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    <title>Mobius49 - ProductWiki</title>
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    <item>
      <title>Mobius49 updated 7 products</title>
      <link>http://www.productwiki.com/mobius49/#item-426724</link>
      <description>&lt;div&gt;&lt;p&gt;1. updated &lt;a href="/bioshock/"&gt;BioShock&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 6:09 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/bioshock-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Third-person shooters are better than first-person&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;hacking is more like plumbing - albeit still fun&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;2. updated &lt;a href="/world-of-warcraft/"&gt;World Of Warcraft&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 6:07 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/world_of_warcraft-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Your friends will definatly make fun of you&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Frequent Updates (interface mod incompatibility)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Time and money sink&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Monthly subscription fee (about $15)&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;3. updated &lt;a href="/warhammer-40-000-dawn-of-war-dark-crusade/"&gt;Warhammer: 40,000: Dawn of War: Dark Crusade&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 6:02 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/warhammer_40_000_dawn_of_war_dark_crusade1-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Addictive Risk-like campaign mode.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;No co-op for campaign mode.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Enemy AI is downright dumb and lethargic on lower difficulty levels.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;No Tyranid faction.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;robust multiplayer with A LOT of maps.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Ability to create custom color schemes for factions.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Solid, wel balanced RTS experience.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Great graphics even 3 years after it's release.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Lots of cool &amp; unique factions.&lt;/em&gt;&lt;/li&gt; &lt;li&gt;tapped as "love it"&lt;/li&gt; &lt;li&gt;tapped as "have it"&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;4. updated &lt;a href="/the-elder-scrolls-iv-oblivion/"&gt;The Elder Scrolls IV: Oblivion&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 5:54 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/the_elder_scrolls_iv_oblivion-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;levelling system is flawed&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;World gets to be static and therefore boring&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Lack of goal (after main quest) gives player little motivation&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Was made 3 years ago and still looks better than most modern games&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;5. updated &lt;a href="/rain-x-original-glass-treatment/"&gt;Rain-X Original Glass Treatment&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 5:48 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/rain_x_original_glass_treatment-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Actually improves visibility in wet conditions as it promises&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Creates a translucent haze when used in a misty or foggy area&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Creates a translucent haze when used in a misty or foggy area&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;6. updated &lt;a href="/mass-effect/"&gt;Mass Effect&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 5:46 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/mass_effect_1-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Rarely glitches, but when it does its always really bad.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;many weapons, armors and other technology - allows for a high level of character customization&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Innovative dialogue system.&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;7. updated &lt;a href="/sony-playstation-portable-go/"&gt;Sony Playstation Portable Go&lt;/a&gt; - &lt;em&gt;October 1, 2009 at 5:42 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/sony_playstation_portable_go-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;no touchscreen&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;lack of UMD drive also means games bought for the PSP are not playable on the Go&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
      <pubDate>Thu, 01 Oct 2009 18:09:37 -0400</pubDate>
      <author>Mobius49</author>
      <guid isPermaLink="true">http://www.productwiki.com/mobius49/#item-426724</guid>
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      <title>Mobius49 updated 5 products</title>
      <link>http://www.productwiki.com/mobius49/#item-418897</link>
      <description>&lt;div&gt;&lt;p&gt;1. updated &lt;a href="/rain-x-original-glass-treatment/"&gt;Rain-X Original Glass Treatment&lt;/a&gt; - &lt;em&gt;September 18, 2009 at 1:21 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/rain_x_original_glass_treatment-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Needs re-application for best results&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Rain-X only works well in DOWNPOURS. In light to moderate rain, the droplets actually tend to stick to the windshield, and if you aplly more (from washer tank) it creates a "smear effect". It's just a gimmick product, stick to conventional washer fluid... unless you live in an area where it rains torrents often..&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Creates a translucent haze when used in a misty or foggy area&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;An inexpensive way to improve visibility&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Actually improves visibility in wet conditions as it promises&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;2. updated &lt;a href="/batman-arkham-asylum/"&gt;Batman: Arkham Asylum&lt;/a&gt; - &lt;em&gt;September 18, 2009 at 1:14 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/batman_arkham_asylum-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;tapped as "love it"&lt;/li&gt; &lt;li&gt;tapped as "have it"&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;3. updated &lt;a href="/fallout-3/"&gt;Fallout 3&lt;/a&gt; - &lt;em&gt;September 18, 2009 at 1:14 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/fallout_3-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;tapped as "love it"&lt;/li&gt; &lt;li&gt;tapped as "have it"&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Over 150 hours of content with all DLCs.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;A LOT of weapon variants&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Improves upon previous installments in terms of viable character paths (i.e. melee, big weapons, stealth, diplomacy)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Very intresting and immersive&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;PipBoy quest log makes remembering what you were doing MUCH easier than previous Fallout games.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Great retro soundtrack via PipBoy radio&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Open world enviornment&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;it is awesome&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;can be played on a wide variety of platforms&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;great attention to detail&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;so many ways to play, places to go, quests to do
 - good replay value&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;visually stunning&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;play with your own combat style and moral compass&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;hard to beat&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Load times way too long!&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Lacks pop-culture humor of previous Fallout games&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;hours of your life - out the window&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;very few constructible weapons or items&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;no way to continue exploring once you beat the game&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Leveling caps out way too soon.  Player reaches lvl 20 and still sooo much more to explore.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;might be too 
overwhelming for those looking for a simple time waster&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;such a high standard makes bugs/design flaws painfully evident&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;4. updated &lt;a href="/grand-theft-auto-4/"&gt;Grand Theft Auto 4&lt;/a&gt; - &lt;em&gt;September 18, 2009 at 1:08 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/grand_theft_auto_4_1-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Game feels like a rich stuck-up cousin of former glory-days GTA titles. Lot's of sophistication and refinement, little substance, and just plain FUN. What happened?&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;No aircraft other than a few helicopters which handle terribly and are nigh-impossible to aim their gatling guns. Rockstar could take a serious lesson from Pandemic (developers of Mercenaries). THAT game has heavenly chopper controls... (just for comparison).&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;SEVERE lack of vehicles other than run of the mill cars/trucks/bikes, a few useless boats, and a few CRAPPY helicopters. It's GTA, where's the variety??!!&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Fun to play expansion - Lost and the Damned&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Multiplayer is a lot of fun with friends
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Seamless multiplayer&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;First half of the story has great writing
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Characters in the game have a quality about them that makes you care for what happens&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;New wanted system much better, no need for Pay 'N Spray&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Excellent graphics (every version gets better)&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Emergent physics system and animation with Euphoria&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;A city that feels more "alive"&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Cars can be difficult to control&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;drortraub&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Awkward camera control&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;No checkpoint system means redoing missions is a major pain&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Friends and activities are too much of a chore&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Linear storyline&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Limited co-op gametypes&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Most buildings and objects can't be used&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;5. updated &lt;a href="/mass-effect/"&gt;Mass Effect&lt;/a&gt; - &lt;em&gt;September 18, 2009 at 12:56 pm&lt;/em&gt;&lt;/p&gt; &lt;img src="http://www.productwiki.com/upload/images/mass_effect_1-75-75.jpg" border="0"/&gt;&lt;ul&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;First game to make me feel bad about a decision&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Many side quests that extend gameplay time.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Designed for a more mature audience&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Deep, compelling story.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Fantastic character graphics.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;new pro/con: &lt;em class="new"&gt;Broken promises as far as "innovative dialogue" is concerned. Not really any different from most other bioware games. (Radial vs bullet list is IRRELEVANT).&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Innovative dialogue system.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;fairly complex, with limited in-game tutorials&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;end up collecting hundreds of the exact same weapons, for no reason
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Lack of spaceship battles in a space game!&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Lack of spaceship battles in a space game!&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Lack of spaceship battles in a space game!&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Lack of spaceship battles in a space game!&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Combat gets repeditive&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;Have to unlock difficulty levels&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;disagreed: &lt;em class="statement"&gt;&amp;quot;in-game currency is essentially worthless
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Poor squad AI and tactics implementation.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;repeated use of buildings on different worlds
&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;Frustrating vehicle controls.&amp;quot;&lt;/em&gt;&lt;/li&gt; &lt;li&gt;agreed: &lt;em class="statement"&gt;&amp;quot;explored worlds are all the same mountainous hellzones with different textures
&amp;quot;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
      <pubDate>Fri, 18 Sep 2009 13:21:27 -0400</pubDate>
      <author>Mobius49</author>
      <guid isPermaLink="true">http://www.productwiki.com/mobius49/#item-418897</guid>
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