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    <title>ProductWiki</title>
    <language>en-us</language>
    <link>http://www.productwiki.com/manufacturer--nintendo/</link>
    <description>Featured content from ProductWiki. Hottest products, active discussions, recent articles, and hot links.</description>
    <item>
      <title>Nintendo DS Lite</title>
      <link>http://www.productwiki.com/nintendo-ds-lite/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_ds_lite11-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The most popular of the gaming handhelds, the DS Lite took the world by storm with its wide array of features. Dual screens and touch screen technology to enhance gaming experience, even on the small scale. Free Nintendo Wi-Fi to connect with people for multiplayer games around the world and it only weighs 218 grams!&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 27 Jul 2006 09:57:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-ds-lite/</guid>
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      <title>Nintendo Wii U</title>
      <link>http://www.productwiki.com/nintendo-wii-u/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_wii_u_console-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Wii U, new for 2012, is the newest home gaming console from Nintendo, which- like its predecessor- reinvents its controller to provide a new and engaging gaming experience. With noticeably stronger graphical capabilities through a custom AMD Radeon HD GPU, and the capability of outputting 1080p video over an HDMI connection, the console will also allow for augmenting its internal flash memory via an SD card or external USB HDD. Backwards compatible with games from the Wii system, the Wii U's new design means that gaming doesn't necessitate a TV, allowing gameplay to be confined to the controller's 6.2&amp;quot; touchscreen. The system will also be compatible with the original Wii's controller and accessories, for those who prefer its style of play.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;25 GB proprietary disc&lt;/li&gt;
    &lt;li&gt;Front facing camera on controller&lt;/li&gt;
    &lt;li&gt;Component, S-video, composite, and HDMI connection&lt;/li&gt;
    &lt;li&gt;High-density optical disc game media&lt;/li&gt;
    &lt;li&gt;Designed for family use&lt;/li&gt;
    &lt;li&gt;Easily expandable memory&lt;/li&gt;
    &lt;li&gt;IBM processor&lt;/li&gt;
    &lt;li&gt;Multi-screen gameplay provides various-experience multiplayer modes&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 08 Jun 2011 17:04:19 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-wii-u/</guid>
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      <title>Nintendo DSi</title>
      <link>http://www.productwiki.com/nintendo-dsi/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_dsi_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Released in North America on April 5th, 2009 the &lt;strong&gt;Nintendo DSi&lt;/strong&gt; is an update to the&amp;nbsp;phenomenally&amp;nbsp;successful &lt;a href="/nintendo-ds-lite/"&gt;Nintendo DS&lt;/a&gt; system. The DSi is a more streamlined and enhanced version of the DS instead of a completely new handheld. Maintaining the same dual-screen setup the DSi increases the size of each individual screen while decreasing the overall weight of the unit and making it thinner than the DS Lite. Furthermore Nintendo has added a few new features to make it more competitive including a camera, built-in web-browser, and built-in audio decoding capabilities. Nintendo is also emphasizing digital distribution with the DSi as games can be purchased with Nintendo points and stored on SD cards. Not all DS Lite functions have been transferred over as the GBA expansion slot is completely removed eliminating compatibility with certain DS titles such as Guitar Hero On Tour that use the expansion slot for a peripheral.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;0.3MP camera&lt;/li&gt;
    &lt;li&gt;Built-in audio decoding capabilities (AAC format for now)&lt;/li&gt;
    &lt;li&gt;Official web-browser&lt;/li&gt;
    &lt;li&gt;Thinner and lighter than DS Lite&lt;/li&gt;
    &lt;li&gt;Larger screens than DS Lite&lt;/li&gt;
    &lt;li&gt;MSRP: $169.99&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 02 Oct 2008 11:38:38 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-dsi/</guid>
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      <title>Nintendo Wii</title>
      <link>http://www.productwiki.com/nintendo-wii/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_wii1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;September 27th Update&lt;/strong&gt;: Wii sees a price drop of $50, to $199 in the US. The Wii is &lt;a class="wiki" href="/manufacturer__nintendo/"&gt;Nintendo'&lt;/a&gt;s fifth console and successor to the &lt;a class="wiki" href="/nintendo_gamecube/"&gt;Nintendo Gamecube&lt;/a&gt;. It is part of the seventh generation of home consoles which includes the &lt;a class="wiki" href="/microsoft_xbox_360/"&gt;Xbox 360&lt;/a&gt; and &lt;a class="wiki" href="/sony_playstation_3_60gb/"&gt;Playstation 3&lt;/a&gt;, however Nintendo has opted for a different strategy compared to its two competitors. Instead of advancing the graphical capabilities of their system to the &amp;quot;next-generation&amp;quot; Nintendo has changed the way people interact with their games using the Wii Remote (&lt;a class="wiki" href="/wiimote/"&gt;Wiimote&lt;/a&gt;), while making a relatively modest improvement in graphics over the Gamecube.&lt;/p&gt;
&lt;p&gt;Nintendo's Wiimote contains motion sensing capabilities that allow the console to measure 6-degrees of motion (accelerating up-down, side-to-side, front-to-back, and rotation with pitch, yaw, and roll). Using the included sensor bar that is placed above or below the television for triangulation, the console can also determine where on the screen the player is pointing, giving the Wiimote cursor-like capabilities.&lt;/p&gt;
&lt;p&gt;The Wiimote has a port where controller attachments can be connected. Up until now the only attachment that is available is the &lt;a class="wiki" href="/wii_nunchuck/"&gt;Wii Nunchuck&lt;/a&gt; which has a analogue stick and has the same 6-degrees of motion capabilities that the Wiimote contains.&lt;/p&gt;
&lt;h2&gt;Wii Hardware&lt;/h2&gt;
&lt;p&gt;The console itself measures in at 44&amp;nbsp;mm wide, 157&amp;nbsp;mm tall, and 215.4&amp;nbsp;mm&amp;nbsp; deep which makes it the smallest console by far, relative to the 360 and PS3. Despite this small size Nintendo has included a host of ports that extend the system's capability, such two USB ports, four Gamecube controller ports and an SD flash reader.&lt;/p&gt;
&lt;p&gt;Nintendo's Wii also contains an integrated B/G wireless network interface for connecting to home wireless networks. No ethernet port is built into the system, however a separate ethernet to USB accessory is available for purchase.&lt;/p&gt;
&lt;p&gt;The Wii is fully backwards compatible with all Gamecube games, and plays them with no problems or enhancements. Regular Gamecube controllers are required to play Gamecube games as the games don't recognize the Wiimote or the &lt;a class="wiki" href="/wii_classic_controller/"&gt;Wii Classic controller&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;High-definition output is also not available on the Wii. The console ships with composite cables in the box which limits the output resolution to 480i. Component cables are available to purchase separately which will increase the output picture to a progressive 480p.&lt;/p&gt;
&lt;h2&gt;Wii System Software&lt;/h2&gt;
&lt;p&gt;In line with the trend of seventh generation consoles, the Wii ships with many software services available as part of the standard operating system. Photos and videos that are loaded into the Wii's flash slot can be viewed, Miis (which are game avatars) can be created and edited, and players can access the Wii store to download new services and Virtual Console games. Following the TV aesthetic the different OS services are known as channels.&lt;/p&gt;
&lt;p&gt;The console ships with the Photo Channel, Mii Channel and Wii Shop Channel. Available for download on the Wii Shop Channel are the Internet Channel, Everybody Votes channel, News Channel and Forecast Channel (for weather). Thus far all of the channels are free, however in the future the non-beta version of the Internet Channel will cost money.&lt;/p&gt;
&lt;p&gt;Another of the Wii's capabilities is its ability to play classic titles through the &lt;span style="font-weight: bold"&gt;Virtual Console&lt;/span&gt;. From the Wii Shop Channel users can purchase old games from a variety of consoles including the original Nintendo Entertainment System (NES), Super NES, Nintendo 64 and even non-Nintendo consoles such as the Sega Genesis and TurboGrafx-16.&lt;/p&gt;
&lt;p&gt;More information on the specifics of the hardware and a demonstration of the various channels can be found &lt;a class="wiki" href="/nintendo_wii/article/nintendo_wii_everything_you_want_to_know.html"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 29 Apr 2006 15:53:26 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-wii/</guid>
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      <title>Super Nintendo Entertainment System</title>
      <link>http://www.productwiki.com/super-nintendo-entertainment-system/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_nintendo_entertainment_system_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Released in Japan in 1990, North America in 1991 and the rest of the world in 1992, the Super Nintendo Entertainment system marked &lt;a class="wiki" href="/manufacturer--nintendo/"&gt;Nintendo&lt;/a&gt;'s second foray into the home video gaming industry. The system was active with many games released for it in the North American market until the mid 90s as Nintendo's successor console, the Nintendo 64, was delayed by two years. Many classic franchises such as that are still relevant today, such as F-Zero and Star Fox, started their life on the SNES.&lt;/p&gt;
&lt;p&gt;Despite a later release date than the Sega Genesis the Super Nintendo emerged from the 16 bit era as the victor. As a result of its late launch the SNES contained better technology than its chief rival. The central processing unit is actually comparatively slow, however the dedicated graphics, and sound processors allowed the SNES to produce better graphics and crisper sound. The sound chip was actually designed by &lt;a class="wiki" href="/manufacturer--sony/"&gt;Sony&lt;/a&gt;'s Ken Kutaragi the &amp;quot;father&amp;quot; of the Playstation. The SNES' capabilities could be further extended through the addition of extra chips located on the cartridges themselves, this includes the Super FX chip that made Star Fox's and Stunt Race FX's 3D polygonal graphics possible.&lt;/p&gt;
&lt;h2&gt;Configurations&lt;/h2&gt;
&lt;p&gt;In different regions and times the Super Nintendo had different external forms while retaining the same internal processing components. A key difference between the different consoles resulted in the cartridges being region-specific. Only North American games could work in NA Super Nintendos, Japanese in Japanese, etc. This limitation could be bypassed through special adapters, however further modification is required to play the games since region encoding is found inside the chips themselves.&lt;/p&gt;
&lt;p&gt;In 1997 Nintendo released an update to the SNES imaginatively called the SNES 2. Despite its &amp;quot;next-generation&amp;quot; name, the only differences between the two versions was the form factor. The SNES 2 is smaller than the original Super Nintendo with a curvier look.&lt;/p&gt;
&lt;h2&gt;SNES in Modern Times&lt;/h2&gt;
&lt;p&gt;Nintendo ceased production of the Super Nintendo in the late 90s in North America, and early 2000 in Japan; however its significance is still felt through the industry. Emulation technologies allow people to play old Nintendo classics on a variety of devices, including &lt;a class="wiki" href="/computers/"&gt;computers&lt;/a&gt;, &lt;a class="wiki" href="/sony-playstation-portable/"&gt;PSPs&lt;/a&gt;, and &lt;a class="wiki" href="/microsoft-xbox/"&gt;Xbox&lt;/a&gt;. Nintendo continues to re-release its old classics on a variety of platforms such as the &lt;a class="wiki" href="/nintendo-gameboy-micro/"&gt;Gameboy Advance&lt;/a&gt; and most recently the &lt;a class="wiki" href="/nintendo-wii/"&gt;Wii Virtual Console&lt;/a&gt;. Through the VC system people can download old SNES games onto the Wii's internal memory.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 09 Sep 2007 15:20:22 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-nintendo-entertainment-system/</guid>
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      <title>Nintendo Wii U Controller</title>
      <link>http://www.productwiki.com/nintendo-wii-u-controller/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_wii_u_controller-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Wii U Controller from Nintendo, new for 2012 attempts to redefine the limitations of a gaming console's controller unit. Featuring a number of new functions that the original Wii's controller didn't offer, a 6.2&amp;quot; screen doubles as a touch sensitive control surface, and the game screen itself, allowing for more portable gaming and removing the console's dependency on a TV. The four traditional buttons, direction pad, dual analog controls, two shoulder buttons, and two triggers offer more traditional gameplay, and are augmented by an accelerometer, a gyroscope, and a microphone for a more interactive and innovative gaming experience. Also, a front facing camera has been added for portable video and game chatting. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;16:9 display ratio&lt;/li&gt;
    &lt;li&gt;Stylus for delicate touch control&lt;/li&gt;
    &lt;li&gt;Traditional controller layout&lt;/li&gt;
    &lt;li&gt;Provides multi-screen gaming experience&lt;/li&gt;
    &lt;li&gt;Information and viewpoint onscreen can change by gyroscope's orientation &lt;/li&gt;
    &lt;li&gt;Rumble feature&lt;/li&gt;
    &lt;li&gt;Built-in speakers&lt;/li&gt;
    &lt;li&gt;Provides diverse multiplayer gameplay &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 08 Jun 2011 17:04:19 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-wii-u-controller/</guid>
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      <title>Nintendo Wiimote</title>
      <link>http://www.productwiki.com/nintendo-wiimote/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wiimote-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The main control mechanism for the &lt;a class="wiki" href="/nintendo_wii/"&gt;Wii&lt;/a&gt;.&amp;nbsp; The Nintendo Wiimote communicates with the Wii's sensor bar to provide for accurate pointer capabilities.&amp;nbsp; Gyroscopes give the Wiimote the ability to determine when it is being turned and rotated, which allows for the ability to control games in new ways such as performing throwing motions, or swinging motions.&amp;nbsp; A speaker and 4KB of memory are also contained in the Wiimote with the speaker emitting various game specific sounds, and the memory allowing each Wiimote to store one Mii profile and settings.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 03 Oct 2006 16:44:17 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-wiimote/</guid>
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      <title>Nintendo 3DS</title>
      <link>http://www.productwiki.com/nintendo-3ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_3ds_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Announced on March 23rd, 2010 and set for release in March of 2011, the &lt;strong&gt;Nintendo 3DS&lt;/strong&gt; is the successor to one of the most popular gaming devices of all-time, the &lt;a href="/nintendo-dsi/"&gt;Nintendo DS&lt;/a&gt;. With this new version Nintendo is introducing 3D screens that requires no glasses to be worn. Furthermore the 3DS is backwards compatible with DS, and DSi games. Alongside the new 3D display the 3DS features vastly improved graphics and Internet connectivity over the DS.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Glassless 3D display technology&lt;/li&gt;
    &lt;li&gt;Two screens (top is 3D, bottom is touch screen)&lt;/li&gt;
    &lt;li&gt;Releasing March, 2011&lt;/li&gt;
    &lt;li&gt;Backwards compatible with DS, and DSi titles&lt;/li&gt;
    &lt;li&gt;Comes with 2GB SD card&lt;/li&gt;
    &lt;li&gt;Comes with a charging cradle&lt;/li&gt;
    &lt;li&gt;Online services
    &lt;ul&gt;
        &lt;li&gt;web browser&lt;/li&gt;
        &lt;li&gt;Virtual Console for Game Boy, Game Boy Advance titles&lt;/li&gt;
        &lt;li&gt;3D remakes of classic Nintendo handheld games&lt;/li&gt;
        &lt;li&gt;Always on passive tag mode&lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;3DS online service will sell Game Boy, Game Boy Advance, and DS titles&lt;/li&gt;
    &lt;li&gt;Built in applications
    &lt;ul&gt;
        &lt;li&gt;&lt;strong&gt;Mii Studio - &lt;/strong&gt;Take a picture of yourself and have it converted into a Mii automatically&lt;/li&gt;
        &lt;li&gt;&lt;strong&gt;Augmented Reality Games&lt;/strong&gt; - using 6 paper cards and the built in camera&lt;/li&gt;
        &lt;li&gt;&lt;strong&gt;Nintendo 3DS Cameras&lt;/strong&gt; - take 3D pictures&lt;/li&gt;
        &lt;li&gt;&lt;strong&gt;Mii Plaza&lt;/strong&gt; - see all the Miis that have been shared with you&lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 23 Mar 2010 10:44:01 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-3ds/</guid>
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      <title>Wii Fit</title>
      <link>http://www.productwiki.com/wii-fit/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_fit_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Wii Fit&lt;/span&gt; is an exercise simulation game (aka &lt;a href="http://en.wikipedia.org/wiki/Exergaming"&gt;exergaming&lt;/a&gt;) developed by Nintendo that makes use of the Wii Balance Board peripheral. It was announced at E3 in July 2007 and has been described as &amp;quot;way to help get families exercising together&amp;quot;. There are over 40 activities included in the game broken up into four categories: (1) Aerobic Exercises, (2) Muscle Conditioning, (3) Yoga Poses, and (4) Balance games. It was released in Europe on May 8, 2008 and in North America on May 21st, 2008 for $89.99 with the inclusion of a Wii Balance Board.&lt;/p&gt;
&lt;h2&gt;Activities&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;yoga exercises&lt;/li&gt;
    &lt;li&gt;press ups&lt;/li&gt;
    &lt;li&gt;step aerobics - done in sync with background music&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;hula-hooping&lt;/li&gt;
    &lt;li&gt;heading soccer balls&lt;/li&gt;
    &lt;li&gt;ball-rolling mini game&lt;/li&gt;
    &lt;li&gt;ski-jumping&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Wii Fit tracks your &amp;quot;Wii Fitness Age&amp;quot; in a similar manner as &amp;quot;Brain Age&amp;quot; was tracked in &lt;a href="/brain-age/" class="wiki"&gt;Brain Age&lt;/a&gt; and &lt;a href="/big-brain-academy-wii-degree/" class="wiki"&gt;Big Brain Academy&lt;/a&gt; for the DS and Wii. There is speculation that Wii Fit may utilize the &lt;a href="http://en.wikipedia.org/wiki/WiiConnect24"&gt;WiiConnect24&lt;/a&gt; feature to help doctors and fitness professionals interact with patients and clients.&lt;/p&gt;
&lt;p&gt;The Wii Balance Board will be included with the game and is already being used by other games such as We Ski, apart from upcoming titles. The Balance Board is similar to a bathroom scale and includes multiple sensors that can determine the user's (1) center of gravity, and (2) BMI (Body Mass Index). These reading are used as part of the gameplay.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 09 Aug 2007 17:56:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-fit/</guid>
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      <title>The Legend of Zelda: Skyward Sword</title>
      <link>http://www.productwiki.com/the-legend-of-zelda-skyward-sword/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_legend_of_zelda_skyward_sword-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Legend of Zelda: Skyward Sword is an action adventure game from the long-running Legend of Zelda series, developed by Nintendo for the Wii console. Temporally, Skyward Sword acts as a prequel to the highly successful title Ocarina of Time, and maintains the older, more able bodied version of Link that it presented, while stylistically resembling more of a synthesis between the animation styles of Twilight Princess and The Wind Waker. Taking place in Skyloft, a group of floating islands, Link discovers the Skyward Sword which leads him to the discovery of a previously unknown land below, ruled by evil forces, and gradually discovers why the two worlds have become separated. The Wii MotionPlus becomes integral to battle, as enemies are not only be susceptible to timing attacks, but also to the angle from which they are hit. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;New stamina meter&lt;/li&gt;
    &lt;li&gt;Potion drinking no longer interrupts gameplay&lt;/li&gt;
    &lt;li&gt;Easier to read maps&lt;/li&gt;
    &lt;li&gt;More articulated swordplay&lt;/li&gt;
    &lt;li&gt;Revised Wii Remote targeting &lt;/li&gt;
    &lt;li&gt;Improved graphical realism&lt;/li&gt;
    &lt;li&gt;Fewer large vacant areas for better adventure pacing&lt;/li&gt;
    &lt;li&gt;New complex enemies&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 20 May 2011 16:47:58 -0400</pubDate>
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      <title>Nintendo DSi XL</title>
      <link>http://www.productwiki.com/nintendo-dsi-xl/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_dsi_xl-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The nintendo dsixl is the best ds in the world !!!!!!!!!!!!!!!&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 19 Jan 2010 20:16:36 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-dsi-xl/</guid>
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      <title>Super Mario Galaxy</title>
      <link>http://www.productwiki.com/super-mario-galaxy/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_galaxy-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Super Mario Galaxy&lt;/span&gt; is an action 3D platformer released for the Wii on November 12th, 2007. The game is set in outer space, as you control Mario by jumping from planetoid to planetoid with the objective of collecting stars like other Mario 3D games. Gravity plays a significant role in Galaxy with the planet's affecting Mario's trajectory while also preventing him from drifting off in to space.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-style: italic;"&gt;Note: this product report is a stub. Please expand this description and add other information.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 12 Nov 2007 12:11:38 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-galaxy/</guid>
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      <title>Mario Kart DS</title>
      <link>http://www.productwiki.com/mario-kart-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_kart_ds_boxart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class="wiki"&gt;The multiplayer favourite comes on the DS.  This game combines many of the tracks, characters and weapons from the past Mario Kart games and introduces new features that take advantage of the DS' abilities.  The biggest new feature is the addition of online play.  Players around the world can battle each other using Nintendo Wi-Fi connection.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Nov 2005 01:11:46 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-kart-ds/</guid>
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      <title>Gameboy Color</title>
      <link>http://www.productwiki.com/gameboy-color/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/gameboy_color-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The &lt;b&gt;Game Boy Color&lt;/b&gt; is a handheld gaming device developed by Nintendo. It is the  successor to the Game Boy.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 03 Apr 2010 19:45:37 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/gameboy-color/</guid>
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      <title>Power Glove</title>
      <link>http://www.productwiki.com/power-glove/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/power_glove-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Taken from &lt;a href="http://en.wikipedia.org/wiki/Power_Glove"&gt;Wikipedia&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;The Power Glove (1989) is a controller accessory for the Nintendo Entertainment System designed by the team of Grant Goddard and Sam Davis for Abrams/Gentile Entertainment, made by Mattel in the United States and PAX in Japan. Though it was an officially licensed product, Nintendo was not involved in the design or release of this accessory. It was the first peripheral interface controller to recreate human hand movements on a television or computer screen, and was commercially successful as almost 100,000 were made and sold in the U.S. alone.[1] However, it is often derided by gamers due to its imprecise nature of controls, and the fact that basic actions such as jumping or using an item may be very difficult or impossible to pull off reliably.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 27 Jun 2008 12:15:21 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/power-glove/</guid>
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      <title>Super Mario 64 DS</title>
      <link>http://www.productwiki.com/super-mario-64-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_64_ds_boxart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Super Mario 64, the genre-defining Nintendo 64 classic, arrives on the Nintendo DS with all-new features that take full advantage of the new portable system's dual screens, touch screen and wireless multiplayer capability!&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 29 Nov 2005 22:21:26 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-64-ds/</guid>
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      <title>Nintendo Gameboy Micro</title>
      <link>http://www.productwiki.com/nintendo-gameboy-micro/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/gameboy_micro-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;As the name implies, the Game Boy Micro is small enough to fit just about anywhere. The unit measures 4 inches wide, 2 inches tall, and 0.7 inches deep, and it weighs in at 2.8 ounces. The Micro will use a rechargeable Lithium-ion battery, and the screen will offer adjustable brightness settings.&lt;/div&gt;&lt;div class=wiki&gt;The unit comes in a black color, with reflective A, B, and shoulder buttons, and includes three faceplates with the following designs: a Flame pattern, a Camouflage design, and a simple silver color. Also includes an AC adapter and a pouch.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 29 Nov 2005 11:25:24 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-gameboy-micro/</guid>
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      <title>Nintendo 64</title>
      <link>http://www.productwiki.com/nintendo-64/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_64-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Nintendo 64, often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit processor, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, and September 1, 1997 in France.&lt;br /&gt;
&lt;br /&gt;
The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, plus one in Japan, Saikyo Habu Shogi. The N64's suggested retail price was US$199 at its launch and it was later marketed with the slogan: &amp;quot;Get N, or get Out!&amp;quot; As of March 31, 2006, the N64 has sold 32.9 million units worldwide.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 07 Feb 2008 18:25:25 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-64/</guid>
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      <title>New Super Mario Bros Wii</title>
      <link>http://www.productwiki.com/new-super-mario-bros-wii/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/new_super_mario_bros_wii-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;New Super Mario Bros Wii is a &lt;strong&gt;side-scrolling 2.5D platform game&lt;/strong&gt; released for the Nintendo Wii in late 2009. It is the first game in the Super Mario Brothers series since its original arcade counterpart (Mario Bros.) to feature simultaneous multiplayer gameplay. A user can either play by him or herself, or instead play cooperatively or competitively with up to three friends as Mario, Luigi, Yellow Toad, and Blue Toad. As well as the main story mode, included also is a batch of dedicated multiplayer modes where players can compete for the highest score, number of kills, or total coins collected.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;Additional features include a 'Super Guide' system that helps a player who has consecutively failed 8 times in a row at completing a level; a new spin jump performed by shaking the Wii remote; and a bevy of new powerups like the ice flower, propeller mushroom, and penguin suit.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Side-Scrolling 2.5D Platform&lt;/li&gt;
    &lt;li&gt;Four Playable Characters&lt;/li&gt;
    &lt;li&gt;Multiplayer Gameplay&lt;/li&gt;
    &lt;li&gt;Main Storyline Campaign&lt;/li&gt;
    &lt;li&gt;Competitive Multiplayer Modes&lt;/li&gt;
    &lt;li&gt;Super Guide System&lt;/li&gt;
    &lt;li&gt;Spin Jump&lt;/li&gt;
    &lt;li&gt;New Powerups&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 30 Nov 2009 02:07:45 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/new-super-mario-bros-wii/</guid>
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      <title>Wii Play</title>
      <link>http://www.productwiki.com/wii-play/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_play_box_art-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Wii Play&lt;/span&gt; is a simple collection of Mini-games designed to introduce you to the Wii-motes functionality. The title has a total of nine mini-games, each showcasing a slightly different use for the Wii-mote.&amp;nbsp;All the titles focus around the pointing mechanism for the Wiimote as pointing is an integral part of each game's play mechanic. The game includes a &lt;a class="wiki" href="/wiimote/"&gt;Wiimote &lt;/a&gt;and is priced at around $50, making it a reasonable alternative to buying a Wiimote separately.&lt;/p&gt;
&lt;h2&gt;Mini-game summary&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Shooting Range&lt;/strong&gt; is a duck hunt style mini which uses the Wii-mote as a pointer. Shoot the targets to earn points, while avoiding targets with your Mii's face on it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Laser Hockey&lt;/strong&gt; also uses the pointer to control your on screen paddle, but you can control the paddles tilt by tilting the Wii-mote.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Table Tennis&lt;/strong&gt; lets you flick the Wii-mote in order to volley the ball back and forth during your game of Ping Pong.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Billiards&lt;/strong&gt; lets you play some virtual pool. Just select the spot of the ball you want to hit with the pointer, hold B, and motion backwards then forwards to send the ball on its way.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tanks!&lt;/strong&gt; lets you control a little toy tank as you seek to destroy all of the enemies on the board. This is the only mini that lets you use the nunchuck, but its not needed. The pointer is used to line up your shot while the D-pad (or joystick if you use the nunchuck) controls the tank.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Pose Mii&lt;/span&gt; requires you to move your Mii to falling bubbles using the Wii Remote pointer. Through a combination of rotating and pointing, you must make the Mii &amp;quot;line up&amp;quot; to the bubble.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Find Mii&lt;/strong&gt; gives you the seemingly simple task of locating you Mii in a crowd. Mii Pose&amp;nbsp;tasks you with positioning you Mii in the correct spot with the correct pose to pop bubble before they reach the bottom of the screen.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fishing&lt;/strong&gt; lets you flick the remote like a fishing rod to land the magic fish in a little pond.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Charge!&lt;/strong&gt; has you&amp;nbsp;holding the Wii-mote sideways (retro style), tilting left and right to control your racing cow (?). &amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 10 Jul 2007 23:11:22 -0400</pubDate>
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      <title>Super Smash Bros. Brawl</title>
      <link>http://www.productwiki.com/super-smash-bros-brawl/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_smash_bros_brawl_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The third entry in the popular Smash Bros. series, and the first to come to the Nintendo Wii. There are four ways to play the game, using the Wii-mote and nunchuck, using the Wii-mote(turned on its side), using the classic controller, and using the Gamecube controller. The graphics have been improved taking advantage of the added horsepower the Wii offers. There are new items, including the Gooey Bomb, which sticks to anything it touches and explodes after a short time. There is also the Cracker Launcher, which&amp;nbsp;rapidly fires firecrackers into the air, the Golden Hammer, which is an upraged regular hammer that&amp;nbsp;is faster, does mroe damage, and allows the user to float over open air,&amp;nbsp;and the Banana Peel, which shockingly enough trips up foes when thrown on the ground. New stages will also be included, as well as updated looks for old favorites.&lt;/p&gt;
&lt;h2&gt;Playable characters&lt;/h2&gt;
&lt;p&gt;New characters are also being added. &lt;a href="http://www.smashbros.com/en_us/characters/zerosuit_samus.html"&gt;Zero Suit Samus&lt;/a&gt;, &lt;a href="http://www.smashbros.com/en_us/characters/wario.html"&gt;Wario&lt;/a&gt;, &lt;a href="http://www.smashbros.com/en_us/characters/pit.html"&gt;Pit&lt;/a&gt; (Kid Icarus), Meta Knight (Kirby), Solid Snake (Metal Gear Solid), Sonic (Sonic the Hedgehog),&amp;nbsp;and &lt;a href="http://www.smashbros.com/en_us/characters/ike.html"&gt;Ike&lt;/a&gt; (Fire Emblem). Solid Snake is the first non-Nintendo character that has been invited to fight in the Smash Bros. arena, opening up the possibility that more non-Nintendo characters will be announced.&amp;nbsp;But don't worry, many&amp;nbsp;fighters from previous Smash Bros. games will be returning for another round.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Mario&lt;/li&gt;
    &lt;li&gt;Link&lt;/li&gt;
    &lt;li&gt;Kirby&lt;/li&gt;
    &lt;li&gt;Pikachu&lt;/li&gt;
    &lt;li&gt;Fox&lt;/li&gt;
    &lt;li&gt;Samus&lt;/li&gt;
    &lt;li&gt;Zelda&lt;/li&gt;
    &lt;li&gt;Bowser&lt;/li&gt;
    &lt;li&gt;Fox&lt;/li&gt;
    &lt;li&gt;Donkey Kong&lt;/li&gt;
    &lt;li&gt;Yoshi&lt;/li&gt;
    &lt;li&gt;Zero Suit Samus *&lt;/li&gt;
    &lt;li&gt;Wario *&lt;/li&gt;
    &lt;li&gt;Pit *&lt;/li&gt;
    &lt;li&gt;Meta Knight *&lt;/li&gt;
    &lt;li&gt;Solid Snake *&lt;/li&gt;
    &lt;li&gt;Ike *&lt;/li&gt;
    &lt;li&gt;Pokemon Trainer *&lt;/li&gt;
    &lt;li&gt;Sonic *&lt;/li&gt;
    &lt;li&gt;Diddy Kong *&lt;/li&gt;
    &lt;li&gt;Lucas *&lt;/li&gt;
    &lt;li&gt;King Dedede *&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Pikmin and Olimar*&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Lucario*&lt;/li&gt;
    &lt;li&gt;Jigglypuff&lt;/li&gt;
    &lt;li&gt;Ness&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Wolf*&lt;/li&gt;
    &lt;li&gt;Luigi&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span style="font-style: italic"&gt;* indicates new to Smash Bros. See the full &amp;quot;Dojo&amp;quot; on &lt;a href="http://www.smashbros.com/en_us/characters/index.html"&gt;smashbros.com&lt;/a&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;New Elements to the game&lt;/h2&gt;
&lt;p&gt;New elements to the game are the final smash, assist trophies&amp;nbsp;and online. The&amp;nbsp;final smash is a super devastating move which&amp;nbsp;can&amp;nbsp;only be performed once and only after obtaining a&amp;nbsp;smash ball. Each final smash is character specific.&amp;nbsp;Assist trophies are like Poke Balls except that&amp;nbsp;instead of Pokemon you get a random video game character that&amp;nbsp;assists you in battle.&amp;nbsp;Online multiplayer will be a welcome feature to the series. &amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Trailer&lt;/h2&gt;
&lt;p&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7FO83eZdWks"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7FO83eZdWks" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;h2&gt;Availability&lt;/h2&gt;
&lt;p&gt;The game is currently available for pre-order and will be released in North America on March 9th, 2008 for $49.99. It was released in Japan on January 31st, 2008 and will be available in Europe and Australia sometime in 2008 (TBD).&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 25 Jul 2007 02:30:54 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-smash-bros-brawl/</guid>
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      <title>Nintendo Wii Remote Plus</title>
      <link>http://www.productwiki.com/nintendo-wii-remote-plus/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_wii_remote_plus-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Nintendo Wii Remote Plus is an upgrade from the original Wii-Mote controller that has Wii MotionPlus motion technology built into it, rather than as a burdensome, snap-in external attachment. It still retains its original predecessor&amp;rsquo;s dimensions and shape, not to mention its compatibility with Nunchuk and other attachments. Available by itself or bundled with a special-edition Red Nintendo Wii or Dsi XL, the Wii Remote Plus can be obtained in one of four color options: white, black, pink, or blue.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Nintendo Wii Remote&lt;/li&gt;
    &lt;li&gt;Upgrade From Original&lt;/li&gt;
    &lt;li&gt;Same Shape / Dimensions&lt;/li&gt;
    &lt;li&gt;Integrated MotionPlus Technology&lt;/li&gt;
    &lt;li&gt;Versatile Compatibility&lt;/li&gt;
    &lt;li&gt;Multiple Color Options&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 21 Oct 2010 14:48:23 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-wii-remote-plus/</guid>
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      <title>Mario &amp; Sonic at the Olympic Games</title>
      <link>http://www.productwiki.com/mario-sonic-at-the-olympic-games/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_sonic_at_the_olympic_games-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;b&gt;Mario &amp;amp; Sonic at the Olympic Games&lt;/b&gt; is a sports game developed by Sega and released for the Wii in November 2007. It's the first official crossover game featuring the popular gaming characters of Mario and Sonic the Hedgehog. The game is officially licensed by the IOC, and the first official video game for the 2008 Summer Olympics to be held in Beijing.&lt;/p&gt;
&lt;h2&gt;Gameplay&lt;/h2&gt;
&lt;p&gt;The game features a total of 16 characters (including Mario and Sonic) who compete in various olympic events divided into four categories emphasizing 1) all-around, 2) speed, 3) power, and 4) skill. Each event makes use of the remote and nunchuck in different ways to compete. Similar to Super Mario Kart, each character has its own skillset and strengths distribute amongst the the four aforementioned categories. The game makes use of the WiFi connection to post and display results to and from a leaderboard so you can compare your results against other gamers.&lt;/p&gt;
&lt;h2&gt;Events&lt;/h2&gt;
&lt;p&gt;There are 20 authentic Olympic events falling under 8 categories: 1) athletics, 2) gymnastics, 3) shooting, 4) rowing, 5) archery, 6) aquatics, 7) fencing, and 8) table tennis. You can compete in each of these event in either tournament, circuit, or a single-player mission mode.&lt;/p&gt;
&lt;h2&gt;Availability&lt;/h2&gt;
&lt;p&gt;Mario &amp;amp; Sonic at the Olympic Games was released for the Wii in November, 2006 worldwide, and will be coming to the &lt;a href="/nintendo-ds-lite/"&gt;Nintendo DS&lt;/a&gt; in January 2008.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 11 Dec 2007 11:15:17 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-sonic-at-the-olympic-games/</guid>
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      <title>Mario Kart Wii</title>
      <link>http://www.productwiki.com/mario-kart-wii/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_kart_wii-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;b&gt;Mario Kart Wii&lt;/b&gt; is the sixth installment of the Mario Kart series of racing games, and the sequel to Mario Kart: Double Dash!! for the GameCube. All copies of Mario Kart Wii will ship with a &lt;a href="http://www.productwiki.com/wii-wheel/"&gt;Wii Wheel&lt;/a&gt; accessory that houses a Wiimote for a more intuitive way to steer your kart. Mario Kart Wii was released on April 11th, 2008 in Europe and was released in North America on April 27th, 2008 for $50.&lt;/p&gt;
&lt;h2&gt;Mario Kart Wii tracks&lt;/h2&gt;
&lt;p&gt;There are 32 tracks in total broken down into 8 cups, four of which feature new tracks (Mushroom, Flower, Star, Special), and four of which are comprised of tracks from previous Mario Kart games (Shell, Banana, Leaf, Lightning). Each circuit can be played in one of three speed classes: 50cc, 100cc, or 150cc.&lt;/p&gt;
&lt;p&gt;This &lt;b&gt;2-hour&lt;/b&gt; video demonstrates each of the tracks:&lt;/p&gt;
&lt;p&gt;&lt;object height="225" width="400" data="http://www.vimeo.com/moogaloop.swf?clip_id=878655&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=" type="application/x-shockwave-flash"&gt;
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&lt;p&gt;&lt;u&gt;&lt;b&gt;New tracks:&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Mushroom Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Luigi Circuit&lt;/li&gt;
    &lt;li&gt;Moo Moo Meadows&lt;/li&gt;
    &lt;li&gt;Mushroom Gorge&lt;/li&gt;
    &lt;li&gt;Toad's Factory&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Flower Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Mario Circuit&lt;/li&gt;
    &lt;li&gt;Coconut Mall&lt;/li&gt;
    &lt;li&gt;DK's Snowboard Cross&lt;/li&gt;
    &lt;li&gt;Wario's Gold Mine&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Star Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Daisy Circuit&lt;/li&gt;
    &lt;li&gt;Koopa Cape&lt;/li&gt;
    &lt;li&gt;Maple Treeway&lt;/li&gt;
    &lt;li&gt;Grumble Volcano&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Special Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Dry Dry Ruins&lt;/li&gt;
    &lt;li&gt;Moonview Highway&lt;/li&gt;
    &lt;li&gt;Bowser's Castle&lt;/li&gt;
    &lt;li&gt;Rainbow Road&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;u&gt;&lt;b&gt;Retro Tracks:&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Shell Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;GCN Peach Beach&lt;/li&gt;
    &lt;li&gt;DS Yoshi Falls&lt;/li&gt;
    &lt;li&gt;SNES Ghost Valley 2&lt;/li&gt;
    &lt;li&gt;N64 Mario Raceway&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Banana Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;N64 Sherbet Land&lt;/li&gt;
    &lt;li&gt;GBA Shy Guy Beach&lt;/li&gt;
    &lt;li&gt;DS Delfino Square&lt;/li&gt;
    &lt;li&gt;GCN Waluigi Stadium&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Leaf Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;DS Desert Hills&lt;/li&gt;
    &lt;li&gt;GBA Bowser Castle 3&lt;/li&gt;
    &lt;li&gt;N64 DK's Jungle Parkway&lt;/li&gt;
    &lt;li&gt;GCN Mario Circuit&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Lightning Cup:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;SNES Mario Circuit 3&lt;/li&gt;
    &lt;li&gt;DS Peach Gardens&lt;/li&gt;
    &lt;li&gt;GCN DK Mountain&lt;/li&gt;
    &lt;li&gt;N64 Bowser's Castle&lt;br /&gt;
    &amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 12 Apr 2008 11:40:04 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-kart-wii/</guid>
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      <title>Nintendo Gamecube</title>
      <link>http://www.productwiki.com/nintendo-gamecube/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/gamecube_monolith-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class="wiki"&gt;Nintendo's latest home console. The Gamecube is home to all of Nintendo's memorable games and characters such as Mario and Zelda. The Gamecube was crushed by rivals Microsoft and Sony with their Xbox and PS2 respectively. It has since been succeeded by the Wii and Nintendo is no longer producing games for it.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 26 Nov 2005 01:26:17 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-gamecube/</guid>
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      <title>Wii Classic Controller Pro</title>
      <link>http://www.productwiki.com/wii-classic-controller-pro/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_classic_controller_pro-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Wii Classic Controller Pro is a Nintendo Wii accessory controller released in April 2010 as an upgrade from the original Classic Controller (2006). It improves from its predecessor by incorporating a more ergonomic design, turning the ZL and ZR into full-fledged shoulder buttons, adding handles/grips, and removing the spring-loaded attachment slot on the back. Available in both black and white, the Classic Controller Pro is compatible with more than 450 Wii, WiiWare, and Virtual Console Games. Plus the L and R shoulder buttons are no longer analog triggers. Additionally, the cord comes out the top instead of the button, the Controller Pro comes comes bundled with Monster Hunter Tri, and using it requires plugging the cord into the Wii Remote controller.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Nintendo Wii Accessory Control&lt;/li&gt;
    &lt;li&gt;Upgrade from Classic Controller&lt;/li&gt;
    &lt;li&gt;Plugs Into Wii Remote Controller&lt;/li&gt;
    &lt;li&gt;More Ergonomic / User-Friendly Design&lt;/li&gt;
    &lt;li&gt;ZL/ZR Turned into Shoulder Buttons&lt;/li&gt;
    &lt;li&gt;L/R Shoulder Buttons No Longer Analog Trigger&lt;/li&gt;
    &lt;li&gt;Handles/Grips Added for Comfort&lt;/li&gt;
    &lt;li&gt;Spring-Loaded Attachment Removed&lt;/li&gt;
    &lt;li&gt;Cord Comes Out Top Instead of Button&lt;/li&gt;
    &lt;li&gt;White/Black Retail Models&lt;/li&gt;
    &lt;li&gt;Comes with Hunter Tri&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 21 Apr 2010 18:23:17 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-classic-controller-pro/</guid>
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      <title>Nintendo DS</title>
      <link>http://www.productwiki.com/nintendo-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_ds-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class="wiki"&gt;The Nintendo DS provides users with a unique game-play experience using features never before offered by any other home console or hand-held game system. This portable personal entertainment and communications unit provides owners with new perspectives on dual screens, new control using both touch and voice and new connections with two kinds of wireless game play. It's a newfound canvas on which developers can express their creativity. With its two screens, Nintendo DS instantly shows its innovative face. But capabilities like a touch-screen input, voice recognition and wireless communication set it apart from every other game device, and again demonstrate Nintendo's passion for groundbreaking originality.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 29 Nov 2005 11:17:38 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-ds/</guid>
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      <title>Pokemon HeartGold and SoulSilver</title>
      <link>http://www.productwiki.com/pokemon-heartgold-and-soulsilver/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_heartgold_and_soulsilver-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Similar to the commercially successful remakes of Pokemon Red and Green released in 2004, Pokemon FireRed and LeafGreen, HeartGold and SoulSilver return players to the setting of Johto, first introduced in 2000's Gold and Silver. Taking advantage of the hardware changes since then, the games feature fully redesigned environments with 3D visuals. The gameplay as likewise been upgraded with the strategic tweaks and features introduced in later iterations, bringing them up to the strategic depth of other 4th generation titles. Like the original versions, HeartGold and SoulSilver offer Red and Blue's world of Kanto to be explored fully after beating the main game. Features such as a further expanded online multiplayer support, new minigames (some using connectivity to the packaged-in Pokewalker pedometer) and new moves for existing Pokemon, the games aim to be the most robust Pokemon experience yet.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 12 Jan 2010 13:00:39 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-heartgold-and-soulsilver/</guid>
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      <title>The Legend of Zelda: Twilight Princess</title>
      <link>http://www.productwiki.com/the-legend-of-zelda-twilight-princess/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_legend_of_zelda_twilight_princess_cover-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must  awaken the hero &amp;ndash; and the animal &amp;ndash; within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 12:05:35 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/the-legend-of-zelda-twilight-princess/</guid>
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      <title>Wii Music</title>
      <link>http://www.productwiki.com/wii-music/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_music-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Wii Music is a video game which puts you and your friends in the roll of both composer and conductor of a soloist or 4 player band. With up to 60 instruments, the game utilizes both nunchuck and Wii balance board to control individual instruments through natural movements and motions. Introduced in 2005 at the Tokyo Game Show conference and shown off at the E3 2006, the official release date has yet to be announced. The game was shown again at E3 2008, and will be released on October 16th in Japan, and October 20th in North America for $49.99.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Oct 2008 01:03:33 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-music/</guid>
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      <title>Wii Zapper</title>
      <link>http://www.productwiki.com/wii-zapper/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_zapper-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The &lt;b&gt;Wii Zapper&lt;/b&gt; is a plastic shell with a design reminiscent of a sub machine gun. The Wii Remote clips into the top of the shell, acting as the &amp;quot;barrel&amp;quot; of the gun. The Nunchuck clips into the shells rear handle, with the wire between the two controllers held securely in the body of the Zapper. A trigger built into the shell depresses the B button when squeezed, giving the Zapper its &amp;quot;trigger&amp;quot;.&lt;/p&gt;
&lt;h2&gt;Link's Crossbow Training&lt;/h2&gt;
&lt;p&gt;The peripheral comes packaged with a free&amp;nbsp;copy of Link's Crossbow Training, a game designed to help you get aquainted with the Zapper through a series of light gun shooting games set in the Zelda universe. The game is meant to ease players into using the Wii Zapper, starting with stationary targets and graduating to moving targets and eventually full fledged enemies as your skills progress.&lt;/p&gt;
&lt;h2&gt;List of games compatible with the Wii Zapper&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="/link-s-crossbow-training/"&gt;Link's Crossbow Training&lt;/a&gt; (included with the purchase of a Wii Zapper)&lt;/li&gt;
    &lt;li&gt;&lt;a href="/medal-of-honor-heroes-2/"&gt;Medal of Honor Heroes 2&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href="/resident-evil-the-umbrella-chronicles/"&gt;Resident Evil: The Umbrella Chronicles&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href="/ghost-squad/"&gt;Ghost Squad&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 06 Nov 2007 19:58:55 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-zapper/</guid>
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      <title>Super Mario Galaxy 2</title>
      <link>http://www.productwiki.com/super-mario-galaxy-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_galaxy_2-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Super Mario Galaxy 2&lt;/strong&gt; is a follow up to the extremely popular Nintendo Wii game, &lt;a href="http://www.productwiki.com/super-mario-galaxy/"&gt;Super Mario Galaxy&lt;/a&gt;.&amp;nbsp; This is the first time that two 3D platforming Mario games are released on the same Nintendo system. Game play and graphics in this version are heavily based on the first version with you jumping around on various 3D planets to collect stars.&amp;nbsp; However, there are several new additions, the most notable of which is the appearance of Mario's lovable dinosaur friend Yoshi.&amp;nbsp; Early gameplay shots reveal the return of the Bee suit, as well as the addition of other power-ups, such as a drill and inflatable Yoshi.&amp;nbsp; As usual with Mario games, there are a wide variety of environments including snow levles, switch levels and a level of giants (reminiscent of Super Mario 3 level 4).&lt;/p&gt;
&lt;h2&gt;Features (early impression)&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Mario&lt;/li&gt;
    &lt;li&gt;Yoshi!!!!!!&lt;/li&gt;
    &lt;li&gt;Bee Suit&lt;/li&gt;
    &lt;li&gt;Drill power up&lt;/li&gt;
    &lt;li&gt;Only for the NIntendo Wii system&lt;/li&gt;
    &lt;li&gt;To be released in 2010&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 02 Jun 2009 23:29:33 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-galaxy-2/</guid>
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      <title>Endless Ocean: Blue World</title>
      <link>http://www.productwiki.com/endless-ocean-blue-world/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/endless_ocean_blue_world-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Created by Nintendo, Endless Ocean: Blue World explores oceanic wildlife a bit more and picks up where the first title in the series left off. Those who are new to the Nintendo Wii video game don't need any introduction as they can discover hundreds of real-life underwater species. Designed from an adventure point of view, players might find themselves swimming with dolphins, calming down attacking sharks or searching for buried treasure. The sequel to Endless Ocean has more creatures, improved graphics and visuals and a new online mutiplayer mode.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Discover hundreds of real-life underwater species &lt;/li&gt;
    &lt;li&gt;Interesting storyline combined with simple gameplay&lt;/li&gt;
    &lt;li&gt;Become friends with wildlife and learn new skills&lt;/li&gt;
    &lt;li&gt;Online Multiplayer capable through Nintendo Wi-Fi connection&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 01 Jan 2010 14:49:40 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/endless-ocean-blue-world/</guid>
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      <title>Wii Sports Resort</title>
      <link>http://www.productwiki.com/wii-sports-resort/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_sports_resort-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Wii Sports Resort&lt;/strong&gt; is a follow up of sorts to very popular Nintendo Wii game, Wii sports. This game however, utilizes the Wii MotionPlus, which gives a true 1:1 response to player movements, and quicker more accurate responses.&amp;nbsp; Like the original Wii Sports, Wii Sports Resort is a collection of mini games in which you use your Mii character. The game is set on a beach resort on a land called Wuhu Island, with 12 games to play; frisbee, jet skiing, kendo (swordplay), table tennis, golf, parachuting, basketball, archery, cycling, bowling, canoeing and wakeboarding.&amp;nbsp; The game will be bundled with a MotionPlus device and an extended Wii Remote Jacket.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Wii MotionPlus supported&lt;/li&gt;
    &lt;li&gt;Wii MotionPlus device included&lt;/li&gt;
    &lt;li&gt;Mii characters&lt;/li&gt;
    &lt;li&gt;Extended Wii Remote Jacket included&lt;/li&gt;
    &lt;li&gt;12 mini games&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Mini Games&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Frisbee (Disc Dog)&lt;/li&gt;
    &lt;li&gt;Jet Skiing (Power Cruising)&lt;/li&gt;
    &lt;li&gt;Kendo (Swordplay)&lt;/li&gt;
    &lt;li&gt;Table Tennis&lt;/li&gt;
    &lt;li&gt;Golf&lt;/li&gt;
    &lt;li&gt;Parachuting (Air Sports)&lt;/li&gt;
    &lt;li&gt;Basketball&lt;/li&gt;
    &lt;li&gt;Archery&lt;/li&gt;
    &lt;li&gt;Cycling&lt;/li&gt;
    &lt;li&gt;Bowling&lt;/li&gt;
    &lt;li&gt;Canoeing&lt;/li&gt;
    &lt;li&gt;Wakeboarding&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 02 Jun 2009 23:03:53 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-sports-resort/</guid>
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      <title>Glory of Heracles</title>
      <link>http://www.productwiki.com/glory-of-heracles/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/glory_of_heracles-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Glory Of Heracles is a Nintendo DS game based off Greek Mythology and written by Final Fantasy series writer Kazushige Nojima. The traditional role-playing video game features an adventurous storyline where players roam locations, encounter new characters, gain abilities and visit familiar areas such as Sparta and Athens. Players use the stylus or control pad to control their character's movement while the touch screen assists them during battle. Although the plot is fictional, the game has an extensive glossary that provides details about characters and locations players will meet throughout the story.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Traditional role-playing game with adventurous storyline&lt;/li&gt;
    &lt;li&gt;Inspired by Greek Mythology&lt;/li&gt;
    &lt;li&gt;Extensive glossary that provides details about locations&lt;/li&gt;
    &lt;li&gt;Advanced control system and battle system&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 13:20:02 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/glory-of-heracles/</guid>
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      <title>Pokemon Mystery Dungeon: Explorers of Sky</title>
      <link>http://www.productwiki.com/pokemon-mystery-dungeon-explorers-of-sky/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_mystery_dungeon_explorers_of_sky-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Pokemon Mystery Dungeon: Explorers of Sky&lt;/strong&gt; is the fifth installment in the Pok&amp;eacute;mon Mystery Dungeon series for the Nintendo DS, and was released in 2009. As with previous games, the story follows a human who is mysteriously transformed into a Pok&amp;eacute;mon, which is determined by a personality test at the beginning of gameplay. Five additional starters have been added to the existing starters, Phanpy, Riolu, Shinx, Eevee, and Vulpix, with two removals, Munchlax and Meowth. Explorers of Sky expands upon the story showing what happened to Grovyle the Thief and how the Wigglytuff Guild comes together. Added gameplay features include extra dungeons, the event Pok&amp;eacute;mon Shaymin, and alternate forms introduced in Pok&amp;eacute;mon Platinum. You will also be able to access special missions or rescue fallen friends over a Nintendo Wi-Fi connection.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Chunsoft&lt;/li&gt;
    &lt;li&gt;Publisher: Nintendo&lt;/li&gt;
    &lt;li&gt;Platform: Nintendo DS&lt;/li&gt;
    &lt;li&gt;Release date:&lt;/li&gt;
    &lt;li&gt;JA: April 18, 2009&lt;/li&gt;
    &lt;li&gt;NA: October 20, 2009&lt;/li&gt;
    &lt;li&gt;EU: November 20, 2009&lt;/li&gt;
    &lt;li&gt;Genre: Dungeon RPG&lt;/li&gt;
    &lt;li&gt;Mode: Single player&lt;/li&gt;
    &lt;li&gt;Rating: E&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 13 Oct 2009 23:27:54 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-mystery-dungeon-explorers-of-sky/</guid>
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      <title>Punch-Out!!</title>
      <link>http://www.productwiki.com/punch-out/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/punch_out-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Punch-out is a Wii game that is a remake of the original&amp;nbsp;NES Punch-Out!! It was first revealed at the Nintendo's conference on October 2nd, 2008, and is scheduled for release on May 18, 2009. The game includes new and old characters,&amp;nbsp;new moves and a slightly deeper story line. It is developed by the Canadian developer&amp;nbsp;Next Level Games. Motion control will be used in the game.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer:&amp;nbsp;Next Level Games&lt;/li&gt;
    &lt;li&gt;Publisher: Nintendo&lt;/li&gt;
    &lt;li&gt;Platform: Wii&lt;/li&gt;
    &lt;li&gt;Release date:&amp;nbsp;May 18, 2009&lt;/li&gt;
    &lt;li&gt;Genre: Sport&lt;/li&gt;
    &lt;li&gt;Mode: Single player&lt;/li&gt;
    &lt;li&gt;Rating:&amp;nbsp;ESRB: E10+ OFLC: PG&lt;/li&gt;
    &lt;li&gt;Input:&amp;nbsp;Wii Remote, Nunchuk, Classic Controller&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Characters&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Minor Circuit&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Glass Joe&lt;/li&gt;
    &lt;li&gt;Von Kaiser&lt;/li&gt;
    &lt;li&gt;Disco Kid *&lt;/li&gt;
    &lt;li&gt;King Hippo&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Major Circuit&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Piston Honda&lt;/li&gt;
    &lt;li&gt;Bear Hugger *&lt;/li&gt;
    &lt;li&gt;Don Flamenco&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Great Tiger&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;World Circuit&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Aran Ryan *&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Bald Bull&lt;/li&gt;
    &lt;li&gt;Super Macho Man&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;* new the Punch-Out!! series&lt;/em&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 23 Mar 2009 19:48:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/punch-out/</guid>
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      <title>Super Paper Mario</title>
      <link>http://www.productwiki.com/super-paper-mario/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_paper_mario-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The third game in the Paper Mario series was originally going to be a Gamecube game, but it has since been brought exclusively to the Wii. Since the game was brought over to Wii, it now uses motion control to enhance the experience. The main use for motion control is taking advantage of Pixel's special abilities. Mario can find Pixels scattered throughout the game, and each one has a different ability like dropping bombs or finding hidden secrets. The Pixels travel with Mario and he can switch between them at any time. &lt;/p&gt;
&lt;p&gt;Also new to the series, you can play as Peach and Bowser at any time, switching between the three playable character at will, and each have their own special abilities. Mario's special ability is switching between a 2-D and 3-D perspective, Peach can glide ascross large gaps, and Bowser can use his brute strength and fire breath to punish his enemies. You will play as Mario most of the time however, as his ability is the most useful. For example, if there is a large boulder blocking your path in the 2-D realm, switch over to 3-D only to find that the rock is paper thin. This change between the dimensions opens up a lot of gameplay and creative puzzle opportunities.&lt;/p&gt;
&lt;p&gt;This time around Paper Mario isn't a strict by the books RPG. Rather it's an action platformer with RPG elements. You can still level up your characters, use items, and deal damge to enemies. The battles now play out in real time, instead of turn based like the previous Paper Mario games. There are eight worlds with many areas to explore that increase the overall length of the game.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 06 Apr 2007 11:17:13 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-paper-mario/</guid>
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      <title>Mario &amp; Sonic at the Winter Olympics Games</title>
      <link>http://www.productwiki.com/mario-sonic-at-the-winter-olympics-games/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_sonic_at_the_winter_olympics_games-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Mario &amp;amp; Sonic at the Winter Olympics Games&lt;/strong&gt; is a sports game developed by Sega for the Nintendo DS and Nintendo Wii as a follow up to Mario &amp;amp; Sonic at the Olympics Games. The game is officially licensed by the International Olympic Committee (IOC) and is based on the events in the Olympic Winter Games. &amp;nbsp;Players can play as one of many popular Nintendo or Sega characters, and can also play as their own Mii's. The Wii version will also have WiiConnect24 capability to be able to compete against other players online and features several events that can use the Balance Board accessory, although it is not a requirement. Players will now also be able to customize their Mii's clothes and accessories. New to this version is the Festival mode, in which players make their way through the entire Olympic Games from the opening ceremony to closure. The DS version has &amp;quot;Adventure Tours&amp;quot; where players can accept quests and challenge bosses to stop Dr. Eggman and Bowser from ruining the games, and also features DS Download Play for those without an individual copy of the game.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer(s): Sega Japan&lt;/li&gt;
    &lt;li&gt;Publisher(s):&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;	&lt;/span&gt;
    &lt;ul&gt;
        &lt;li&gt;JP: Nintendo&lt;/li&gt;
        &lt;li&gt;NA: Sega&lt;/li&gt;
        &lt;li&gt;EU: Sega&lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;Designer: Shigeru Miyamoto (supervisor)&lt;/li&gt;
    &lt;li&gt;Platform(s)&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;	&lt;/span&gt;Wii, Nintendo DS&lt;/li&gt;
    &lt;li&gt;Release date(s):
    &lt;ul&gt;
        &lt;li&gt;NA October 13, 2009&lt;/li&gt;
        &lt;li&gt;JP November 5, 2009&lt;/li&gt;
        &lt;li&gt;EU October 16, 2009&lt;/li&gt;
        &lt;li&gt;AUS October 15, 2009&lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;Genre: Sports game&lt;/li&gt;
    &lt;li&gt;Mode(s): Single-player, multiplayer&lt;/li&gt;
    &lt;li&gt;Rating:&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;	&lt;/span&gt;ESRB: E&lt;/li&gt;
    &lt;li&gt;Input methods: Wii Remote and Nunchuk, Wii Balance Board&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Oct 2009 15:43:15 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-sonic-at-the-winter-olympics-games/</guid>
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      <title>Nintendo Entertainment System</title>
      <link>http://www.productwiki.com/nintendo-entertainment-system/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendo_entertainment_system_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The &lt;strong&gt;Nintendo Entertainment System&lt;/strong&gt; (aka NES) is an 8-bit video game console released in Japan in 1983 and in North America in 1985. It is the best-selling console of all-time and marked a revitalization of the video game industry in North America. The basic console shipped with the equally popular Super Mario Bros. and two controllers, and originally retailed for US$199.99. A second &amp;quot;deluxe&amp;quot; set was also sold for $249.99 that additionally included a a R.O.B. (robot) accessory, an NES Zapper (electronic gun), and two additional game paks: Duck Hunt and Gyromite.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 26 Jun 2008 11:25:01 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendo-entertainment-system/</guid>
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      <title>Metroid Prime 3: Corruption</title>
      <link>http://www.productwiki.com/metroid-prime-3-corruption/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/metroid_prime_3_corruption-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Metrod Prime 3: Corruption&lt;/span&gt; is the third and final entry to the Prime trilogy of games that brought the classic &lt;a href="/product-line--metroid/" class="wiki"&gt;Metroid franchise&lt;/a&gt; into the first-person and 3rd dimension. MP3 is the first FPS title to be released for the Wii by Nintendo themselves, therefore a lot of attention is on the control mechanisms. The story continues Samus Aran's quest to defeat the evil Space Pirates and their search for the Metroid alien beings, and Phazon, a substance that has various beneficial and harmful effects.&lt;/p&gt;
&lt;h2&gt;Gameplay&lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;The biggest change of MP3 is the Wiimote + Nunchuck based control scheme. The previous titles never had a free look mechanism like Halo and instead opted for a lock on system. Prime 3 introduces a free look system using the Wiimote as a pointer on the screen. The Wiimote is responsible for aiming and turning Samus which is triggered when the pointer reaches the edge of the screen and &amp;quot;pushes&amp;quot; the view around. Running forwards, backwards, and strafing side to side is done through the analog stick on the nunchuck. You can still lock on to enemies which makes Samus stay focused on an enemy as she strafes around, freeing up the pointer mechanism to perform more accurate shooting.&lt;/p&gt;
&lt;p&gt;Being the final game in the trilogy, Retro studios incorporates all the weapons and items from the first two Prime games, as well as abilities from the older 2D titles, and adds a few entirely new ones. One of the major changes made to the Prime formula is the stackable beam system. In previous games you could only access one kind of beam weapon at a time (ice, wave, etc) but now all beams are active at once removing the need to switch.&lt;/p&gt;
&lt;p&gt;The visor system is still in place, however its importance has been diminished from previous Prime titles. Instead of being a requirement the visors are used to gain more information, and even unlock special items and bonuses.&lt;/p&gt;
&lt;p&gt;Motion control gestures are used throughout the game in many forms. Switching visors is done by holding the Minus button and flicking the Wiimote up, left, or right. Morphball jumping is triggered by flicking the Wiimote up. Samus gains a grappling hook type weapon that is launched with the Z-button and requires you to &amp;quot;pull&amp;quot; the nunchuck to rip off armor and expose enemy weak points. There are also a variety of puzzles such as twisting keys and pulling levers that make use of the motion control.&lt;br /&gt;&lt;/p&gt;
&lt;h2&gt;Story&lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;Metroid Prime 3 sees Samus exploring many more planets and areas than the earlier games. As a result there is a higher variety in environments and settings, however each individual area is smaller than before. Load times are still masked by creative use of doors and other transportation mechanisms, so the number of times you see a &amp;quot;now loading&amp;quot; screen is zero.&lt;/p&gt;
&lt;p&gt;The game starts with Samus waking up from cryogenic sleep and being asked to help the federation in their fight. Samus is then thrust into her adventure where she encounters other Hunters introduced in the &lt;a href="/nintendo-ds-lite/" class="wiki"&gt;Nintendo DS&lt;/a&gt; title &lt;a href="/metroid-prime--hunters/" class="wiki"&gt;Metroid Prime: Hunters&lt;/a&gt;. Samus is also infected by Phazon, which allows her to use upgraded attacks at the expense of her health. And as per the name, the more Samus uses her Phazon strength she'll become more and more &amp;quot;corrupted&amp;quot;.&lt;/p&gt;
&lt;p&gt;The story is told through real-time cutscenes, fully voiced for the first time, and action happening around you during gameplay. Story details are also found through the visor system and scanning the appropriate items which will expose new information.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 27 Aug 2007 17:33:22 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/metroid-prime-3-corruption/</guid>
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      <title>Wii Fit Plus</title>
      <link>http://www.productwiki.com/wii-fit-plus/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_fit_plus_1-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Wii Fit Plus&lt;/strong&gt; is a follow up to Nintendos extremely popular fitness game, Wii Fit, and was announced at E3 2009.&amp;nbsp; The basic &amp;quot;gameplay&amp;quot; of Wii fit has not changed much from the previous itteration, however there are several new features in the new version.&amp;nbsp; Like the previous version, game play is centered (no pun intended) on the Wii Balance board with a focus on balance in order to help you get in, or stay in shape.&amp;nbsp; The game can be purchased as a bundle with the balance board, or as a stand alone game if you already own the balance board. There are six new strength and yoga activities and fifteen new balance games not seen in the previous version.&amp;nbsp; Also, this title will be able to keep track of the total number of calories users burn while excercising.&lt;/p&gt;
&lt;p&gt;Wii Fit Plus allows you to specialize your work outs to fit your individual needs allowing you to create your own routine by combining, and even repeating excercises you find especially useful. You are able to omit the interludes between excersices for a continuous work out up to 20, 30 or even 40 minutes.&amp;nbsp; There are also programs to target certain areas for strengthening, toning or for conditioning.&amp;nbsp; Wii Fit Plus tries to keep excersize fun with new games and activities to keep you interested and active.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Six new strength and yoga activities&lt;/li&gt;
    &lt;li&gt;Fifteen new balance games&lt;/li&gt;
    &lt;li&gt;Customize your work out routine&lt;/li&gt;
    &lt;li&gt;Keeps track of total burned calories&lt;/li&gt;
    &lt;li&gt;Programs to help target areas&lt;/li&gt;
    &lt;li&gt;Sold with or without balance board&lt;/li&gt;
    &lt;li&gt;Continuous uninterrupted workouts up to 40 minutes&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 02 Jun 2009 22:46:36 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-fit-plus/</guid>
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      <title>Pokemon Platinum</title>
      <link>http://www.productwiki.com/pokemon-platinum/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_platinum-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Similar to Pokemon Yellow adding new features to Red and Blue; Crystal improving Gold and Silver; and Emerald improving Ruby and Sapphire, the 4th Generation finds its &amp;quot;director's cut&amp;quot; game in Pokemon Platinum. Featuring an expanded story, new challenge areas, new forms of existing Pokemon and many other notable changes, Pokemon Platinum also carries over all the elements of Diamond and Pearl that made the game successful.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 12 Jan 2010 12:37:54 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-platinum/</guid>
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      <title>Wii Classic Controller</title>
      <link>http://www.productwiki.com/wii-classic-controller/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_classic_controller-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Nintendo's Wii has full backwards compatibility with every Nintendo game from the NES to the Gamecube. However, all of these games were released before the introduction of the innovative motion sensing Wiimote, therefore to play these Nintendo classics a traditional controller is required. This is where the Wii Classic controller comes in. Offers the same buttons and analog stick system introduced in the Playstation and N64 days, this controller lets you play all of the backwards compatible games the way they were meant to be played.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 16:40:14 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-classic-controller/</guid>
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      <title>Mario Party 8</title>
      <link>http://www.productwiki.com/mario-party-8/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_party_8-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Mario Party 8&lt;/span&gt;, as its name suggests, is the eighth installment in the Mario Party series. These games typically involve one to four players choosing from a cast of classic Mario characters and battling each other through a series of competitive mini-games. Mario Party 8 follows this formula exactly, adding to the mix new game boards, characters, and new mini games that take advantage of the &lt;a href="/wiimote/" class="wiki"&gt;Wiimote&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There are six different modes to choose from, with the main mode being the &lt;span style="font-weight: bold;"&gt;Party Tent&lt;/span&gt;. This is the board game mode where one to four players choose from one of the six different boards and try to complete them. The boards are 3D interactive versions of regular board games with a beginning, ending, and spaces in between. Each player takes a turn rolling the dice and then moving ahead on the board. Different spaces have different results with many of the spaces triggering one of the game's 65 mini-games. Winners of the mini-games are awarded prizes and points which help determine the overall winner. &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Each of the 65 mini-games has their own objective, and usually involve accomplishing a small task such as hitting a nail with a hammer, or filling a jar with sand. Criticisms have been levied against MP8 lamenting the fact that many of the games don't seem to take enough advantage of the unique control mechanisms of the Wii.&lt;/p&gt;
&lt;p&gt;The other game modes are the Minigame Tent which lets player play any of the games they've already encountered in the main game. And the Extras Zone which is a collection of 8 mini games that are entirely separate from the rest of the game, and use your Miis instead of the regular Nintendo mascots.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 06 Jun 2007 14:38:11 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-party-8/</guid>
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      <title>Brain Age 2: More Training in Minutes a Day!</title>
      <link>http://www.productwiki.com/brain-age-2-more-training-in-minutes-a-day/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/brain_age_2_more_training_in_minutes_a_day-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 08 Jan 2008 15:20:38 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/brain-age-2-more-training-in-minutes-a-day/</guid>
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      <title>Super Mario World 2: Yoshi's Island</title>
      <link>http://www.productwiki.com/super-mario-world-2-yoshi-s-island/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_world_2_yoshi_s_island-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Although this bears the Super Mario Bros. name this is mostly Yoshi's adventure. Yoshi is on a quest to protect baby mario and save his brother luigi. Yoshi is able to jump on, ground pund, eat, or throw eggs at any of the enemies he encounters. The game offers six worlds, each with eight stages. The game is platforming at its best. If you don't have a SNES, or can't find a copy of this game, there is a remeake of the game for the GBA.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 06 Sep 2006 22:08:52 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-world-2-yoshi-s-island/</guid>
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      <title>Mario Strikers Charged</title>
      <link>http://www.productwiki.com/mario-strikers-charged/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_strikers_charged-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Mario Strikers Charged&lt;/strong&gt; is the Wii sequel to the GameCube soccer game &lt;em&gt;Super Mario Strikers&lt;/em&gt;. Strikers Charged takes the traditional game of soccer as a base, then layers crazy rules, abilities and power ups. A major notable feature of this game is that it's one of the first Wii games to incorporate online play in a substantial form.&lt;/p&gt;
&lt;p&gt;Next Level uses only the most basic rules of soccer as a base for the game. There are four players on each side: 1 captain, 2 sidekicks, and a goalie. Players pass the ball, and shoot on net to score. Each aspect of the game undergos a Nintendo transformation. There are no fouls to speak of, instead tackling opposing players results in stealing the ball or releasing power ups. Power-ups come in the form of shells, bombs and other items that knock your opponents around or enhance your players' abilities. Pressing the B button shoots the ball, and holding the button down longer charges your shot, with enough charging you unleash a Megastrike shot that can shoot up to 6 balls at once.&lt;/p&gt;
&lt;p&gt;Megastrikes are accompanied by a fancy animation and then launch the opposing player into a mini-game where all the balls fly at the screen and the player uses the Wiimote to guide their goalie's hand to block the incoming balls. Only the captain can launch a Megastrike, with the two sidekicks having special abilities of their own. Every character, captain and sidekick, has individual attributes, strengths and weaknesses, alongside a special power.&lt;/p&gt;
&lt;p&gt;Aside from the aforementioned blocking mini-game use of the Wiimote's capabilities are limited. The only other Wiimote specific function is using a jerking motion of the Wiimote to launch harder tackles against the opponent. Regular tackles are performed using the push of a button.&lt;/p&gt;
&lt;p&gt;Online play comes in two forms: a ranked match that has stat tracking with appropriate leaderboards; a casual match where you can play against friends. The online portion attaches to your Mii, meaning each Mii has their own friend code to&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 31 Jul 2007 15:45:38 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-strikers-charged/</guid>
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      <title>Super Mario Kart</title>
      <link>http://www.productwiki.com/super-mario-kart/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_kart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;b&gt;Super Mario Kart&lt;/b&gt; is the original in the Mario Kart series of racing games developed by Nintendo. Originally released in North America on September 1st, 1992, Super Mario Kart received massive success and remains popular today. Consensus suggests that no subsequent Mario Kart game has matched the excellent gameplay in the original.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 12 Apr 2008 11:51:29 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-kart/</guid>
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      <title>Pokemon Diamond &amp; Pearl</title>
      <link>http://www.productwiki.com/pokemon-diamond-pearl/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_diamond1-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The pokemon series makes its first trip to the Nintendo DS with Pokemon Diamond and Pearl. You begin in the entirely new region of Sinnoh as either a boy or a girl. The touch screen aids menu navigation and frees up the topscreen for gameplay. The game features enhanced graphics (a natural step up since it moved from GBA to DS). You can import your pokemon from the previous GBA Pokemon games. Now trainers can catch almost 150+ new pokeemon, including the three new starter Pokemon, Piplup, Turtwig, and Chimchar.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 06 Mar 2007 10:11:05 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-diamond-pearl/</guid>
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      <title>Wii Wheel</title>
      <link>http://www.productwiki.com/wii-wheel/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_wheel_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&amp;nbsp;The &lt;b&gt;Wii Wheel&lt;/b&gt; is a plastic snap-on shell steering wheel for the Wii Remote for use in driving games. It gives the user a more natural grip on the horizontal controller for easier steering, including an extension for the B-button and a hole on one side of the wheel allowing for the use of the IR sensor.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 01 May 2008 17:31:26 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-wheel/</guid>
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      <title>Warioware:Smooth Moves</title>
      <link>http://www.productwiki.com/warioware-smooth-moves/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/warioware_smooth_moves-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;WarioWare is back on home consoles! Using motion control, you must hula hoop, deep knee bend, paint a stiring landscape, and place a set of dentures in an old womans mouth. Offering a multitude of insane and wacky quickfire minigames (many games last only a few seconds) you will use the Wii mote to add another layer of wackiness. Just as much fun to play as it is to watch (picture your friend running in place as fast as he can, then pretending to hula hoop, then poking forward towards the TV).&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 19:23:50 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/warioware-smooth-moves/</guid>
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      <title>Wii Points Card</title>
      <link>http://www.productwiki.com/wii-points-card/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_points_card-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The Wii Points Card allows you to download extra features and content, including the greatest games from the NES, Super NES, N64, Sega Genesis and NEC TurboGrafx video game consoles, and will be as easy as entering a Wii Points Card code at a Wii onscreen menu. Coming in denominations of 500,1000, and 2000 Wii Points, each separately packaged Wii Points Card contains a scratch-off patch concealing the code that allows you to redeem your Wii Points.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 28 Nov 2006 16:36:38 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-points-card/</guid>
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      <title>Super Smash Bros. Melee</title>
      <link>http://www.productwiki.com/super-smash-bros-melee/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_availableeeaff9ca8e0341039d1761087292ef79-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The second installment of the Nintendo series Super Smash Bros. The second round offers much more to do than the first game, offering more modes and more fighters. There are four things to do playing solo, adventure mode, classic mode, all star mode, and event mode. The event mode in particular is the most robust feature, offering 51 easy to really hard challenges. The real star is multiplayer. Up to four players can duke it out as their favorite Nintendo character. Characters that have been added are Mewtwo, Dr. Mario, Young Link, Falco, Roy, Marth, Mr. Game and Watch, Pichu, Ice Climbers, Zelda, Sheik, Peach, Bowser, and Ganondorf.&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 04 Nov 2006 22:20:25 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-smash-bros-melee/</guid>
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      <title>The Legend of Zelda: Phantom Hourglass</title>
      <link>http://www.productwiki.com/the-legend-of-zelda-phantom-hourglass/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_legend_of_zelda_phantom_hourglass-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The &lt;b&gt;Legend of Zelda: Phantom Hourglass&lt;/b&gt; is the fourteenth installment of the long-running and popular &lt;i&gt;Legend of Zelda&lt;/i&gt; series of video games. Releasd for the &lt;a href="/nintendo-ds-lite/"&gt;Nintendo DS&lt;/a&gt;, The Phantom Hourglass is an action-adventure game that can be played almost completely with the use of the stylus and touchpad. The game uses 3D cel-shaded graphics and features and overhead camera perspective and makes use of the dual-screen with a map that can be pulled down and sketched on to make notes to help you along the way. Phantom Hourglass was released in North America on October 1st, 2007.&lt;/p&gt;
&lt;h2&gt;Game Modes&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;Adventures Mode&lt;/b&gt; - This is the traditional game mode found in all Zelda games. You plays as the protaginist&amp;nbsp;Link, as you make your way through various challenges, puzzles, and battles in your quest to free Tetra and battle the evil of Bellum. The game follows logically after its prequel the &lt;i&gt;The Legend of Zelda: Wind Waker&lt;/i&gt;.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Battle Mode&lt;/b&gt; - This is the multi-player mode dubbed &amp;quot;Hide-and-Go-Seek&amp;quot; in which players alternate in controlling Link on offence&amp;nbsp;and three Phantom Guardians on defense. Link must attempt to gain as many points without being caught by the guardians. The game can be played both locally and online with the WiFi connection.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 24 Mar 2008 12:11:28 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/the-legend-of-zelda-phantom-hourglass/</guid>
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      <title>New Super Mario Bros.</title>
      <link>http://www.productwiki.com/new-super-mario-bros/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/new_super_mario_bros-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The story begins when Mario and Peach are out for a walk. But as usual, Bowser is up to his usual mischief. When a bolt of lightning strikes the castle, Mario runs off to help, the perfect opportunity for Bowser Jr. to leap from the bushes and run off with Peach.&lt;/p&gt;
&lt;p&gt;This is the&amp;nbsp;first sidescrolling Mario adventure since Super Mario Land 2: 6 Golden Coins for the Game Boy.&amp;nbsp;The game is rooted deeply in its NES roots, while offering new and fun gameplay at the same time. The game is in 2.5D, or 3D characters and monsters in a 2D environment. A lot of moves form Mario's 3-D outing are carried over in&amp;nbsp;New Super Mario Bros. Mario can triple jumped,&amp;nbsp;ground pound, and wall jump in addition to his usual&amp;nbsp;repetoir of moves.&amp;nbsp;The longivity of the game is increased, as&amp;nbsp;you can try to collect the three hidden star coins in&amp;nbsp;each level. These coins can be used to gain access to Toad Houses, which give you items or 1-ups. The game adds two new items, the Mega Mushroom and the blue shell. The&amp;nbsp;Mega Mushroom lets you grow to giant size, destroying anything that gets in your way. The blue shell lets you roll along the ground&amp;nbsp;in a Koopa shell, making you invincible. The Koopa shell also has the ability to allow Mario to move underwater with increased mobility and speed.&amp;nbsp;Old items make there return as well, such as the Fire Flower (gives you the ability to&amp;nbsp;throw balls of flame at enemies),&amp;nbsp;Super Mushroom (makes Mario grow so he can take more damage), and&amp;nbsp;the Mini Mushroom (shrinks mario, making him more vulnerable but also improving his jumping ability).&amp;nbsp;Touch screen use is limited to selecting stored items. There are also 2p battles via the wireless conection.&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 05 Sep 2006 20:51:32 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/new-super-mario-bros/</guid>
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      <title>Battalion Wars II</title>
      <link>http://www.productwiki.com/battalion-wars-ii/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/battalion_wars_ii-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The sequel to the sleeper hit gamecube game Battalion Wars, based on the turn based Advanced Wars series. The second game in the series aims to use the Wii pointer functionality to greatly improve shooting accuracy and making the process of commanding your troops easier. And there are plenty of troops to command. There are soldiers, tanks, aircraft, and ships, giving you control over all three theatres of war. There will be 20+ single player missions and 15+ multiplayer missions, making the game&amp;nbsp;longer than its predessesor.&amp;nbsp;As well as&amp;nbsp;local multiplayer splitscreen there will be&amp;nbsp;an online mode. The online mode offers three different game modes, assault, skirmish, and co-op. &amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 11 Sep 2007 16:54:15 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/battalion-wars-ii/</guid>
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      <title>Pokemon Diamond and Pearl</title>
      <link>http://www.productwiki.com/pokemon-diamond-and-pearl/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_diamond_and_pearl-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The first games of the so-called ''4th Generation&amp;quot; of Pokemon titles, &amp;nbsp;Pokemon Diamond and Pearl moves the best-selling RPG series onto the Nintendo DS handheld. Staying with the formula that has brought them success so far, Gamefreak takes advantage of the DS's new features and abilities, adding touch screen support, more advanced 3D graphics, wireless and online multiplayer. Of course, all of these features are mere accessories to the addictive basic gameplay of capturing Pokemon (493 unique species), training them, and exploring the world while battling wild Pokemon and rival trainers.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 12 Jan 2010 12:23:40 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-diamond-and-pearl/</guid>
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      <title>Pikmin</title>
      <link>http://www.productwiki.com/pikmin/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pikmin-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;A completely new property for Nintendo from the creative mind of Shigeru Miyamoto, you play as Captain Olimar who's spaceship has crashed on a strange alien planet. The ship was damaged in the crash,&amp;nbsp;you only have 30 days before the planets atmosphere eats away your space suit. You must find all of the scattered space ship parts to leave the planet before the 30 day period.&amp;nbsp;But you're not entirely alone.&amp;nbsp;Little plant-like creatures called&amp;nbsp;Pikmin seem determined to help you. &amp;nbsp;&lt;/p&gt;
&lt;h2 style="font-weight: normal;"&gt;Gameplay&lt;/h2&gt;
&lt;p&gt;Pikmin offers up a unique blend of Real-Time Strategy, Adventure, and Puzzle solving aspects. The biggest part of the game is managing your Pikmin. Random objects that you find can be taken back to the Pikmin space ship to produce more Pikmin seeds. Once you pick the Pikmin they will follow you wherever you go (even if it means their demise). The Pikmin carry parts of the space ship back to base camp so they can be re-attached, as well as objects for producing seeds and corpses of dead enemies. Pikmin will swarm enemies and hammer away at them until they die or the enemy dies. You as the captain must employ strategies to make the battle tip in the Pikmin's favor. Not only are there different types of Pikmin (see Pikmin Types below), they also have three stages of growth. Leaf, to Bud, to Flower. The more a Pikmin grows, the stronger and faster it becomes, thus becoming more useful. &lt;/p&gt;
&lt;h2 style="font-weight: normal;"&gt;Pikmin Types&lt;/h2&gt;
&lt;p&gt;Yellow: Good for carrying bombs around. Use these when explosives are needed. Also immune to electricity.&lt;/p&gt;
&lt;p&gt;Red: The first type of Pikmin you will encounter, they are fire resistant.&lt;/p&gt;
&lt;p&gt;Blue: These Pikmin are the only type that can survive in water. &lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 11 Jul 2007 03:25:08 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pikmin/</guid>
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      <title>Wii Nunchuk</title>
      <link>http://www.productwiki.com/wii-nunchuk/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_nunchuk-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;An optional attachment to the &lt;a class="wiki" href="/wiimote/"&gt;Wiimote&lt;/a&gt;.&amp;nbsp; The Nunchuk attaches to the Wiimote through a cable that connects to the the Wiimote's expansion port.  The Nunchuk has 2 buttons, an analogue stick and also has motion detection technology inside of it letting you shake and rotate the nunchuk as a method for input.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 03 Oct 2006 16:46:44 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-nunchuk/</guid>
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      <title>Animal Crossing Wild World</title>
      <link>http://www.productwiki.com/animal-crossing-wild-world/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/animal_crossing_wild_world_boxart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;The virtual Animal Crossing world is now on the DS.  Using the DS' unique features, including Wi-Fi online play, Animal Crossing continues the innovative style that made the original popular.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Nov 2005 01:15:02 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/animal-crossing-wild-world/</guid>
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      <title>Fire Emblem: Path of Radiance</title>
      <link>http://www.productwiki.com/fire-emblem-path-of-radiance/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/fire_emblem_path_of_radiance-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;First console installment of the strategy-RPG series since the SNES days. Previously released on Famicom (Japan-only), Super Famicom (Japan-only), and Game Boy Advance, Fire Emblem leaves the 2D overhead maps of old behind to serve up 3D villages, fields, and caves, and polygonal battle sequences. The continent of Tellius is divided into humans and half-man/half-beast demi-humans. These two races have battled for centuries and only recently established an uneasy peace. Now, a new force threatens to tear apart the seven kingdoms and reignite the flames of war. Joining the Fire Emblem ranks are new units, such as such as the shape-shifting laguz who transform into beasts to attack their foes. Additionally, characters can now learn unique skills as they gain experience, giving players even more ways to customize their strategy.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 21 Dec 2005 15:46:50 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/fire-emblem-path-of-radiance/</guid>
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      <title>The Legend of Zelda: A Link to the Past</title>
      <link>http://www.productwiki.com/the-legend-of-zelda-a-link-to-the-past/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_legend_of_zelda_a_link_to_the_past-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The game starts out with a description of Hyrule, and how the Seven Wise Men sealed Ganon away into the Dark Realm since he got hold of the Triforce and used it to turn the Sacred Realm into the Dark Realm. Years later, a wizard named Aganhim of unknown origin starts sealing the descendants of the Seven Wise Men, The Seven Maidens into the Dark Realm in hoping to break the Seven Wise Men's seal. Engage in this action filled game as you not only take down Ganon, but slay Aganhim and rescue the Seven Maidens. Are you up for it?&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 21 Jan 2007 12:16:40 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/the-legend-of-zelda-a-link-to-the-past/</guid>
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      <title>Electroplankton</title>
      <link>http://www.productwiki.com/electroplankton/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/electroplankton-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;ElectroPlankton was created by Japanese contemporary musician Toshio Iwai, and is being referred to as a "Touchable Media Art" game. The "game" places players in a water-based world. Within that world there exists ten types of "electric plankton" creatures. These creatures react to your touch and voice. Based on your touches and voice inputs, the game outputs different video and audio patterns, modifying your voice with a variety of effects.&lt;/div&gt;&lt;div class=wiki&gt;Game fanatics will find bonuses like classic NES music and the included Audience Mode outputs endlessly changing audio automatically with no player input for just pure listening pleasure. The Japanese release includes a pair of headphones. In the US, ElectroPlankton was released only in limited numbers.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 22 Jan 2006 11:49:59 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/electroplankton/</guid>
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      <title>Elite Beat Agents</title>
      <link>http://www.productwiki.com/elite-beat-agents/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/elite_beat_agents-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Elite Beat Agents is the perfect game for those who want to tap their screens. Play as different agents as you go around and revive and maintain that music spirit in people as they go through their lives. Perform wacky moves, and keep in rhythm with the touch screen, lest your mission be a failure. In the end, fight alien invaders with a weapon they hate: music! Perfect for those who want to get their groove on!&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 04 Dec 2006 12:03:02 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/elite-beat-agents/</guid>
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      <title>Eternal Darkness: Sanity's Requiem</title>
      <link>http://www.productwiki.com/eternal-darkness-sanity-s-requiem/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/eternal_darkness_sanity_s_requiem-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;A dark and moody mansion. Alexandra Roivas, her grandfather found battered and bloodied, with his head missing entirely. The police have no leads on the murder case. Alexandra decides to take matters into her own hands. She arrives at her grandfathers mansion to investigate, where the adventure begins. &lt;/p&gt;
&lt;p&gt;Eternal Darkness is a mature third person horror adventure. There are twelve playable characters, each from a different period of time spanning many centuries. Depending on the time period you will be given a wide variety of historically accurate weaponry, from swords to guns to crossbows and many others. The game also employes a magic system. You cast magical spells using Runes, which can be found in the game. These spells not only aid you in combat situations, but they can help with exploration and puzzle solving too. One of the more unique offerings in Eternal Darkness is the Sanity meter. Don't let this meter drop too low. You will begin to have scary and often&amp;nbsp;disturbing&amp;nbsp;hallucinations. Not only will these hallucinations shock you, they will also affect the game. You might lose runes or health after hallucinating for example. &lt;/p&gt;
&lt;p&gt;Players that pick up this oft forgotten Gamecube gem will be treated to a lengthy adventure, about 20 hours or more. The incentive to replay the game is high, there are three branching paths that you can choose to take. Besides changing the ending of the story, you will face different obstacles, puzzles, and monsters. Those players that take the time to complete all three paths will be treated with an extra special ending. &lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 11 Jul 2007 03:15:11 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/eternal-darkness-sanity-s-requiem/</guid>
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      <title>Brain Age</title>
      <link>http://www.productwiki.com/brain-age/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/brain_age-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Brain Age: Train Your Brain in Minutes a Day is a fun, rewarding form of entertainment everyone can enjoy. Inspired by cutting-edge neuroscience, it's a full set of reading and mathematic exercises that stimulate the brain. At the start, you'll take a series of tests and get a score that determines how old your brain is. This is your &amp;quot;Brain Age&amp;quot; -- by performing daily exercises just minutes a day over weeks and months, the better you'll get and the lower your Brain Age will get.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 27 Jul 2006 10:21:00 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/brain-age/</guid>
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      <title>Big Brain Academy: Wii Degree</title>
      <link>http://www.productwiki.com/big-brain-academy-wii-degree/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/big_brain_academy_wii_degree-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Big Brain Academy: Wii Degree&lt;/span&gt; is the spiritual sequel to the &lt;a href="/nintendo-ds-lite/" class="wiki"&gt;Nintendo DS&lt;/a&gt; game that features a set of mini games meant to test and expand your mind. Each of the activities involves using the Wiimote to point to the correct answer, or perform some function. There are 15 activities in total split up in to five different categories: Visualize, Memorize, Analyze, Compute and Identify.&lt;/p&gt;
&lt;p&gt;Activities range from popping marked balloons in the proper order, to identifying the &amp;quot;odd-one-out&amp;quot; from a series of pictures.&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;When you first start the game you take a testing quiz that determines your base &amp;quot;brain size&amp;quot; and how strong you are in each of the five categories. Upon subsequent gaming sessions the game calculates your new scores and how you've improved. The game even suggests various jobs that you might be suitable for.&lt;/p&gt;
&lt;p&gt;The Wii version of the game introduces a multiplayer mode that allows for up to eight players to compete against one another. Two players go head to head in completing a sequence of mini-games with the person achieving the higher score winning. Eight players can compete by splitting up into teams and the overall score of the team determining the winner.&lt;br /&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 11 Jun 2007 14:46:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/big-brain-academy-wii-degree/</guid>
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      <title>Tetris DS</title>
      <link>http://www.productwiki.com/tetris-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tetris_ds-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;A new portable edition of the world's most renown puzzle game. Each of the DS version's six modes of play features a theme based on a classic Nintendo game, such as Super Mario Bros., The Legend of Zelda or Metroid. The traditional Tetriminos (falling blocks) and line-clearing strategy remain the staples of the game, but the touch screen adds a new element of interactivity. Some modes give players special Tetris puzzles to solve. Others feature head-to-head action between two players, or massive wireless battles between 10 DS users, even if only one player has a game card. Players also can log onto Nintendo Wi-Fi Connection to compete in two- or four-player battles. Tetris DS even includes a point-based rating system based on players' battle results. Opponents can see one another's ratings, which indicate their skill levels.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 24 Mar 2006 08:58:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tetris-ds/</guid>
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      <title>Earthbound</title>
      <link>http://www.productwiki.com/earthbound/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/earthbound-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Earthbound (aka Mother 2) is a popular turn-based RPG released for the Super Nintendo Entertainment System in North America on June 1, 1995.&lt;br /&gt;The story revolves around four children (Ness, Paula, Jeff and Poo) and their quest to save the world from the evil being known as Giygas.&amp;nbsp; &lt;br /&gt;Earthbound gained a cult following by blending traditional RPG gameplay with decidedly non-traditional characters, storyline, settings and humor.&lt;br /&gt;Though many campaigns have been put forth by different groups (i.e. starmen.net) to bring sequels to English markets none have been successful as of yet.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 09 Sep 2007 15:33:09 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/earthbound/</guid>
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      <title>Diddy Kong Racing DS</title>
      <link>http://www.productwiki.com/diddy-kong-racing-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/diddy_kong_racing_ds-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;A Mario Kart style racer featuring Diddy Kong and other characters from Rare games. You can choose three different types of vehicles at the start of every race. The hovercraft is hard to steer but can travel over almost any terrain. The airplane can fly, giving it access to areas other racers can't get to. The go-kart is the most well rounded, with good handleing and speed. There are also adventurous elements to the game, you must travel to each race course and challenge from a large overworld area. The touch screen is used in minigames that grant you items, particularly balloons. These balloons unlock new areas for you to race. Of course what good is a kart racer withour destructive items. Items include Speed Boost, Oil Slick, Magnets, and Homing Missles. The game allows Wi-Fi connectivity, you can race with people around the world.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 20 Feb 2007 11:17:36 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/diddy-kong-racing-ds/</guid>
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      <title>Gameboy Advance</title>
      <link>http://www.productwiki.com/gameboy-advance/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/gameboy_advance-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The &lt;b&gt;Game Boy Advance&lt;/b&gt;&amp;nbsp;is a handheld video game console developed,  manufactured, and marketed by Nintendo.  It is the successor to the Game Boy Color.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 03 Apr 2010 19:43:11 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/gameboy-advance/</guid>
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      <title>Kirby Sqeak Squad</title>
      <link>http://www.productwiki.com/kirby-sqeak-squad/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/kirby_sqeak_squad-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Mice have stolen all of dream lands treasures, and Kirby is going to get them back. The top screen shows Kirby and all of the platforming and power absorbing you would expect to find in one of the pink puff balls adventures.The touch screen shows...Kirby's stomach. You manipulate the things that Kirby eats, combining them to create brand new powers.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Jan 2007 22:25:57 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/kirby-sqeak-squad/</guid>
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      <title>Mario Kart 64</title>
      <link>http://www.productwiki.com/mario-kart-64/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_kart_64-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Sequel to the tremendously popular innovator of the kart-racing genre, Super Mario Kart, Mario Kart 64 builds on an established formula with four-player multiplayer, 3D graphics, and new courses, items, gameplay modes and features. The gameplay from Super Mario Kart is largely unchanged: players still race around courses inspired by Mario games as Mario series characters, all while attacking each other with items picked up from the track. Courses are divided into multiple cups which are challenged in a Grand Prix event, the reward for which is new courses to unlock. Also available are time trial modes with savable high scores and multiplayer modes, including a battle mode where attacking your opponents, not beating them to a goal, is the objective. Especially notable for this release was the addition of a mini-turbo system which added strategy to how one maneuvered around turns - a feature that went on to become a series mainstay. Selling 5.5 million copies in the United States, Mario Kart 64 helped establish the series as a pillar of Nintendo's success.&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 14 Apr 2008 11:24:35 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-kart-64/</guid>
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      <title>Pikmin 2</title>
      <link>http://www.productwiki.com/pikmin-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pikmin_2-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The sequal to Pikmin improves on the formula of the original game. You once again control Captain Olimar, but this time you have returned to the Pikmin planet to collect trinkets for your failing company to sell back home. You won't be returning to the planet alone however, Captain Luie has come to aid your search. You can swap between C. Olimar and Louie on the fly, commanding two armies of Pikmin at once. This&amp;nbsp;mechanic is also a good excuse to include multiplayer and co-op challenge missions into the game. Pikmin 2 also removes the 30 day time constraint the first game had, increasing the length of the game and relieving a little bit of stress. Pikmin 2 also adds two new types of Pikmin. Small white Pikmin are fast and&amp;nbsp;poisonous when eaten, feed these little guys to your enemies. They are also immume to toxic clouds.&amp;nbsp;The massive purple Pikmin are the heavy lifters of the game. Not only can they lift heavier objects, but they are stronger than the other types of Pikmin (unfortunately, they are slower as well). &lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 11 Jul 2007 03:27:48 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pikmin-2/</guid>
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      <title>Nintendogs Chihuahua &amp; Friends</title>
      <link>http://www.productwiki.com/nintendogs-chihuahua-friends/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendogs_chihuahua_friends_boxart-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Raise and train your own virtual dog. Use the stylus and touch pad to pet the dog and train it to perform various tricks. This version of Nintendogs comes with the Chihuahua, German Shepherd, Boxer, Cavalier King Charles Spaniel, Yorkshire Terrier and Shetland Sheepdog&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Nov 2005 01:20:23 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendogs-chihuahua-friends/</guid>
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      <title>Trace Memory</title>
      <link>http://www.productwiki.com/trace-memory/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/trace_memory-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;A young girl has lost all of those around her. In an effort to find them, she travels to a mysterious island. On the island she meets a ghost named Di&amp;nbsp;that has lost its memory of its past. This sets the theme for the more mature story found in Trace Memory, where you use the touch screen to interact with objects in your search for answers. This is a mystery game with text based actions and clue seeking objectives.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 06 Dec 2006 18:07:37 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/trace-memory/</guid>
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      <title>WarioWare: Touched</title>
      <link>http://www.productwiki.com/warioware-touched/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/warioware_touched-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;WarioWare is coming to the DS. The game is played entirely with the DS's touch screen. You will use the touch screen to complete 50+ micro games, each of them with there own objective. The micro games vary from erasing a chalk board to sorting laundry. There are also stages that uses the DS's microphone to good use. There are tons of micro games to enjoy for hours on end.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 10 Sep 2006 21:43:00 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/warioware-touched/</guid>
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      <title>R.O.B.</title>
      <link>http://www.productwiki.com/r-o-b/</link>
      <pubDate>Thu, 26 Jun 2008 11:33:08 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/r-o-b/</guid>
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      <title>Hotel Dusk:Room 215</title>
      <link>http://www.productwiki.com/hotel-dusk-room-215/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/hotel_dusk_room_215-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Los Angeles, 1979. You control Kyle Hyde an ex-cop looking for his missing friend. All the clues lead to a run down hotel, the Hotel Dusk. The residents are a bit off there rockers. Take notes using the touch screen as you investigate the mystery of Hotel Dusk.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 31 Jan 2007 11:02:56 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/hotel-dusk-room-215/</guid>
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      <title>Metroid Prime</title>
      <link>http://www.productwiki.com/metroid-prime/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_available0e7e66d725984b08bab8058d97d31619-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The first game in the Metroid Prime trilogy for Nintendo systems. The game follows female bounty hunter Samus Aran as she goes about seeking to destroy an evil growing within the planet of Tallon IV. The game is a first person ADVENTURE, there is an emphasis on exploration, not shooting (though there are quite a few moments where you arm cannon is put to good use). The game has some of the best graphics and sound that you will find on the Gamecube.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 03 Nov 2006 16:20:52 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/metroid-prime/</guid>
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      <title>Advanced Wars: Dual Strike</title>
      <link>http://www.productwiki.com/advanced-wars-dual-strike/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/advanced_wars_dual_strike-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The Black Hole army is back and more threatening than ever when the battle spills over onto two screens. In this turn based stategy game, you must take control of Orange Star, Blue Moon, Green Earth, and Yellow Comet as you fight the Black Hole with a variety of futuristic weapons. In this game you can now take advantage of two generals at once, teaming up there speacial powers to create an even more devestating effect. Troop movement is quickened thanks to touch control (optional, you can use buttons if you like).&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 03 Dec 2006 03:54:07 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/advanced-wars-dual-strike/</guid>
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      <title>Super Princess Peach</title>
      <link>http://www.productwiki.com/super-princess-peach/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_princess_peach-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Tired of always seeing Mario save the princess? Your pleas have been heard as the roles are reversed in Nintendo's Mario off-shoot &lt;em&gt;Super Princess Peach&lt;/em&gt;. This time around, series star Mario has been kidnapped. You take control of Princess Peach and must work your way through a series of 2D side scrolling stages in order to save the classic mascot character. You select your level via a world map not unlike that of &lt;em&gt;Yoshi's Island&lt;/em&gt; and can enter Toad's shop to purchase items. Peach isn't alone in her platforming adventure. She has at her side Kassaa, a magical umbrella. Kassaa can be used for a variety of actions, from striking enemies, to helping Peach float. Kassaa is a happy umbrella and always seems to smile.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 14 Mar 2006 09:53:29 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-princess-peach/</guid>
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      <title>Mario and Luigi: Partners in Time</title>
      <link>http://www.productwiki.com/mario-and-luigi-partners-in-time/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_and_luigi_partners_in_time-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The sequal to Mario and Luigi: Superstar Saga for the GBA, this game adds a new element, babies! Mario and Luigi travel around carrying the younger versions of themselves. The game is an RPG, you equip pants and badges to increase your stats, and your characters level up over time as you battle. In battle, each character is assigned a button, you press this button to attack (when it is your turn in battle) and to dodge or counterattack ( when its your enenmie's turn). Instead of Bros. Attacks like in the last game, the pair of plumbers now use Bros. Items. It is a fairly long game, and is a rare in the fact that you may laugh out loud while playing.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 06 Sep 2006 21:54:15 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-and-luigi-partners-in-time/</guid>
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      <title>Nintendogs Dachshund &amp; Friends</title>
      <link>http://www.productwiki.com/nintendogs-dachshund-friends/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendogs_dachshund_friends_boxart-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Raise and train your own virtual dog. Use the stylus and touch pad to pet the dog and train it to perform various tricks. This version of Nintendogs comes with the Miniature Dachshund, Golden Retriever, Beagle, Pug, Husky and Shih Tzu.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Nov 2005 01:21:49 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendogs-dachshund-friends/</guid>
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      <title>Odama</title>
      <link>http://www.productwiki.com/odama/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/odama-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The legendary general Yamanouchi Kagetora, intent on avenging his father's death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes &amp;ndash; friend or foe. Players use the Nintendo GameCube Mic to direct soldiers out of the Odama's way and into the fray, and prove that they have the skills to back up the power of the Odama. Using giant flippers, players aim the giant Odama ball to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. But the controller is not the only input device in Odama. With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 11 Apr 2006 11:39:18 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/odama/</guid>
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      <title>Yoshi Touch and Go</title>
      <link>http://www.productwiki.com/yoshi-touch-and-go/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/yoshi_touch_and_go-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The little green dinosaur and that bawling baby version of mario are back in there first DS title. Everything in the game is touch controlled, and I mean everything. From shooting eggs, drawing the path that Yoshi walks on, encircleing those precious coins, trapping enemies, the list goes on. Its side scrolling action through challenging courses. You even start each level by guiding baby Mario down to Yoshi from the clouds.&amp;nbsp;Double tall screens make the game twice as fun and challenging.&amp;nbsp;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 29 Nov 2006 18:09:02 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/yoshi-touch-and-go/</guid>
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      <title>Kirby Canvas Curse</title>
      <link>http://www.productwiki.com/kirby-canvas-curse/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/kirby_canvas_curse_boxart-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;An evil witch turns Dream Land into a "picture" world, and when Kirby confronts her, she uses her magic to turn him into a ball! Luckily, he finds a magic paintbrush she left behind, and uses it to turn the DS stylus into a magic item capable of drawing rainbow paths. Kirby then sets out to regain his shape and save Dream Land.&lt;/div&gt;&lt;div class=wiki&gt;Your DS stylus has been magically infused with the power to paint! It's up to you to draw paths and stun enemies as you guide Kirby through an adventure spanning seven massive worlds!&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 29 Nov 2005 22:19:55 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/kirby-canvas-curse/</guid>
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      <title>Excite Truck</title>
      <link>http://www.productwiki.com/excite-truck/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/excite_truck-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;In the grand racing tradition of Excitebike, get ready for a big-air experience like no other as players rocket their trucks across dynamically changing terrain. Remember tilting your arms to try to make your character land a huge jump? That experience is finally a reality with Excite Truck, a wild, off-road race in which players hold the Wii Remote like an NES controller to control the truck. The 2 button is the accelerator, the 1 button is the brake, the + Control Pad is the turbo. Tilt the Wii Remote right and left like a steering wheel to steer. Once the truck goes airborne, tilt the Wii Remote every which way to line up perfect landings for turbo boosts. Pick up items on the courses to make the terrain deform in real time, turning innocent bumps into massive launch pads that affect not only the player's route, but that of his or her rivals. Players jump and bump their way to the highest score and highest finish.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Nov 2006 12:05:34 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/excite-truck/</guid>
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      <title>Metroid Prime: Hunters</title>
      <link>http://www.productwiki.com/metroid-prime-hunters/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/metroid_prime_hunters-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Based on the stunning 3D revision of the &lt;em&gt;Metroid&lt;/em&gt; series by Retro Studios, &lt;em&gt;Hunters&lt;/em&gt; features first-person action controlled largely with the DS stylus. The game also features multiplayer gameplay. Experience the ferocious first-person action of the Metroid Prime universe on the Nintendo DS. Hone your skills against a slew of enemies in single-player training modes like Regulator, Survival and Morph Ball, then put them to the test when you compete in Death Match arenas with your friends over a wireless connection. Multiple control schemes take full advantage of the touch screen, giving all gamers an ideal way to play. The top screen displays the main game action in 3D, while the bottom screen doubles as a map and as a control &amp;quot;mouse pad&amp;quot; for the stylus.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 24 Mar 2006 08:57:58 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/metroid-prime-hunters/</guid>
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      <title>Yoshi's Island 2 DS</title>
      <link>http://www.productwiki.com/yoshi-s-island-2-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/yoshi_s_island_2_ds-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;The long awaited sequal to the Super NES title Yoshi's Island. This time around baby mario isn't the only baby to jump aboard a multicolored dinosaur, he will be joined by the baby versions of Wario, Bowser, Peach, and Donkey Kong. All of the babies offer unique skills to aid in Yoshi's advancement through very challenging platforming levels. The game uses the extra height provided by the DS's two screens to offer a more verticle level design than before possible on a handheld.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 23 Nov 2006 20:28:11 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/yoshi-s-island-2-ds/</guid>
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      <title>Pokemon Trozei</title>
      <link>http://www.productwiki.com/pokemon-trozei/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_trozei-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Players use the touch screen to slide Pokemon puzzle pieces side to side or up and down. Lining up four in a row (vertically or horizontally) makes a &amp;quot;Trozei&amp;quot; and clears those pieces from the screen. When players create continuous Trozeis by lining up three in a row, then two in a row, they will clear the screen faster and increase their score. Pokemon Trozei features two single-player modes and two two-player modes. As an extra bonus for Pokemon fans, players also try to add each of the more than 380 Pokemon featured in the game to their Trozei Lists.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 14 Mar 2006 10:28:50 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-trozei/</guid>
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      <title>Chibi Robo</title>
      <link>http://www.productwiki.com/chibi-robo/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/chibi_robo-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Gamers take control of the Chibi Robo, a pint-sized machine designed specifically to take care of a family's house. The robot needs to keep the house "happy." To do that, Chibi must walk around the home and clean it up, interact with other machines and people, and even -- according to the storyline - stop a group of bumbling thieves from making off with precious valuables. An electricity counter located in the bottom-right corner of the screen constantly counts down. When Chibi is getting low, players will want to recharge. The game features a day and night system, where days last about 10 minutes and nights the same. The environments slightly change depending on the time of day. For instance, a character not available in the day might be sleeping on the couch at night, and robots normally roaming the level in the afternoon might be gone in the evening.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Feb 2006 16:21:47 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/chibi-robo/</guid>
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      <title>Drill Dozer</title>
      <link>http://www.productwiki.com/drill-dozer/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/drill_dozer-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;It's time to break some skulls in a smashing new adventure: Screw Breaker. The Skull Rollers, an evil crime syndicate, has stolen your most prized possession, a red diamond that belonged to your deceased mother. Now it's up to you and your fellow thieves to penetrate their hideout and take it back. With the help of your trusty Breakall Drillbot, you can plow through just about anything in your path. Use the L and R buttons to change the direction of the rotation. Explore every inch of the gang's hideout to find hidden gears that will beef up your ride. Screw Breaker is developed by the GAME FREAK, known worldwide for its smash hit Pokémon games.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Feb 2006 16:03:21 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/drill-dozer/</guid>
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      <title>Nintendogs Lab &amp; Friends</title>
      <link>http://www.productwiki.com/nintendogs-lab-friends/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nintendogs_lab_friends_boxart-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Raise and train your own virtual dog.  Use the stylus and touch pad to pet the dog and train it to perform various tricks.  This version of Nintendogs comes with the Labrador Retriever, Miniature Schnauzer, Toy Poodle, Corgi, Miniature Pinscher and Shiba.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Nov 2005 01:18:19 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nintendogs-lab-friends/</guid>
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    <item>
      <title>AC Wii US AC Power Adapter with 100V~240V</title>
      <link>http://www.productwiki.com/ac-wii-us-ac-power-adapter-with-100v-240v/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_available-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;p&gt;This &lt;a href=&amp;quot;http://www.digitopz.com/100v240v-ac-wii-us-ac-power-adapter-p-169.html&amp;quot;&gt;100V~240V AC Wii US AC Power Adapter&lt;/a&gt; is a high quality US version AC adapter charger for nintendo wii.&lt;/p&gt; &lt;p&gt;&amp;amp;nbsp;&lt;/p&gt; &lt;p&gt;* Lightweight and easy to use.   &lt;br /&gt; * A special circuit board is designed inside the adapter controlling the output of DC12V and 3.7A to provide   additional protection to your Nintendo Wii console.   &lt;br /&gt; * Input: 100-240V   &lt;br /&gt; * Output: DC12V 3.7A   &lt;br /&gt; * Special built-in controling circuit board, accurately regulating 12V and 3.7A of output.   &lt;br /&gt; * Brand new product with high quality.&lt;/p&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 02 Mar 2011 01:22:56 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/ac-wii-us-ac-power-adapter-with-100v-240v/</guid>
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    <item>
      <title>AC Power Adapter</title>
      <link>http://www.productwiki.com/ac-power-adapter/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_available-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;This &lt;a href="http://www.digitopz.com/100v240v-ac-wii-us-ac-power-adapter-p-169.html"&gt;100V~240V AC Wii US AC Power Adapter&lt;/a&gt; is a high quality US version AC adapter charger for nintendo wii.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;* Lightweight and easy to use.   &lt;br /&gt;
* A special circuit board is designed inside the adapter controlling the output of DC12V and 3.7A to provide   additional protection to your Nintendo Wii console.   &lt;br /&gt;
* Input: 100-240V   &lt;br /&gt;
* Output: DC12V 3.7A   &lt;br /&gt;
* Special built-in controling circuit board, accurately regulating 12V and 3.7A of output.   &lt;br /&gt;
* Brand new product with high quality.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 02 Mar 2011 01:21:57 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/ac-power-adapter/</guid>
    </item>
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      <title>High quality UK Version AC Adaptor</title>
      <link>http://www.productwiki.com/high-quality-uk-version-ac-adaptor/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_photo_available-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;p&gt;This &lt;a href=&amp;quot;http://www.digitopz.com/wii-uk-version-ac-adaptor-p-167.html&amp;quot;&gt;Wii UK Version AC Adaptor&lt;/a&gt; is a high quality UK version AC adapter charger for nintendo wii.&lt;/p&gt; &lt;p&gt;&amp;amp;nbsp;&lt;/p&gt; &lt;p&gt;* Lightweight and easy to use.   &lt;br /&gt; * A special circuit board is designed inside the adapter controlling the output of DC12V and 3.7A to provide   additional protection to your Nintendo Wii console.   &lt;br /&gt; * Input: 100-240V   &lt;br /&gt; * Output: DC12V 3.7A   &lt;br /&gt; * Special built-in controling circuit board, accurately regulating 12V and 3.7A of output.   &lt;br /&gt; * Brand new product with high quality.&lt;/p&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 04 Mar 2011 02:59:30 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/high-quality-uk-version-ac-adaptor/</guid>
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