Why Spore will suck (as a game)


by Omar Jan 3, 2007 fileunderFound in Spore


Spore will be a poor game in the same way that The Sims is a poor game. And obviously I don't mean poor in the economic sense, since The Sims is the most successful video game of all time. However, as a game, it's pretty poor.

Ok, even that isn't very accurate. I guess I should say why Spore won't be very fun. It'll be engaging, interesting, technically incredible maybe even enjoyable, but it's not going to be fun. And this stems from two very important reasons.

One: there's too many game types. There are 4 or 5 stages of life to the game, with the first segment starting off as a Snake-like minigame where you're just floating around and eating things. Each stage is a different kind of game. Meaning it's 5 games in one! AWESOME!... NOT! The best games don't revolve around a bunch of small games, the best games revolve around a core concept that is honed and refined to perfection that it becomes a joy to pickup the controller and play in the world. When you mash a bunch of different games together like, not a single one will be that good. They'll be good enough to get by, but that's it. Jack of all trades and Master of none.

Two: there's no point. This is where The Sims comes into play. There's no real point with The Sims either, or other kinds of simulation games. That's what they are, they're simulations, you are presented with a model of some system and adjust various parameters and things and watch how the system reacts. And that's fine. That's fine as an interactive experience. I'm the kind of person that will play with a physics engine for hours at a time. But it gets boring. Where The Sims gained mass attraction is in the MySpace and YouTube like social aspects where you're creating and managing a virtual doll and expressing yourself. People would create custom clothes, animations, etc all as a way to express themselves.

Spore will be the same.

At the beginning it'll be enjoyable to see the impressive technology that has gone into the game. And it is amazing technology, there's no doubt about that. But once the gee-whiz factor is gone you're left with the mundane task of content creation.

In terms of content creation it's going to be the best thing available in the world. You're making these little guys and civilizations, creating their look, how they move. And the seamless nature by which people's creations cross-pollinate is innovative as well. But ultimately you're still left with the same mundane task, which I imagine will become quite boring not after long for a large part of people.

It's just like any social networking website. You join, there's the initial high of creating your profile page, and going to see what your friends have done, and then branching out from there. But after a week, a month, whatever, everybody's page starts to look the same and you wake up one day not knowing where you are wondering how you hit rock bottom.

In conclusion: don't play Spore or you'll get hooked on crack.

1.  avatar Erik said:

Quite the formulated opinion on something you have yet to play. Ok, where do I begin to refute.

"The Sims is the most successful video game of all time. However, as a game, it's pretty poor."
Alright, so the definition of a good game is what YOU like? Because you know better. I would argue that if a game is massively popular their must be something fun about it, shouldn't it? Don't people play games to have fun? And once they stop having fun, they stop?

"there's no point"
This is just silly. There really isn't a point to anything if you look at it a certain way. What's the point of playing FIFA 2007? And if you think about it, you're really making a case for their being no point to life itself. Like life, the point of simulation is itself: all that happens in life/simulation, the intricacies of the environment and all that comes into being.
Jan 03, 2007 4:19pm
2.  avatar Amanie said:

Deep.
Jan 03, 2007 4:25pm
3.  avatar Omar said:

That's why I said AS A GAME. Millions upon millions of people use Microsoft Excel everyday. Hell, millions of people enjoy using excel! Does that make it a fun game? No. Of course games don't have to be fun to be classified as a game. It's actually a debate that's gaining momentum lately. However, a game should at least have a point to it. And that brings me to the second point. If the core mechanic is enjoyable in and of itself because there is fun and enjoy derived from it, then there's a point. However, The Sims, and Spore are entirely unstructured self-motivated interactive experiences. These 'games" have more in line with Photoshop than Halo. And rewards/point/motivation are one of the fundamental building blocks of game design. That's actually something they added into the sequel to the original Sims, and had a very difficult time with.
Jan 03, 2007 4:30pm
4.  avatar Erik said:

People don't play the Sims for the same reasons that they use excel. Most people get *paid* to use excel for work. As for Photoshop, I can have fun with that too. Does it make it a game? No. Why does spore have to be a "game", in the traditional sense. It's software that you use for FUN. Not because you are paid, and certainly not to get anything accomplished. Building card houses is fun, mowing your lawn can be fun, making music is fun, writing comments about your wild Spore prediction is fun....well, it's getting less fun, actually.
Jan 03, 2007 5:11pm
5.  avatar silence omo7 said:

Why can't a "game" also be a form of expression. That's the mass apeal of The Sims, you are able to create an environment which you believe is fun while also striving to be functional. Why do people have a MySpace? It's fun for them to express themselves in a community that shares that same mind set. If you find these types of "games" to be pointless, just look at the millions on MySpace, the millions creating videos and posting them on YouTube, look at all of the people who bought Electroplankton or other music sequencers. It's a fun activity in which you essentially play god, doing what you will in a virtual environment. Its a sandbox type game where you do whatever the heck you want at any given time as you feel neccesary. You then sit back and watch the resulting outcome. Most "games" that we see are linear, with a set path you are forced to take, no matter how many side quests or hidden secrets are present. You always follow the same route each time you play the game. The type of games like Spore offer no bounderies beyond your individual creativity. This gives the game unlimited replay value, as every minor choice you make effects the given situation. Every time you play, it's like playing a different game with the same rules. It really comes down to personal preference. I know many people who absolutely hate The Sims and find it sleep inducing. I also know others who have filled there neighborhood with custom built homes and characters. The choice is up to you. Spore will have its admirers and nay-sayers as well.
Jan 03, 2007 9:28pm
6.  avatar silence omo7 said:

I just watched Robin Williams play Spore. I definetly want this game now.
Mar 12, 2007 2:08pm
7.  avatar Kempeorlaxan said:

DUUDDESS YOU ARE LIKE TOTALLY LAME! o_O You argue about stuff like: What was first, a chicken or an egg... This game is made not for fun, but for making money. v_V
May 23, 2007 5:37pm
8.  avatar Omar said:

Well, it's not coming out for a long time, so it's all kind of moot anyway. Who knows what kind of game it's going to be released as!
May 23, 2007 6:06pm
9.  avatar dialupinternetuser said:

Omar, go hug a tree and complain somewhere else
May 24, 2007 3:52pm
10.  avatar the3stars said:

Wow Omar, you were totally right. In retrospect, I'm sure I should have seen it coming. What burst my bubble about Spore were the first few gameplay videos that came out. I realized that the game had been 'EA'ed, that is to say, it was dumbed down to a kiddie level to appeal to tweens and burnt out middle aged people. But besides that, your assessment of both the Sims and Spore are spot on, IMO. While I think that Spore had the potential to be a great game, the focus on content creation was what ruined the game. I can pretty much get the same amount of fun drawing things in the margins of my notebook in class, or by downloading the free trial of the Creature Creator. I'd say that Spore is more along the lines of (un)Intelligent Design, than Evolution.
Nov 20, 2008 10:42pm
11.  avatar Omar said:

It still sold a bajillion copies so I don't think EA is crying TOO much, but still it's doubtful it'll turn into the mega-phenomenon that The Sims is/was.
Nov 20, 2008 11:39pm
12.  avatar the3stars said:

Thats for sure. But I wonder about the demographics of EAs consumer base, because if this type of game is actually successfully marketed to a viable section of the gaming community, we're screwed (as opposed to its success being due only to the over hype, which means that people will hopefully wake up soon and stop buying this type of game). Stuff like the Wii and most EA games try to expand the videogame market by over simplifying and 'cashcowing' all of their products. Its what happened to TV.

And Spore is a classic example of this. What starts as a $50 terrible game will slowly become a $250 mediocre game, once all the addons come out and EA decides to withdraw online support.
Nov 21, 2008 1:55am
13.  avatar Yale said:

They aren't forcing you to buy the expansions - although I do agree, people got suckered out of $50 with all the hype. Still, you could wait for reviews before buying a game. Hopefully this teaches people that lesson.
Nov 21, 2008 2:07am
14.  avatar Omar said:

Heck, I gave my opinion a full year before the game's release! Maybe now people will listen to me... at least when it comes to game reviews, sales predictions I have no credibility in.

EA has actually become one of the best developers in the industry if you ask me. They've pumped out some truly classic games in the past couple of years with really innovative features. Stuff like Fight Night Round 3, skate, and Mirror's Edge. Of course they still have their Maddens, and licensed stuff like Godfather, but overall I'd have to give EA a thumbs-up.
Nov 21, 2008 9:50am
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