Features
- First-person perspective
- Based on Unreal Engine 3 technology
- Available for both PS3, Xbox 360 in 2008.
- Available for PC in early 2009
- Single player only
- Story mode, Speed Run Mode, and Time Trial mode (all with leaderboards)
- Can complete the entire game without firing a bullet
Gameplay
Mirror's Edge is one of the first games that sees you taking control of a Parkour athlete from a first person perspective. You can do all the traditional Parkour moves such as wall-running, vaulting, landing-rolls, and just regular running and jumping. Controlling these maneuvers is done using a simplified control scheme where one button refers to "Up" and another button refers to "down" with the specific actions taken depending on the context of the character. Advanced techniques employ the use of many button pushes happening in sequence with the correct timing.
There is an element of combat to the game that involves Faith punching and kicking her way through guards and cops. Faith can even pickup a gun to shoot and kill cops, though the shooting is deemphasized as the guns don't reload when you're done with them.
Game Modes
There are three main modes: Story Mode, Time Trial, and Speed Run
Story Mode - the "main" mode of the game, this sees Faith progressing through the story running through the different levels each one separated by an animated cutscene that progresses the plot.
Time Trials - specific courses that need to be completed as quickly as possible. These feature no enemies and are simply a race against the clock. There are three different qualifying times that award a different star amount, 1 being the slowest, and 3 stars awarded for the fastest time. This mode also sees global leaderboards for each of the events with downloadable ghosts that can be raced against.
Speed Runs - this mode sees you trying to complete the actual story mode levels under a specified "qualifying" time.