Red Steel -- Overview


by Zorgon Nov 26, 2006 fileunderFound in Red Steel


This game requires use of the Nunchuk.

Supports: 1-4 players in quarter-screen or gives the option of either vertical or horizontal splitscreen for two players.

Red Steel Controls

You aim with the Wii Remote. Very simple, right? The only problem is that it'll take a few hours (or a few hours of sleep) to really get used to them. At first, it'll seem really odd. But that's normal. Don't worry about it.

You reload and open doors (and even switch weapons and use items) by shaking the Nunchuk downward. You stab enemies by shaking the Nunchuk upward.

To throw a grenade, you hold down DOWN on the directional pad and then "toss" the Nunchuk to initiate the throwing process.

Change weapons by pressing LEFT on the directional pad. You can also reload by hitting RIGHT on the directional pad.

You move with the analog stick located on the Nunchuk. The C button (small circular button on the Nunchuk) is used for jumping, and the Z button (larger button also located on the Nunchuk) is used to duck.

It's very simple, and very intuitive. It'll take just a wee bit of getting used to, but once you have that down, you're set.

Red Steel Plot in a nutshell (without spoilers)

You're an American in Japan. Your fiance is the daughter of the leader of one of the branches of the Japanese mafia. Your goal is to save her, and attempt to keep her father alive.

Multiplayer Modes Of Play

  • Deathmatch
  • Team Deathmatch
  • Mission*

Deathmatch is a standard deathmatch -- everyone's out for everyone else. May the slaughterfest begin. Two through four players may participate in one of four almost oversized maps.

Team Deathmatch is rather self-explanatory, also. It's a deathmatch, but -- GASP! -- with teams.

Mission* is rather intriguing. Each player is 'called' and given a mission. For example, "assault Dino Boy with only headshots. Kill anyone else, and you lose points." You are given this mission through the speaker located on your Wii Remote. You will be called, and you press 2 to answer. Remember to hold it up to your ear so you can hear it. This mode is only playable with four players.

*I'm not sure if that is what it's called.. I don't remember. Sorry.

Red Steel Graphics

They don't look like the Wii. The graphics are excellent, although of course not up to snuff with many games out on the 360 or PS3. They are still very good.

My recommendation

This game is worth it. Shell out those $50 for a copy of Red Steel, and give the game a week or so before you decide that the controls are 'liek teh suxx0rz'. You won't regret it.

My personal rating

I'd give it a 9/10. The controls aren't perfect; they could use some improvement. Changing weapons is albeit cumbersome at times, and in the one-player mode, it can become a chore to find where you're supposed to be. However, as long as you don't need to look up or down (the primary problem with the controls), the game is fine.

Comments

1.  avatar Omar said:

A great review. Very thorough. Though I have to say, wouldn't the problems with looking up and down be pretty major? Or are the levels designed in such a way that you don't need to look up and down so much?
Nov 27, 2006 5:14pm
2.  avatar Zorgon said:

Typically, you aren't required to look up and down. There are a few instances in which looking up and down is crucial, but the minor hindrance isn't enough to completely ruin it.
Nov 29, 2006 12:52am
3.  avatar silence omo7 said:

I was really annoyed by the fact that almost have the controls are mapped to a swing of the nunchuck. When you w your ant to open a door, u swing the nunchuck down. The same goes for melee attacks and reloading (you can use a different button). Melee attacks are the most annoying thing. Sometimes you'll be standing right next to a guy, u swing downwards to slash him with your dagger, and instead you reload your weapon while you shoots your health away. Even if the attack does work, it takes about two seconds to perform it.
Jan 19, 2007 10:01am
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