Supreme Commander

Supreme Commander, sometimes shortened to SupCom, is a real-time strategy computer game designed by Chris Taylor and developed by his company, Gas Powered Games. This game is often considered the successor to Total Annihilation, what GameSpy has called "the number one real-time strategy game of all time". It was released February 16th, 2007 in Europe and on February 20th in North America.

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supreme commander
MSRP $50.00
Release date February, 2007
Brand THQ
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Pros & Cons8
Reviews4
Details
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Pros & Cons

ProSCORE
4 reviews
70
negative
mixed
positive
4 positive
0 mixed
0 negative

[i] How is the ProSCORE calculated?

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Pros:
Do you agree?
Massively large scale gameplay with huge maps (largest: 81 x 81 km)
+4agreedisagree

Dual-monitor support
+4agreedisagree

Fast-paced multiplayer action
+3agreedisagree

Excellent "strategic zoom" function (from Unit level to complete map)
+3agreedisagree

Strategic and realistic units make for varied and creative strategies.
+2agreedisagree

Cons:
Do you agree?
Intense hardware requirements (3 GHz multicore CPU, 1 GB RAM, powerful video card)
+4agreedisagree

Problems with unit pathfinding AI
+1agreedisagree

For good use of multi-core CPUs a thrid party tool (CoreMaximizer) is required. Original design will max out one core before using the next which can quickly cause lag even on extreme high-end CPUs
+1agreedisagree


4 people added to this review by submitting or voting on pros and cons. Add your say!

Details

Chris Taylor has attempted to make this a true strategy game, in comparison to other strategy games that he claims are more of a "tactic games" because of their small scale. The game centers around Mech Suits that make up the Armoured Command Unit (ACU). Each of these units belong to one of four technology tiers: 1) Small, relatively weak structures, 2) increased abilities, especially having to do with defences and shields, 3) very powerful offensive units able to break down defences, and 4) an experimental level made up of massive constructions requiring many resources, and much time, to build.

The games controls have been made easier than its predecessor to appeal to more casual gamers. All aspects of the interface have been reworked to save the gamer time and effort.

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This report was started March 27, 2007 at 6:09 pm by Talisman
with the last edit occurring March 10, 2009 at 10:42 pm by Darkstriker
This page has been viewed 725 times, with 47 edits by 6 contributors.
See the full report history »

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Comments

1.  avatar onyxravine said:

This definately looks like a game worth trying!
Apr 03, 2007 3:25pm
2.  avatar onyxravine said:

WOW! how the heck can they have a 3ghz processor requirement? The SS in the middle looks insane though!
Apr 04, 2007 5:05pm
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Reviews

Sort by: Most helpful  •  Newest  •  Most positive

Darkstriker

avatar
March 10, 2009
approved
reviewer
ProSCORE
62
negative
mixed
positive
5 pros
3 cons
1 out of 1 people found this review helpful.

Pros

  • Massively large scale gameplay with huge maps (largest: 81 x 81 km)
  • Dual-monitor support
  • Fast-paced multiplayer action
  • Excellent "strategic zoom" function (from Unit level to complete map)
  • Strategic and realistic units make for varied and creative strategies.

Cons

  • Intense hardware requirements (3 GHz multicore CPU, 1 GB RAM, powerful video card)
  • Problems with unit pathfinding AI
  • For good use of multi-core CPUs a thrid party tool (CoreMaximizer) is required. Original design will max out one core before using the next which can quickly cause lag even on extreme high-end CPUs

Did you find this review helpful?
Yes
 / 
No

Plasmarobo

avatar
August 6, 2008
approved
reviewer
ProSCORE
83
negative
mixed
positive
5 pros
1 con
have ithave it
1 out of 1 people found this review helpful.

Pros

  • Massively large scale gameplay with huge maps (largest: 81 x 81 km)
  • Dual-monitor support
  • Fast-paced multiplayer action
  • Excellent "strategic zoom" function (from Unit level to complete map)
  • Strategic and realistic units make for varied and creative strategies.

Cons

  • Intense hardware requirements (3 GHz multicore CPU, 1 GB RAM, powerful video card)

Did you find this review helpful?
Yes
 / 
No

Erik

avatar
March 28, 2007
approved
reviewer
ProSCORE
67
negative
mixed
positive
4 pros
2 cons
1 out of 1 people found this review helpful.

Pros

  • Massively large scale gameplay with huge maps (largest: 81 x 81 km)
  • Dual-monitor support
  • Fast-paced multiplayer action
  • Excellent "strategic zoom" function (from Unit level to complete map)

Cons

  • Intense hardware requirements (3 GHz multicore CPU, 1 GB RAM, powerful video card)
  • Problems with unit pathfinding AI

Did you find this review helpful?
Yes
 / 
No

silence omo7

avatar
May 9, 2007
approved
reviewer
ProSCORE
67
negative
mixed
positive
2 pros
1 con

Pros

  • Massively large scale gameplay with huge maps (largest: 81 x 81 km)
  • Dual-monitor support

Cons

  • Intense hardware requirements (3 GHz multicore CPU, 1 GB RAM, powerful video card)

Did you find this review helpful?
Yes
 / 
No

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