution: 720p&lt;/li&gt;
    &lt;li&gt;Platform: PlayStation 3&lt;/li&gt;
    &lt;li&gt;Genre: Photography / Safari simulation&lt;/li&gt;
    &lt;li&gt;Input: Sixaxis controller&lt;/li&gt;
    &lt;li&gt;Rating: E10+&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 20 Oct 2009 10:31:02 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/afrika/</guid>
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      <title>Dreamer Series: Top Model</title>
      <link>http://www.productwiki.com/dreamer-series-top-model/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/dreamer_series_top_model-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Dreamer Series: Top Model is the latest entry in Dreamcatcher&amp;rsquo;s Nintendo DS &amp;ldquo;Dreamer&amp;rdquo; series. It&amp;rsquo;s built for young teens and adolescents trying to get a glimpse of the exciting, albeit challenging life associated with being a professional model. Players start by creating their own character and then attending a casting session, after-which they can advance from a catwalk newcomer to an all-around top model at a fancy Malibu photo shoot. On the way, players choose what outfits and accessories to wear, the type of make-up to use, and even the way in which their hair parts. Advancement is based primarily on how well users learn the skills of the trade, including how to pose for top-quality photos.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Dreamer Series&lt;/li&gt;
    &lt;li&gt;Young Audience&lt;/li&gt;
    &lt;li&gt;Custom Character&lt;/li&gt;
    &lt;li&gt;Advancement Options&lt;/li&gt;
    &lt;li&gt;Skill Learning&lt;/li&gt;
    &lt;li&gt;Personal Expression&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 15 Oct 2009 02:26:59 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/dreamer-series-top-model/</guid>
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      <title>Alien Monster Bowling</title>
      <link>http://www.productwiki.com/alien-monster-bowling/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/alien_monster_bowling-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Alien Monster Bowling is a bowling simulation game released for Nintendo Wii in October 2009. It takes traditional bowling and goes fully interstellar with it, as the competing opponents include humans, aliens, AND monsters. And it requires more than a savvy hook shook to win. Players must utilize fancy throws with a variety of balls, including the Clone Ball, Ghost Ball, Nitrous Ball, Split Ball, and Sonic Ball. Included is a Campaign Mode for serious solo players; a Quick Play Mode for some fast entertainment; and a Multiplayer mode that lets a user go head-to-head against his or her friends. &lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Bowling Simulation&lt;/li&gt;
    &lt;li&gt;Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Interstellar Bowling League&lt;/li&gt;
    &lt;li&gt;Fancy Throws/Shots&lt;/li&gt;
    &lt;li&gt;Variety of Balls&lt;/li&gt;
    &lt;li&gt;Campaign Mode&lt;/li&gt;
    &lt;li&gt;Quick Play Mode&lt;/li&gt;
    &lt;li&gt;Multiplayer Mode&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 16 Oct 2009 01:46:51 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/alien-monster-bowling/</guid>
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      <title>Dreamer: Zoo Keeper</title>
      <link>http://www.productwiki.com/dreamer-zoo-keeper/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/dreamer_zoo_keeper-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Similar to other zoo simulation games, Dreamer Series: Zoo Keeper for the Nintendo DS gives players the opportunity to take on the role of a new animal handler. At the City Zoo, one has to ensure that different animals are sheltered, safe and given loving care. Along with ensuring the safety of the animals, players can also do different tasks to attract more visitors, build better facilities and improve their knowledge about each animal. &lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Look after numerous baby animals such as penguins, tigers, polar bears and elephants&lt;/li&gt;
    &lt;li&gt;Play as a boy or girl character&lt;/li&gt;
    &lt;li&gt;Realistic and entertaining simulation environment&lt;/li&gt;
    &lt;li&gt;3D graphics&lt;/li&gt;
    &lt;li&gt;Ability to earn rewards&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 12:07:58 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/dreamer-zoo-keeper/</guid>
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      <title>Civilization IV</title>
      <link>http://www.productwiki.com/civilization-iv/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/civilization_iv-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;If you like world history, strategy games and like to pass time away, this game is for you.&amp;nbsp; Civilization IV is part of the Civilization series.&amp;nbsp; It has all the components of a fantastic game: great presentation with powerful new 3D graphics, great soundtrack and fun game play.&amp;nbsp;&amp;nbsp;You play a&amp;nbsp;political&amp;nbsp;leader in a fictious intention to&amp;nbsp;take over the world.&amp;nbsp; You start from the&amp;nbsp;Stone Age and make your way through to the Space Age. &lt;/p&gt;
&lt;p&gt;It is&amp;nbsp;the best thing since Civ. III!&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Jan 2007 12:44:03 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/civilization-iv/</guid>
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      <title>Trauma Center Second Opinion</title>
      <link>http://www.productwiki.com/trauma-center-second-opinion/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/trauma_center_second_opinion-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;This robust &amp;ldquo;Wii-make&amp;rdquo; of Under the Knife features new graphics and animation; new and remixed musical themes; new surgical implements and operation types; a second playable character with all-new missions; multiple difficulty modes for gamers of all skill levels; and a revised control system that takes full advantage of the revolutionary Wii Remote.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 12:34:13 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/trauma-center-second-opinion/</guid>
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      <title>fl0w</title>
      <link>http://www.productwiki.com/fl0w/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/fl0w-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Consume, evolve. fl0w is a game developed by Jenova Chen and Nicholas Clark as part of their master's thesis. You can play the flash game or download a standalone version &lt;span style="font-weight: bold;"&gt;(&lt;/span&gt;&lt;a href="http://intihuatani.usc.edu/cloud/flowing/" style="font-weight: bold;"&gt;here&lt;/a&gt;). The game makes use of relaxing sound and inspired visual design to present a compelling experience. Sony has hired Chen, Clark and others to create a version of fl0w for the Playstation 3, as well as two other games for Sony's downloadable game platform.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 01 Nov 2006 11:36:32 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/fl0w/</guid>
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      <title>Zoo Tychoon DS</title>
      <link>http://www.productwiki.com/zoo-tychoon-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/zoo_tychoon_ds-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Zoo Tycoon DS, based on the popular PC game, allows you to create and manage your very own zoo using the touch screen. Players can purchase animals after building a suitable enclosure for them to live in. The touch screen eases menu navigation and allows for easier selection and placement of the various objects needed for an animal enclosure. Not only will you have to contend with the animals, but the people too. The visitors of your zoo need to be kept happy, which you can accomplish by building a wide variety of buildings including&amp;nbsp;restaurants, restrooms, shops, theatres, etc. If you manage your zoo correctly you will unlock new buildings, objects for animal enclosures, and animals. The DS version also includes a large number of&amp;nbsp;animal cards, which you can collect after completing&amp;nbsp;a&amp;nbsp;few requirements. &lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 05 Sep 2006 21:03:38 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/zoo-tychoon-ds/</guid>
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      <title>Harvest Moon: Magical Melody</title>
      <link>http://www.productwiki.com/harvest-moon-magical-melody/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/harvest_moon_magical_melody-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Farming simulation and adventure game. Choose to play as a girl or a boy and start life in a farming village with the goal of becoming an expert farm manager. Taking over your own farm, you raise plants and animals, catch lots of fish, build up your farm, and see your character grow into adulthood. The game features cows, horses and sheep, among other animals, but this time around, if you don't have a gate around their grazing area, they may get out from your farm area and, when night comes, get attacked by wild dogs. You also have added freedom with your planting, as you can now raise plants outside your own farm area. Once again, interacting with town folk and falling in love are major points of the game. Your choice of love interests changes depending on your choice of boy or girl at the start of the game. &lt;br /&gt;&lt;br /&gt;Because of the extra add-ins to the worldwide-edition of this Harvest Moon from the Japanese original (including more events to play in, more crops to tend, and more Harvest Moon gameplay), this edition was brought back to Japan as Harvest Moon: Poem of Happiness -- For World.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 03 Apr 2006 14:55:25 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/harvest-moon-magical-melody/</guid>
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      <title>The Sims: Complete Collection</title>
      <link>http://www.productwiki.com/the-sims-complete-collection/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_sims_complete_collection-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;PC version. Includes the original Sims PC game plus all seven expansion packs:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;The Sims - Livin' Large &lt;/li&gt;
    &lt;li&gt;The Sims - House Party &lt;/li&gt;
    &lt;li&gt;The Sims - Vacation &lt;/li&gt;
    &lt;li&gt;The Sims - Hot Date &lt;/li&gt;
    &lt;li&gt;The Sims - Pets&lt;/li&gt;
    &lt;li&gt;The Sims - Superstar &lt;/li&gt;
    &lt;li&gt;The Sims Creator tool &lt;/li&gt;
&lt;/ul&gt;
Released November, 2005 and is Rated T: Teen.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 10 May 2007 20:32:25 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/the-sims-complete-collection/</guid>
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      <title>Kim Possible: Kimmunucator</title>
      <link>http://www.productwiki.com/kim-possible-kimmunucator/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/kim_possible_kimmunucator-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Based on the popular Kim Posibble series on the Disney channel, you control Kim in 2-D platforming levels in your attempt to save Wade from the evil Doctor Drakken. The DS is used as Kim's Kimmunucator. You use the touch screen to select gadgets and outfits for Kim to wear.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 03 Jan 2007 03:37:12 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/kim-possible-kimmunucator/</guid>
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      <title>Tamagotchi Connection: Corner Shop</title>
      <link>http://www.productwiki.com/tamagotchi-connection-corner-shop/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tamagotchi_connection_corner_shop-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;This DS simulation title has you and your pet Tamagotchi open a store. You can select from three different Tamagotchi types and give your new little friend a name. The game includes a variety of shop types, including a bakery and a dentist. The DS's special features come into play quite clearly when you choose to open up a dentist office. The top screen shows the reception area. You start off by accepting patients and listing to their troubles. Then, it's time for you to work your dentistry. You clear cavities and other irregularities on the bottom screen by polishing your patient's teeth with the stylus. Your patients will give you money, so its in your best interest to serve as many patients as possible by being quick in your work. Your goal, be it a dentist or some other shop owner, is to attract customers, earn money, and make your shop grow.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 03 Feb 2006 10:33:41 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tamagotchi-connection-corner-shop/</guid>
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      <title>Catz</title>
      <link>http://www.productwiki.com/catz/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/catz-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Catz is a pet simulation game that lets owners name, train and play with adorable kittens. Players adopt a customized kitten from one of thirteen different breeds. Gamers will earn their kitten&amp;rsquo;s love and loyalty by remembering to feed, groom or play with it. Toys and accessories can be purchased for the kitten from the in-game store. Kittens can communicate with their owners through a variety realistic sounds effects including purring and different types of meows.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 03 Apr 2006 14:39:55 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/catz/</guid>
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      <title>Breeder's Cup World Thoroughbred Championships</title>
      <link>http://www.productwiki.com/breeder-s-cup-world-thoroughbred-championships/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/breeder_s_cup_world_thoroughbred_championships-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Experience the only horse racing game officially licensed by the NTRA, with Breeders' Cup World Thoroughbred Championships. With thousands of horses, the ability race your own Thoroughbred, play the ponies, and even build your own stable, Breeders' Cup was intentionally built to have something for racing fans regardless of their level. Other features include top racetracks from throughout North America (Del Mar, Belmont Park, Keeneland), a dynamic weather system with varying climate types, TV-style coverage and commentary by announcer Tom Durkin, and a sophisticated wagering system that uses all possible factors to create the most realistic odds.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 23 Dec 2005 16:56:10 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/breeder-s-cup-world-thoroughbred-championships/</guid>
    </item>
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      <title>River King: A Wonderful Journey</title>
      <link>http://www.productwiki.com/river-king-a-wonderful-journey/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/river_king_a_wonderful_journey-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;An RPG centered on fishing, &lt;em&gt;Kawa no Nushi Tsuri: Wonderful Journey&lt;/em&gt; is Marvelous Interactive's latest installment of its beloved &lt;em&gt;Legend of the River King&lt;/em&gt; series. In it, players will assume the role of Boku: a kind young boy who wants to spend his summer vacation fishing the land's various bodies of water in search of the legendary &amp;quot;Master Fish.&amp;quot; Similar in gameplay style to Natsume's &lt;em&gt;Harvest Moon&lt;/em&gt; franchise, &lt;em&gt;Kawa no Nushi&lt;/em&gt; offers its users a large variety of personable characters to play with, various towns and villages that are packed with different items, and more than a 100 different kinds of fish to be found in the game's many rivers and lakes.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 24 Mar 2006 09:09:43 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/river-king-a-wonderful-journey/</guid>
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    <item>
      <title>SimCity Classic</title>
      <link>http://www.productwiki.com/simcity-classic/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_available-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;SimCity is a city-building simulation game, first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 25 Oct 2008 06:48:43 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/simcity-classic/</guid>
    </item>
    <item>
      <title>Over G Fighters</title>
      <link>http://www.productwiki.com/over-g-fighters/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_availablefdaf98cb97f34d88bc72858d9cc10661-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;In Over G Fighters, a terrorist organization threatens the world's peace and security as players take to the skies in a united world air force. Players command more than 30 of the most powerful jet fighters ever conceived and battle for air superiority in massive dogfights in the skies above Europe, Asia, Africa and North America. Players combat enemies in the air and on the ground with challenging and dangerous strike missions against well defended targets deep in the heart of hostile territory.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 23 Oct 2006 16:38:13 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/over-g-fighters/</guid>
    </item>
    <item>
      <title>Warship Gunner 2</title>
      <link>http://www.productwiki.com/warship-gunner-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/warship_gunner_2-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;In the sequel to the naval action hit, video gamers will engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With Koei's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all! &lt;br /&gt;&lt;br /&gt;Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons! Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 24 Mar 2006 09:08:33 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/warship-gunner-2/</guid>
    </item>
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      <title>Tycoon City: New York</title>
      <link>http://www.productwiki.com/tycoon-city-new-york/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tycoon_city_new_york-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;In &lt;em&gt;Tycoon City: New York&lt;/em&gt;, players become moguls by constructing and customizing hundreds of businesses and famous landmarks anywhere and anyway they want in a bustling simulation of New York City. Players start from humble beginnings as a budding entrepreneur, and build a Manhattan empire by creating, upgrading, and customizing more than 100 types of major businesses. Some challenges include running a nightclub, owning a hot new restaurant, staging a concert in Central Park, and opening a Broadway theater. With world-renowned landmarks, true-to-life neighborhoods, real-world brands, and spectacular New York events, Tycoon City: New York puts players in the thick of the action, becoming major moguls in America's most exciting city.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 14 Mar 2006 09:49:25 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tycoon-city-new-york/</guid>
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