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    <title>ProductWiki</title>
    <language>en-us</language>
    <link>http://www.productwiki.com/video-games/</link>
    <description>Featured content from ProductWiki. Hottest products, active discussions, recent articles, and hot links.</description>
    <item>
      <title>Gears of War 3</title>
      <link>http://www.productwiki.com/gears-of-war-3/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/gears_of_war_3-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Gears of War 3 is an upcoming video game by Epic Games and Microsoft Game Studios. It is a sequel to the 2008 game Gears of War 2, and is exclusive to the Xbox 360 platform. It features a brand-new &amp;quot;Beast Mode&amp;quot;, new weapons, and a playable mech suit. The Beast Mode is a multiplayer mode that allows a player to play as one of the Locusts, fighting COG members. The game also brings in several new weapons to the series, including the Pendulum War Era Lancer (which has a normal bayonet as opposed to a chainsaw bayonet), and the One Shot, a recoilless rifle that can kill any enemy with one shot (as the name implies). At various intervals throughout the game, the player is given control of a mech suit, which uses machine guns and a rocket launcher for weapons. It also has two modes of play. In assault mode, it is controlled as a standard character, while in stationary mode, it can be used as cover for allies. When compared to the previous game in the series, Gears of War 2, Gears of War 3 has some advantages, including more multiplayer mode options (such as the new Beast Mode).&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Beast Mode&lt;/li&gt;
    &lt;li&gt;New weapons&lt;/li&gt;
    &lt;li&gt;Playable mech suit&lt;/li&gt;
    &lt;li&gt;Three new playable characters&lt;/li&gt;
    &lt;li&gt;Online multiplayer through Xbox Live&lt;/li&gt;
    &lt;li&gt;Horde Mode&lt;/li&gt;
    &lt;li&gt;Built on the Unreal Engine 3.5&lt;/li&gt;
    &lt;li&gt;Four player Co-op mode&lt;/li&gt;
    &lt;li&gt;Campaign mode&lt;/li&gt;
    &lt;li&gt;Story written by Karen Traviss, author of the Gears of War novels&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:58 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/gears-of-war-3/</guid>
    </item>
    <item>
      <title>DeathSpank</title>
      <link>http://www.productwiki.com/deathspank/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/deathspank-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;DeathSpank is an action RPG available on the Playstation Network and Xbox Live. Gameplay is in 3rd person, and features explosive hack and slash action against multiple opponents as the player attempts to complete quests. The action gameplay is combined with puzzles designed for fun, but not frustrating. The character levels up to gain more power, and there are literally hundreds of weapons to play with throughout the game as well as hundreds of pieces of armor. The world is massive and seamless, giving the player hours of exploration. When the main quest is complete, co-op play allows several players to work together to clear crowds of enemies.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Action RPG&lt;/li&gt;
    &lt;li&gt;3rd person hack and slash action&lt;/li&gt;
    &lt;li&gt;Main story quests and sidequests&lt;/li&gt;
    &lt;li&gt;Adventure game puzzles&lt;/li&gt;
    &lt;li&gt;Massive seamless world&lt;/li&gt;
    &lt;li&gt;Boss battles&lt;/li&gt;
    &lt;li&gt;Item collection&lt;/li&gt;
    &lt;li&gt;Hundreds of weapons, armor&lt;/li&gt;
    &lt;li&gt;Character levelling&lt;/li&gt;
    &lt;li&gt;Co-op play&lt;/li&gt;
    &lt;li&gt;Available on XBLA and PSN&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/deathspank/</guid>
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    <item>
      <title>Super Mario Kart</title>
      <link>http://www.productwiki.com/super-mario-kart/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_kart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;b&gt;Super Mario Kart&lt;/b&gt; is the original in the Mario Kart series of racing games developed by Nintendo. Originally released in North America on September 1st, 1992, Super Mario Kart received massive success and remains popular today. Consensus suggests that no subsequent Mario Kart game has matched the excellent gameplay in the original.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 12 Apr 2008 11:51:29 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-kart/</guid>
    </item>
    <item>
      <title>Star Wars Galaxies</title>
      <link>http://www.productwiki.com/star-wars-galaxies/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/star_wars_galaxies-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 30 Mar 2008 17:33:03 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/star-wars-galaxies/</guid>
    </item>
    <item>
      <title>Heavenly Sword</title>
      <link>http://www.productwiki.com/heavenly-sword/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/heavenly_sword-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Heavenly Sword&lt;/span&gt; is an epic action game in the same style as &lt;a class="wiki" href="/god-of-war-2/"&gt;God of War&lt;/a&gt; that sees Nariko taking on hoards of enemies as she seeks revenge against a tyrannical king. Ninja Theory emphasize the fast and deep combat systems, alongside the Hollywood level presentation. Weta Digital, the same effects company that did &lt;a class="wiki" href="/king-kong/"&gt;King Kong&lt;/a&gt; and &lt;a class="wiki" href="/product-line--lord-of-the-rings/"&gt;Lord of the Rings&lt;/a&gt; moveis, handled the motion capture and performance of the digital actors. Andy Serkis who acted as Gollum in the LoTR movies is responsible for creative directing and also performs as the King.&lt;/p&gt;
&lt;h2&gt;Gameplay&lt;/h2&gt;
&lt;p&gt;Heavenly Sword features a mix of traditional melee hack and slash combat, interactive cutscenes, and some ranged combat. Nariko will move from one area to the next sometimes through an interactive cut scene and find herself in an arena battling enemies that number from just a few to a few hundred. After all the enemies are defeated the next area is opened up.&lt;/p&gt;
&lt;p&gt;Combat in Heavenly Sword is motivated by recent classics such as God of War and Ninja Gaiden. Compared to those two games the combat falls somewhere in between, requiring more thought and strategy than GOW's mash-friendliess, but not as deep as NG's. There are three different stances that Nariko can assume with the sword: light, balanced, and heavy. The light stance sees the sword transform into two chained weapons that send out fast attacks that deal less damage in a wider area. Balanced mode has Nariko controlling two swords that deal a medium amount of damage, with medium range. Heavy transforms the sword into one big sword that Nariko holds with two hands swinging in slow and powerful arcs. The default stance is the balanced form, with the light stance activated by holding the left shoulder button, and the heavy stance activated by holding the right shoulder button.&lt;/p&gt;
&lt;p&gt;Each stance has its own set of combos and combo strings depending on the sequence of button presses. Further combo options are introduced by mixing between stances mid-combo. Unique among combat games, Heavenly Sword features no block button. Instead Nariko blocks automatically if no attack buttons are pressed. You can only block while in balanced or heavy stances. Right before an enemy attacks they will emit a trail of light which indicates what kind of attack they're going to perform, and thus what stance you need to be in for a successful block.&lt;/p&gt;
&lt;p&gt;Another integral part of the combat system are counters. Right when the enemy's attack is about to land Nariko can initiate a counter which will deal major damage. Similar to blocking, the color of the enemy will determine which stance is required for a successful counter. While no jump button is found air combos are initiated by jerking the SIXAXIS after an enemy has been launched into the air.&lt;/p&gt;
&lt;h2&gt;Story&lt;/h2&gt;
&lt;p&gt;Both interactive and non-interactive cutscenes are used to relate the story, with little to no dialog being spoken during the action and combat sequences. The title of the game follows the main weapon that Nariko uses to seek revenge. The game starts with Nariko's death as she enters a kind of pergatory to come back and kill the people that destroyed her tribe. She weilds the &lt;i&gt;Heavenly Sword&lt;/i&gt; a magical blade that kills whoever uses it. The evil king of the land wants the sword for himself which is why he attacks Nariko's tribe.&lt;/p&gt;
&lt;p&gt;Reviews have been generally positive so far; Heavenly Sword currently has an 85.3% rating on Game Rankings.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 31 Aug 2007 13:13:44 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/heavenly-sword/</guid>
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    <item>
      <title>SOCOM 4: U.S. Navy SEALs</title>
      <link>http://www.productwiki.com/socom-4-u-s-navy-seals/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/socom_4_u_s_navy_seals-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;SOCOM 4: U.S. Navy SEALs is a third-person tactical shooter video game designed by Zipper Interactive and published by Sony Computer Entertainment for the PlayStation 3. Set in Malaysia, gamers take the role of Cullen Gray, the leader of a 5-man NATO special forces squad, who over a six day plot encounters both native rebels, known as &amp;quot;Naga&amp;quot;, and a mercenary group known as &amp;quot;ClawHammer&amp;quot;. Switching between open firefights and tactical infiltrations, a variety of orders are available to you as Ops Commander, such as directing to waypoints, designating targets, and calling to attack on command. Throughout the 14 campaign missions, players will receive intel while on the battlefield, will have to heal wounded soldiers before they're KIA, and can order air strikes or strafing runs on enemy targets. SOCOM 4's online multiplayer options are separated into 3 different categories: Standard, Classic, and Custom, each with multiple options therein.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Downloadable content&lt;/li&gt;
    &lt;li&gt;All new game modes: Last Defense, Uplink, Suppression, Bomb Squad, and other custom options&lt;/li&gt;
    &lt;li&gt;Online co-op mode&lt;/li&gt;
    &lt;li&gt;Quick Match system&lt;/li&gt;
    &lt;li&gt;Unlockable character skins&lt;/li&gt;
    &lt;li&gt;Original music composed by Bear McCreary&lt;/li&gt;
    &lt;li&gt;PlayStation Move controller compatible&lt;/li&gt;
    &lt;li&gt;Unlockable weapons and modifications&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 20 May 2011 16:48:02 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/socom-4-u-s-navy-seals/</guid>
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    <item>
      <title>Mortal Kombat (2011)</title>
      <link>http://www.productwiki.com/mortal-kombat-2011/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mortal_kombat_2011-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Mortal Kombat (2011) is the ninth installment in the Mortal Kombat series, developed by NetherRealm Studios and has been published by Warner Bros for both the PlayStation 3 and Xbox 360. Taking place after the events of Mortal Kombat: Armageddon and then shifting to the time of the first three games, this edition has been designed for deeper gameplay geared towards more dedicated players of the series, while still remaining accessible to the newcomer. Returning to the original 2D fighting plane after recent 3D titles, characters a rendered three dimensionally offering impressive graphics but making projectile attacks more effective than in recent games. A cast of 27 different playable characters feature unique fighting styles and speeds, none of which sharing move animations.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Three-tiered chargeable super meter&lt;/li&gt;
    &lt;li&gt;New &amp;quot;X-ray moves&amp;quot;&lt;/li&gt;
    &lt;li&gt;Online mode&lt;/li&gt;
    &lt;li&gt;Tag team fighting mode&lt;/li&gt;
    &lt;li&gt;Challenge Tower mode&lt;/li&gt;
    &lt;li&gt;Fatality Training mode&lt;/li&gt;
    &lt;li&gt;Extended character list from the first 3 games&lt;/li&gt;
    &lt;li&gt;Intricate story&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 20 May 2011 16:48:01 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mortal-kombat-2011/</guid>
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    <item>
      <title>Splatterhouse</title>
      <link>http://www.productwiki.com/splatterhouse/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/splatterhouse-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;A rethinking of a classic franchise that began in 1988, Splatterhouse (2010) has been designed for the PlayStation 3 and Xbox 360, focusing on gore-heavy combat applied to the classic action format. The original story boasts the inspiration from renowned comic talent Gordon Rennie of Necronauts and Judge Dredd fame. Its extensive soundtrack features some of the larger names in Metal, including Lamb of God, Five Finger Death Punch, and Mastodon, and compliments the pace and manic action in-game. The game also features the bonus unlockable of accessing the first three game in the series, as a throwback and bonus to franchise followers and nostalgic gamers. Overall, Splatterhouse is an offering to loyal followers to bring the gore standard to today's graphical platforms, while giving an easy nod to its history.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Extreme gore&lt;/li&gt;
    &lt;li&gt;Physics-driven fluid and decapitation&lt;/li&gt;
    &lt;li&gt;Improvised weapons and environmental attacks&lt;/li&gt;
    &lt;li&gt;Deep move list&lt;/li&gt;
    &lt;li&gt;Challenging epic-scale bosses&lt;/li&gt;
    &lt;li&gt;Combo attack for extreme brutality moves&lt;/li&gt;
    &lt;li&gt;Real-time physical damage and regeneration shows body rebuild itself&lt;/li&gt;
    &lt;li&gt;Re-imagined classic enemies&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 12 Jan 2011 16:47:55 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/splatterhouse/</guid>
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    <item>
      <title>Sorcery</title>
      <link>http://www.productwiki.com/sorcery/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/sorcery-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Sorcery is an upcoming Action/RPG video game developed by SCEA in conjunction with Sony. Slated for a spring 2011 release, this title will be available exclusively for the Playstation 3 console and utilizes the Playstation MOVE motion-sensor peripheral. Users start off as a magician's apprentice, learning to perform magic spells and eventually travelling to the dark Faerie Realm to battle the evil Nightmare Queen and her minions. 12 upgradeable spells are available, with puzzle solving and potion making among the numerous activities that players will encounter. Through accomplishing these tasks and battling enemies of all shapes and sizes, users can hone their skills and eventually reach the status of &amp;quot;Master Wizard&amp;quot;, unleashing storms, walls of fire and more.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available exclusively for Playstation 3&lt;/li&gt;
    &lt;li&gt;Playstation MOVE compatibility&lt;/li&gt;
    &lt;li&gt;1-player Action/RPG gameplay&lt;/li&gt;
    &lt;li&gt;12 upgradeable player spells&lt;/li&gt;
    &lt;li&gt;Motion-sensor spell casting&lt;/li&gt;
    &lt;li&gt;In-game environments include Faerie Kingdom, Realms Below, City of the Drowned&lt;/li&gt;
    &lt;li&gt;One-on-one enemy combat&lt;/li&gt;
    &lt;li&gt;Likelihood of online multiplayer component&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Nov 2010 17:52:43 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/sorcery/</guid>
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    <item>
      <title>Sports Champions</title>
      <link>http://www.productwiki.com/sports-champions/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/sports_champions-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Sports Champions is a 2010 sports game featuring support for PlayStation Move controllers. Players use Move technology to perform actions such as pulling a bow or tossing objects into goal areas. Gameplay consists of six different playable sports from various periods of time. For example, the player can partake in an ancient gladiator duel or a modern game of table tennis. Other sports include volleyball, disc golf, bocce and archery. Users can choose between ten different playable characters, then pick from various gameplay modes including Free Play, Challenge and Championship Cup options. This game has received positive reviews by major publications, with many citing the multiplayer mode and integration with Sony&amp;rsquo;s motion technology as positives.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;PlayStation Move compatible&lt;/li&gt;
    &lt;li&gt;10 playable characters&lt;/li&gt;
    &lt;li&gt;Free Play mode&lt;/li&gt;
    &lt;li&gt;Challenge mode&lt;/li&gt;
    &lt;li&gt;Championship Cup mode&lt;/li&gt;
    &lt;li&gt;Table Tennis, Volleyball sports&lt;/li&gt;
    &lt;li&gt;Gladiator Duel mode&lt;/li&gt;
    &lt;li&gt;Disc golf, Bocce, Archery competitions&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Sep 2010 17:17:54 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/sports-champions/</guid>
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    <item>
      <title>Driver San Francisco</title>
      <link>http://www.productwiki.com/driver-san-francisco/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/driver_san_francisco_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Driver: San Francisco is the sequel to 2006's poorly-received Driver: Parallel Lines. Since then the game has changed developers and publishers, and has been redesigned from the ground up. The game takes place slightly after the end of Driv3r, and the protagonist, John Tanner goes into a coma after crashing while chasing his former comrade Charles Jericho through San Francisco. The game takes place in Tanner's coma dreamworld, which gives the player and developer more freedom than before, and allows there to be features such as &amp;quot;Shift,&amp;quot; which is instant car switching while driving. Shift switches into a top-down mode, where the player picks a new car from other cars on the road. Shift then physically changes the location of the player into the new car, allowing it to be used as a travel and strategic mechanic. Because of this feature, none of the game is on-foot, and that function has been removed altogether. Also new to the franchise is the online multiplayer, which has several modes and supports up to eight people.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Sanbox San Fransico environment&lt;/li&gt;
    &lt;li&gt;Over 280 miles of road&lt;/li&gt;
    &lt;li&gt;&amp;quot;Shift&amp;quot; car switching&lt;/li&gt;
    &lt;li&gt;Dreamworld allows for weird physics&lt;/li&gt;
    &lt;li&gt;Online multiplayer&lt;/li&gt;
    &lt;li&gt;All driving, no walking&lt;/li&gt;
    &lt;li&gt;Redesigned from ground up&lt;/li&gt;
    &lt;li&gt;Sequel to Driv3r&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 30 Jul 2010 17:25:27 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/driver-san-francisco/</guid>
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      <title>Bulletstorm</title>
      <link>http://www.productwiki.com/bulletstorm/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/bulletstorm-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Bulletstorm is a first person shooter for the Playstation 3, Xbox 360 and Windows. It features a single-player mode mostly focused around fun mayhem, rather than survival or dodging incoming fire. Visually it follows an over-the-top sci-fi atmosphere with fast moving platforms, large vehicle targets, and elaborate boss battles. Rewards for &amp;quot;skillshots&amp;quot; are given when kills are made in unique or creative ways, with bonuses given when skillshots are chained. These can be used toward weapon upgrades, increasing area of effect, damage done, rate of fire, and a variety of unique effects for each weapon. Kicking and sliding are part of regular gameplay, and are often the most efficient way to dispatch enemies as well as navigate the environment. A leash is also used to tangle enemies and render a number of unique effects.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;First person shooter&lt;/li&gt;
    &lt;li&gt;Over-the-top sci-fi atmosphere&lt;/li&gt;
    &lt;li&gt;Rewards for &amp;quot;skillshots&amp;quot;&lt;/li&gt;
    &lt;li&gt;Chain bonuses&lt;/li&gt;
    &lt;li&gt;Weapon upgrades&lt;/li&gt;
    &lt;li&gt;Kick, slide, and leash fighting&lt;/li&gt;
    &lt;li&gt;Interactive environments&lt;/li&gt;
    &lt;li&gt;Massive boss battles&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:55 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/bulletstorm/</guid>
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      <title>League of Legends: Clash of Fates</title>
      <link>http://www.productwiki.com/league-of-legends-clash-of-fates/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/league_of_legends_clash_of_fates-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;League of Legends: Clash of Fates is a step into a new genre of gaming, a multiplayer online battle arena. The player can select from one of dozens of Champions that all have varied skills and abilities. The player takes these Champions and work together in teams to fight other teams of players online. In League of Legends: Clash of Fates the player has a Summoner avatar that they can customize by earning achievements in the game. New content is unlockable, leagues are organizable, and an integrated Leavebuster helps people avoid being dropped out of the game. One unique feature of the online game is the Suggestion Engine which allows the community to have solid input when new content is created and integrated into the game.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Dozens of Champions&lt;/li&gt;
    &lt;li&gt;200 crafted items&lt;/li&gt;
    &lt;li&gt;Customizable Summoner avatar&lt;/li&gt;
    &lt;li&gt;Clan and team warfare&lt;/li&gt;
    &lt;li&gt;Stat tracking&lt;/li&gt;
    &lt;li&gt;Solid matchmaking&lt;/li&gt;
    &lt;li&gt;Leavebuster&lt;/li&gt;
    &lt;li&gt;Unlockable content&lt;/li&gt;
    &lt;li&gt;Suggestion Engine&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 21 Oct 2009 01:34:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/league-of-legends-clash-of-fates/</guid>
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      <title>Tekken 6</title>
      <link>http://www.productwiki.com/tekken-6/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tekken_6-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tekken 6 is a fighting/action game originally developed and published by Namco Bandai Games for video arcades. It was subsequently released for the Playstation 3, Xbox 360, and Playstation Portable during the Fall of 2009. A successor to &amp;lsquo;Tekken 5&amp;rsquo; and &amp;lsquo;Tekken 5: Dark Resurrection&amp;rsquo;, Tekken 6 retains all its predecessor elements, but adds along larger stages with more interactivity, as well as walls/floors that can be broken to reveal new fighting areas. Plus, Tekken 6 will utilize advanced HD graphics with 3D animation technologies to add a plethora of new visuals, including sun-shaft, glare, flare, depth of field effects, and an enhanced shading system. This also boasts well for character customization, which now reaches every imaginable detail, from hairstyles and apparel to even tattoos.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;Additional features of Tekken 6 include a roster with 40 unique features, multiplayer online battling, and a whole slew of new fighting styles. According to GamesAreFun, &amp;ldquo;Tekken 6 features 40 playable characters in Campaign and Arcade mode, to play alone or cooperatively online with a friend through a multitude of stages while amassing a wealth of items for customizing and strengthening your characters. Bring these fighters online to deliver bone-jarring punches and dominate opponents globally.&amp;rdquo;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Fighting/Action Game&lt;/li&gt;
    &lt;li&gt;Destructible Environments/Stages&lt;/li&gt;
    &lt;li&gt;Advanced HD Graphics w/3D Animation&lt;/li&gt;
    &lt;li&gt;Enhanced Character Customization&lt;/li&gt;
    &lt;li&gt;40 Fighter Roster&lt;/li&gt;
    &lt;li&gt;Multiplayer Battling (Online included)&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 03 Jun 2009 20:12:52 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tekken-6/</guid>
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      <title>Final Fantasy XIII</title>
      <link>http://www.productwiki.com/final-fantasy-xiii/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/final_fantasy_xiii-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Final Fantasy XIII&lt;/em&gt; is the thirteenth installment in the series of role-playing games developed by Square Enix. A North American release on PlayStation 3 and Xbox 360 is slated for Spring 2010. Previews depict a futuristic world as setting for the signature command-based battles that &lt;em&gt;Final Fantasy&lt;/em&gt; games have long featured. Players can give multiple commands each turn, and more powerful attacks become available as the player gets stronger. The interface has changed significantly since the game was first shown at E3 2006, and it remains one of the most anticipated console game releases of this generation.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Active Time Battle system&lt;/li&gt;
    &lt;li&gt;Multiple commands per turn to form combos&lt;/li&gt;
    &lt;li&gt;Launch command enables mid-air combos&lt;/li&gt;
    &lt;li&gt;Summoned creatures&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 09 Jun 2008 07:29:57 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/final-fantasy-xiii/</guid>
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      <title>Resident Evil: The Umbrella Chronicles</title>
      <link>http://www.productwiki.com/resident-evil-the-umbrella-chronicles/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/resident_evil_the_umbrella_chronicles-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Set in the universe of Resident Evil, Umbrella Chronicles follows the heroes and heroines of Resident Evil 0, 1, and 3 as they battle the sinister creations of the Umbrella corporation. Played entirely in first person, Umbrella Chronicles is a shooter that is entirely on rails (think House of the Dead).&amp;nbsp;Occasionaly you have the choice of veering off the beaten path,&amp;nbsp;breaking down doors and finding alternate routes will ultimately be beneficial.&amp;nbsp;Many of the objects in the game are breakable, concealing files, health, or ammunition. The files are the major draw of the game, giving&amp;nbsp;fans of the series more&amp;nbsp;back story and facts about their favorite games. All of the guns in the game&amp;nbsp;are upgradable...for a cost. You must sacrifice a number of your stars (recieved after completing a mission) to upgrade the weapon.&amp;nbsp;Some upgrades increase ammo capacity, while others increase&amp;nbsp;damage, blast radius, or reload speed. &amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 07 Jan 2008 01:08:21 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/resident-evil-the-umbrella-chronicles/</guid>
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      <title>Mario Party 8</title>
      <link>http://www.productwiki.com/mario-party-8/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_party_8-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Mario Party 8&lt;/span&gt;, as its name suggests, is the eighth installment in the Mario Party series. These games typically involve one to four players choosing from a cast of classic Mario characters and battling each other through a series of competitive mini-games. Mario Party 8 follows this formula exactly, adding to the mix new game boards, characters, and new mini games that take advantage of the &lt;a href="/wiimote/" class="wiki"&gt;Wiimote&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There are six different modes to choose from, with the main mode being the &lt;span style="font-weight: bold;"&gt;Party Tent&lt;/span&gt;. This is the board game mode where one to four players choose from one of the six different boards and try to complete them. The boards are 3D interactive versions of regular board games with a beginning, ending, and spaces in between. Each player takes a turn rolling the dice and then moving ahead on the board. Different spaces have different results with many of the spaces triggering one of the game's 65 mini-games. Winners of the mini-games are awarded prizes and points which help determine the overall winner. &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Each of the 65 mini-games has their own objective, and usually involve accomplishing a small task such as hitting a nail with a hammer, or filling a jar with sand. Criticisms have been levied against MP8 lamenting the fact that many of the games don't seem to take enough advantage of the unique control mechanisms of the Wii.&lt;/p&gt;
&lt;p&gt;The other game modes are the Minigame Tent which lets player play any of the games they've already encountered in the main game. And the Extras Zone which is a collection of 8 mini games that are entirely separate from the rest of the game, and use your Miis instead of the regular Nintendo mascots.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 06 Jun 2007 14:38:11 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-party-8/</guid>
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      <title>Alien Hominid HD</title>
      <link>http://www.productwiki.com/alien-hominid-hd/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/alien_hominid_boss-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;The Behemoth&lt;/span&gt;, an independent developer, released an HD version of their Alien Hominid run-and-gun 2D side-scroller on Xbox Live! for the 360 on Feb. 28, 2007. The game features unique, vivid artwork by Dan Paladin is based on a 2002 popular online flash-based game programmed by Tom Fulp. The game is fast-paced as you navigate through 16 challenging levels shooting up FBI agents, Soviets, and Area 51 soldiers all the while playing as a cute little alien creature with a lot of firepower. &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Alien Hominid HD features offline local co-op&amp;nbsp; play, and includes several fun mini-games that can be played both on and offline. Previously Alien Hominid was released on the PS2 and Gamecube in 2004 and PAL versions on the PS2 and Xbox in 2005.&lt;br /&gt; &lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 04 Mar 2007 12:14:57 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/alien-hominid-hd/</guid>
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      <title>Nascar 2011: The Game</title>
      <link>http://www.productwiki.com/nascar-2011-the-game/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nascar_2011_the_game-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Nascar 2011: The Game is a Playstation 3, Xbox 360, and Nintendo Wii racing video game based on real Nascar racing. The developers spoke with fans, racers, and even pit crew members to more accurately capture the racing experience. As such, the game includes 22 real world tracks, AI characteristics that match their real world counterparts, and even detailed pit stop strategy options. Players, on the other hand, have the option of either creating a custom character or playing as a real world professional Nascar racer. Regardless, players can race in the Spring Cup Series or the Kentucky Speedway. More importantly, The Game includes highly detailed animations for car accidents, pitstops, spotters. Additional features include a 16 player multiplayer mode, advanced user customization, and advanced auto customization, including paint color, decal, number, and logo.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Nascar Racing Game&lt;/li&gt;
    &lt;li&gt;Spring Cup Series&lt;/li&gt;
    &lt;li&gt;Real World Tracks&lt;/li&gt;
    &lt;li&gt;Real World Players&lt;/li&gt;
    &lt;li&gt;Car Handling Tuning&lt;/li&gt;
    &lt;li&gt;Customizable Controls&lt;/li&gt;
    &lt;li&gt;Customizable View&lt;/li&gt;
    &lt;li&gt;Pit Stops&lt;/li&gt;
    &lt;li&gt;Spotters&lt;/li&gt;
    &lt;li&gt;Detailed Animations&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 16 Mar 2011 18:21:43 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nascar-2011-the-game/</guid>
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      <title>Shift 2: Unleashed</title>
      <link>http://www.productwiki.com/shift-2-unleashed/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/shift_2_unleashed-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Shift 2: Unleashed is the seventeenth installment in the Need for Speed series. It was released in spring 2011 for the Playstation 3, Xbox 360, and Microsoft Windows gaming consoles and operating systems. As a direct sequel to Need for Speed: Shift (2009), Shift 2 features a new helmet camera that not only places the player inside the vehicle, but also provides a more realistic experience in which players can almost literally feel the inertia and drag within the car. For instance, when a player makes a sharp turn, the camera pans into the turn like as would happen to a real racer. Also featured are the 2010 FIA GT1 World Championships and the FIA GT3 European Championship, improved graphics and audio, and an updated version of the Autolog multiplayer matchmaking service that allows players to form friends lists.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Need for Speed Series&lt;/li&gt;
    &lt;li&gt;Helmet Cam&lt;/li&gt;
    &lt;li&gt;Added Realism&lt;/li&gt;
    &lt;li&gt;Improved Graphics&lt;/li&gt;
    &lt;li&gt;Enhanced Audio&lt;/li&gt;
    &lt;li&gt;New Physics Engine&lt;/li&gt;
    &lt;li&gt;Enhanced Control&lt;/li&gt;
    &lt;li&gt;Additional Tracks&lt;/li&gt;
    &lt;li&gt;145 Cars&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 17 Feb 2011 17:28:45 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/shift-2-unleashed/</guid>
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      <title>Dragon Age 2</title>
      <link>http://www.productwiki.com/dragon-age-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/dragon_age_2-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Dragon Age 2 is an action RPG for the Playstation 3, Xbox 360, and Windows Vista/XP. The single player gameplay involves beginning as a&amp;nbsp;&lt;span class="Apple-style-span" style="font-size: 10.8333px; "&gt;destitute refugee and working up to becoming champion of the land. Every decision the player makes over the decade the story takes place shapes the world, altering how the game is played. Character classes include&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-size: 10.8333px; "&gt;a mage, rogue, or warrior, and powers increase as the character increases in level. Combat involves a mix of action and strategy. The story is further expanded through cinematic sequences.&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;PS3, Xbox 360, and PC versions available&lt;/li&gt;
    &lt;li&gt;Single player story spanning a decade&lt;/li&gt;
    &lt;li&gt;Level up to gain greater power&lt;/li&gt;
    &lt;li&gt;Dynamic combat mechanics&lt;/li&gt;
    &lt;li&gt;Multiple character classes&lt;/li&gt;
    &lt;li&gt;Strategic and Action gameplay&lt;/li&gt;
    &lt;li&gt;Full motion cinematics&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/dragon-age-2/</guid>
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      <title>Pokemon HeartGold and SoulSilver</title>
      <link>http://www.productwiki.com/pokemon-heartgold-and-soulsilver/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_heartgold_and_soulsilver-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Similar to the commercially successful remakes of Pokemon Red and Green released in 2004, Pokemon FireRed and LeafGreen, HeartGold and SoulSilver return players to the setting of Johto, first introduced in 2000's Gold and Silver. Taking advantage of the hardware changes since then, the games feature fully redesigned environments with 3D visuals. The gameplay as likewise been upgraded with the strategic tweaks and features introduced in later iterations, bringing them up to the strategic depth of other 4th generation titles. Like the original versions, HeartGold and SoulSilver offer Red and Blue's world of Kanto to be explored fully after beating the main game. Features such as a further expanded online multiplayer support, new minigames (some using connectivity to the packaged-in Pokewalker pedometer) and new moves for existing Pokemon, the games aim to be the most robust Pokemon experience yet.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 12 Jan 2010 13:00:39 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-heartgold-and-soulsilver/</guid>
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      <title>Bayonetta</title>
      <link>http://www.productwiki.com/bayonetta/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/bayonetta-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Bayonetta&lt;/strong&gt; is a stylish and cinematic action game from SEGA, directed by Hideki Kimaya to be released in 2009 for the Xbox 360 and PlayStation 3.&amp;nbsp; Players take control of Bayonetta, who is a member of an ancient witch clan, and has incredible powers she can use for attacks, but also has various weapons such as handguns, shotguns and katanas. Throughout the game, Bayonetta faces off against countless enemies, many of which reach epic proportions.&amp;nbsp; Her fighting style is fluid and gracefull as she pulls of outlandish finishing moves and continues to her next foe without missing a step.&amp;nbsp; The over the top action is matched by extraordinary visuals in stages that are a veritable theme park of exciting attractions.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 08 Jun 2009 16:34:34 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/bayonetta/</guid>
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      <title>Call of Juarez: Bound in Blood</title>
      <link>http://www.productwiki.com/call-of-juarez-bound-in-blood/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/call_of_juarez_bound_in_blood-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Call of Juarez: Bound in Blood&lt;/em&gt; is a western themed first-person shooter available on Xbox 360, PlayStation 3 and Windows. As the prequel to 2006's &lt;em&gt;Call of Juarez&lt;/em&gt; (Xbox, Windows), the game takes place during and after the Civil War. &lt;em&gt;Bound in Blood&lt;/em&gt; was created by Warsaw developer Techland, and released on June 30th, 2009.&lt;/p&gt;
&lt;h2&gt;System Requirements (PC version)&lt;/h2&gt;
&lt;p&gt;&lt;span id="intelliTxt"&gt;
&lt;ul&gt;
    &lt;li&gt;Windows XP (with SP3) / Windows Vista (with SP1)&lt;/li&gt;
    &lt;li&gt;Intel Pentium 4 3.2 GHz, Intel Pentium D 2.66 Ghz, AMD Athlon 64 3500 +&lt;/li&gt;
    &lt;li&gt;1 GB for Windows XP / 2 GB for Windows Vista&lt;/li&gt;
    &lt;li&gt;Graphics card with 256 MB RAM, compatible with DirectX 10.0 or DirectX 9.0c with Shader Model 3.0 - supported cards: NVIDIA GeForce 6800/7600-7950/8600-8800/9600-9800/GTX 260-280, ATI RADEON X1650 - 1950/HD 2400-2900/3650-3870/4650-4870&lt;/li&gt;
    &lt;li&gt;4 GB of disk space&lt;/li&gt;
    &lt;li&gt;Sound card compatible with DirectX 9.0c&lt;/li&gt;
    &lt;li&gt;DVD-ROM&lt;/li&gt;
&lt;/ul&gt;
&lt;/span&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 27 Apr 2009 17:59:11 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/call-of-juarez-bound-in-blood/</guid>
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      <title>Ninja Gaiden (NES)</title>
      <link>http://www.productwiki.com/ninja-gaiden-nes/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/ninja_gaiden_nes-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Ninja Gaiden&lt;/strong&gt; developed by Tecmo for the &lt;a href="/nintendo-entertainment-system/"&gt;Nintendo Entertainment System&lt;/a&gt; was the first in the Ninja Gaiden series of video released in the United States in March 1989. The game was renowned for the use of cinematic cutscenes (arguably a first in the industry) and a full movie-like story. You play as Ryu Hyabusa, a ninja, as you make your way through six platforming levels referred to as &amp;quot;Acts&amp;quot; with bosses at the end of each level. Your main weapon is the &lt;em&gt;Dragon Sword&lt;/em&gt; which you use to defeat enemies as they scroll into the screen. Ryu can also grasp and subsequently jump off ladders and walls. You can pick up a variety of sub-weapons such as a shurikens, fire wheels, and a &amp;quot;jump &amp;amp; slash&amp;quot; weapon. You have a &amp;quot;physical strength&amp;quot; meter which measures how many more hits you can sustain, whereas the &amp;quot;spiritual strength&amp;quot; meter limits your use of sub-weapons.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 26 Jun 2008 11:10:08 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/ninja-gaiden-nes/</guid>
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      <title>Princess Crown</title>
      <link>http://www.productwiki.com/princess-crown/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/princess_crown-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The game is a &lt;a class="mw-redirect" title="Side-scroller" href="http://en.wikipedia.org/wiki/Side-scroller"&gt;side-scroller&lt;/a&gt; with a &lt;a class="mw-redirect" title="Medieval" href="http://en.wikipedia.org/wiki/Medieval"&gt;medieval&lt;/a&gt; setting, and features real-time combat. It is possible to learn certain moves or button combinations which perform special attacks. As with many RPGs, &lt;a title="Experience point" href="http://en.wikipedia.org/wiki/Experience_point"&gt;experience points&lt;/a&gt;, money, and various items are obtained by defeating enemies.&lt;/p&gt;
&lt;p&gt;Princess Crown begins with a little girl and her grandmother. The girl picks up a book and her grandmother starts reading the story of Princess Gradriel. The player then takes on the role of Gradriel throughout her adventure. After completing the story of Princess Gradriel, more books become available, which allow playing as other characters.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 12 Jun 2008 07:30:39 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/princess-crown/</guid>
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      <title>MechAssault</title>
      <link>http://www.productwiki.com/mechassault/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mech_assault-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;MechAssault is a 3rd-person action/shooter, where you control a 40 foot tall battle tank. The environment is both highly destructible and can be used as weapons.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 15 Feb 2006 10:21:46 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mechassault/</guid>
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      <title>Dragon Quest VIII: Journey of the Cursed King</title>
      <link>http://www.productwiki.com/dragon-quest-viii-journey-of-the-cursed-king/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/dragon_quest_viii_journey_of_the_cursed_king-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Better known to American as Dragon Warrior 8, Dragon Quest VIII brings the long-running RPG series to the PlayStation 2 for the first time. In it, players are able to capture monsters that inhabit the battlefield. These beasts differ from the creatures you'd normally encounter in battles, as they have special names and abilities unique to them. Once a monster has been scouted, it's added to a growing arsenal of creatures that can then be assembled into teams of three for use as support characters in battle. Outside of using these monster teams in combat, players can also use them in Dragon Quest VIII's "Monster Battle Road" tournament grounds. Other new additions to the series include full day and night cycles for towns, first-person conversations, and the ability to look around the 3D environments.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 21 Dec 2005 15:45:13 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/dragon-quest-viii-journey-of-the-cursed-king/</guid>
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      <title>Mario Kart DS</title>
      <link>http://www.productwiki.com/mario-kart-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/mario_kart_ds_boxart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class="wiki"&gt;The multiplayer favourite comes on the DS.  This game combines many of the tracks, characters and weapons from the past Mario Kart games and introduces new features that take advantage of the DS' abilities.  The biggest new feature is the addition of online play.  Players around the world can battle each other using Nintendo Wi-Fi connection.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Nov 2005 01:11:46 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/mario-kart-ds/</guid>
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      <title>Yakuza 4</title>
      <link>http://www.productwiki.com/yakuza-4/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/yakuza_4-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Yakuza 4 is a single player action adventure video game both developed and published by Sega for the PlayStation 3. As with the original title, Yakuza 4 takes place primarily in Kamurocho, but since the third game, three new locations have been added: the rooftops; which stretch across town, the back streets; known as Rojiura, and the underground; which includes sewers, parking lots, and shopping arcades. Three new main characters are also introduced to join Kazuma Kiryu who has been the series' anchor since the original,while each main character also features an extra side-story mission, necessary to achieve 100% completion. Yakuza 4 also features a number of minigames, including pachinko, fishing, onsen bath, table tennis, hanafuda, and karaoke. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Expansive &amp;quot;sin-city district&amp;quot; setting&lt;/li&gt;
    &lt;li&gt;Discover and experience Tokyo's adult nightlife&lt;/li&gt;
    &lt;li&gt;Large variety of minigames&lt;/li&gt;
    &lt;li&gt;Deep and tangled crime story&lt;/li&gt;
    &lt;li&gt;Improved fighting system&lt;/li&gt;
    &lt;li&gt;New street chase functionality&lt;/li&gt;
    &lt;li&gt;Character level ups&lt;/li&gt;
    &lt;li&gt;Individual finishing moves and fighting styles&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 20 May 2011 16:48:01 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/yakuza-4/</guid>
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      <title>James Bond 007: Blood Stone</title>
      <link>http://www.productwiki.com/james-bond-007-blood-stone/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/james_bond_007_blood_stone-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;James Bond 007: Blood Stone is an action/adventure game for the PS3, Xbox360, and Windows. A number of actors are involved in the production including Daniel Craig, Judi Dench and Joss Stone, and players work through a new story written by the same people who wrote GoldenEye and Tomorrow Never Dies. Gameplay uses a third-person perspective, and features fighting and driving sequences. A number of countries are visited throughout the game, and environments vary from city streets and rooftops to dams and hovercrafts. Driving sequences allow full use of hand-braking and advanced driving techniques, and take place both on land and on the water. Combat sequences combine standard punching and kicking with a variety of grappling moves.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Third-person action/adventure&lt;/li&gt;
    &lt;li&gt;Features Daniel Craig, Judi Dench and Joss Stone&lt;/li&gt;
    &lt;li&gt;Original story from the writer of GoldenEye and Tomorrow Never Dies&lt;/li&gt;
    &lt;li&gt;Battle through land, sea and air&lt;/li&gt;
    &lt;li&gt;International locations such as Athens, Istanbul, Bangkok and Monaco&lt;/li&gt;
    &lt;li&gt;Wide variety of environments including city streets, rooftops, casinos, oil refineries, dams and even hovercrafts&lt;/li&gt;
    &lt;li&gt;Authentic combat maneuvers inspired by a blend of martial arts&lt;/li&gt;
    &lt;li&gt;Advanced driving controls on land and sea&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 17 Nov 2010 17:48:04 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/james-bond-007-blood-stone/</guid>
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      <title>Tony Hawk: SHRED</title>
      <link>http://www.productwiki.com/tony-hawk-shred/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tony_hawk_shred-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tony Hawk: SHRED is an upcoming skateboarding video game developed by Robomodo in conjunction with Activision. Set to release on October 26th 2010, this is the eleventh official title in the Tony Haw series and will be available for all major gaming consoles. Based on the arcade-style format first introduced with the Tony Hawk's RIDE game, SHRED centers around a skateboard control peripheral that users with for a more engaging experience when snowboarding or skateboarding. Abandoning much of the skatepark-style realism of the early games in the series, this edition sees riders leaping off of buildings, grinding on rainbows and leaving massive craters when they land a particularly high maneuver. The addition of a full snowboard component is a feature never-before-seen in the series, with a number of popular playable riders that include Travis Rice, Louis Vito and Torah Bright. In addition, SHRED supports character customization via Nintendo's &amp;quot;Mii&amp;quot; software as well as Microsoft's Xbox Avatar system. The title is available as a standalone disc (price listed) or as part of a bundle that includes the hardware controller.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for Xbox 360, Playstation 3 and Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Eleventh title in Tony Hawk series&lt;/li&gt;
    &lt;li&gt;Arcade-style gameplay&lt;/li&gt;
    &lt;li&gt;Compatible with SHRED board controller&lt;/li&gt;
    &lt;li&gt;Updated motion-sensor engine&lt;/li&gt;
    &lt;li&gt;Added snowboarding component&lt;/li&gt;
    &lt;li&gt;Customizable Xbox Avatar support&lt;/li&gt;
    &lt;li&gt;Customizable Nintendo Mii character support&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:13 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tony-hawk-shred/</guid>
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      <title>Rock Band 3</title>
      <link>http://www.productwiki.com/rock-band-3/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/rock_band_3-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Rock Band 3 is an upcoming music video game developed by Harmonix in conjunction with Electronic Arts and MTV Games. Slated for release on October 26th 2010, this edition includes 83 interactive songs that are new to the franchise, with additional material available for online download. Building on the features introduced in Rock Band 2, this third release has been expanded to support three-part vocal harmony and is also compatible with a 25-key midi keyboard for enhanced realism. &amp;quot;Pro Mode&amp;quot; enables users to recreate their favorite songs more authentically than ever, with 102-button guitar controller support and drum set controller add-ons that cover every beat of a given piece. Further intricacies come with the inclusion of trills and tremolo picking for guitars, as well as buzz strokes and rolls for drums. Since the online &amp;quot;Rock Band Network&amp;quot; will include over 2000 songs by the end of October 2010, a new method of searching has been introduced with this edition that enables users to filter results by difficulty, genre, decade, instrument support and more. The &amp;quot;Career Mode&amp;quot; function features an updated character customization engine that is more realistic than ever, with additional minigame-style &amp;quot;Road Challenges&amp;quot; providing small sidequests that contribute to the development of a character's story. A stripped-down version of Rock Band 3 for the Nintendo DS is also in development, and is rumored for release in early 2011.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for Playstation 3, Xbox 360, Nintendo Wii and Nintendo DS&lt;/li&gt;
    &lt;li&gt;Third release in Rock Band series&lt;/li&gt;
    &lt;li&gt;83 fully interactive songs&lt;/li&gt;
    &lt;li&gt;Pro Mode&lt;/li&gt;
    &lt;li&gt;Supports USB vocal microphones (sold separately)&lt;/li&gt;
    &lt;li&gt;Supports additional cymbal/bass drum/hi hat add-ons (sold separately)&lt;/li&gt;
    &lt;li&gt;Supports Rock Band 25-key keyboard unit (sold separately)&lt;/li&gt;
    &lt;li&gt;Supports Rock Band 108-button guitars (sold separately)&lt;/li&gt;
    &lt;li&gt;Additional content available through Rock Band Network online service&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:12 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/rock-band-3/</guid>
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      <title>The Beatles: Rock Band</title>
      <link>http://www.productwiki.com/the-beatles-rock-band/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_beatles_rock_band_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is an upcoming music video game featuring the legendary Liverpool band. Developer Harmonix is handling the PS3 and Xbox 360 releases, while Pi Studios develops the Wii version. Included music will span The Beatles' EMI career, and feature currently unreleased material. Story Mode will attempt to recreate the band's rise, allowing the player to fill the role of John, Paul, George, or Ringo. The game will be released simultaneously on all three consoles on September 9, 2009, the same day as remastered versions of The Beatles' records are released. It will also be available as a bundle with themed instrument controllers.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Includes 45 master tracks from 1962-1969 EMI tenure&lt;/li&gt;
    &lt;li&gt;Downloadable content, including full albums&lt;/li&gt;
    &lt;li&gt;Reproductions of historical venues&lt;/li&gt;
    &lt;li&gt;Available with themed instrument peripherals&lt;/li&gt;
    &lt;li&gt;Compatible with other &lt;em&gt;Rock Band&lt;/em&gt; peripherals&lt;/li&gt;
    &lt;li&gt;Support for three vocalists, vocal harmonies&lt;/li&gt;
    &lt;li&gt;Story Mode&lt;/li&gt;
    &lt;li&gt;Chapter Challenges&lt;/li&gt;
    &lt;li&gt;Competitive 'Tug of War' and 'Score Duel' modes&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 11 Dec 2009 23:58:12 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/the-beatles-rock-band/</guid>
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      <title>Lost Planet 2</title>
      <link>http://www.productwiki.com/lost-planet-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/lost_planet_2_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Lost Planet 2 is a third-person shooter video game developed and published by Capcom in 2010 for Xbox 360, Playstation 3, and Microsoft Windows. A sequel to &amp;ldquo;Lost Planet&amp;rdquo;, Lost Planet 2 picks up 10 years after the original story. The landscape of E.D.N. III has evolved dramatically as the ice has melted, giving way to jungles and tropical areas. The player takes control of a snow pirate squad, directing battles against the Akrid and trying to stop NEVEC (evil corporation). Some recurring gameplay elements from the original include extreme terrain, major boss battles, and the ability to pilot mechanized armor suits. Most notable about Lost Planet 2 is its addition of co-op gameplay in campaign mode, allowing 4 players to team up against enemies. Plus, Lost Planet 2 allows players to create and customize their own character, including head, body, back, legs, hair-style, gestures, and more.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;According to &lt;a href="http://www.gamesradar.com/xbox360/lost-planet-2/preview/lost-planet-2-exclusive-hands-on/a-2009040810152371055/g-20090227112229501046"&gt;GamesRadar&lt;/a&gt;, &amp;ldquo;&amp;ldquo;Teeth-rattling explosions. Bullet-belching robot suits. Giant monster-lizards that literally pass you through their ass and crap you onto the battlefield. If there&amp;rsquo;s one idea Capcom wants to convey about Lost Planet 2, it&amp;rsquo;s &amp;ldquo;more&amp;rdquo; &amp;ndash; more towering bugs, more bosses, more players, more stuff to do.&amp;rdquo;&amp;rdquo;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Third-Person Shooter&lt;/li&gt;
    &lt;li&gt;4-Player Co-Op&lt;/li&gt;
    &lt;li&gt;Character Customization&lt;/li&gt;
    &lt;li&gt;Massive Environments&lt;/li&gt;
    &lt;li&gt;Numerous Enemies&lt;/li&gt;
    &lt;li&gt;Rewards System&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 08 Jun 2009 16:34:49 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/lost-planet-2/</guid>
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      <title>FIFA 09</title>
      <link>http://www.productwiki.com/fifa-09/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/fifa_09-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;FIFA 09&lt;/strong&gt; is the 16th installment of the FIFA series of soccer/football games released by EA Sports in October 2008 for the 2008/09 season. The game features many improvements (250 as quoted by EA Games) to the game, including many to gameplay physics and animations, as well as improvement to the online experience. A notable new features is the &amp;quot;Be a Pro&amp;quot; (BAP) mode that allows you to play as a single player throughout the course of a game or even entire career. Also, new to the game is the addition of adidas Live Season, a feature that will automatically update player form based on how they are doing in the real world. FIFA 09 has been very well received by critics and is speculated to be the best soccer game every made, ousting Pro Evolution Soccer/Winning Eleven of its title.&lt;/p&gt;
&lt;h2&gt;New Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;&amp;quot;Be a Pro&amp;quot; mode allowing up to 10 players to play at once&lt;/li&gt;
    &lt;li&gt;&lt;em&gt;adidas Live Season &lt;/em&gt;automatically updated players form data based on real world results&lt;/li&gt;
    &lt;li&gt;improved collision system that takes player's strength, and size into consideration in player contact&lt;br /&gt;
    &amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 04 Jan 2009 13:03:54 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/fifa-09/</guid>
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      <title>Zu Online</title>
      <link>http://www.productwiki.com/zu-online/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/zu_online-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;i&gt;&lt;b&gt;Zu Online&lt;/b&gt;&lt;/i&gt; is a &lt;a title="3D" href="http://en.wikipedia.org/wiki/3D"&gt;3D&lt;/a&gt; &lt;a class="mw-redirect" title="MMORPG" href="http://en.wikipedia.org/wiki/MMORPG"&gt;MMORPG&lt;/a&gt; currently in &lt;a class="mw-redirect" title="Beta software" href="http://en.wikipedia.org/wiki/Beta_software"&gt;open beta&lt;/a&gt; taking place in the universe of Zu. Adapted from a Chinese fantasy novel, Zu Online is a &lt;a title="Persistent world" href="http://en.wikipedia.org/wiki/Persistent_world"&gt;persistent world&lt;/a&gt; thematically inspired by China's heritage, in particular the traditions associated with &lt;a title="Wuxia" href="http://en.wikipedia.org/wiki/Wuxia"&gt;wuxia&lt;/a&gt;. Developed by Onwind Digital, it will be offered in the West by &lt;a class="mw-redirect" title="IGG" href="http://en.wikipedia.org/wiki/IGG"&gt;IGG&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Zu is a mythical mountain range in &lt;a title="Sichuan" href="http://en.wikipedia.org/wiki/Sichuan"&gt;Sichuan&lt;/a&gt;, &lt;a title="China" href="http://en.wikipedia.org/wiki/China"&gt;China&lt;/a&gt;, where legends of immortals with amazing powers take up residence. In the past, a war broke out between the good immortals and the evil demons. It started when Blood Demon, the leader of the evil forces, led the demons on an assault on Zu. In the middle of the war, a relic known as Oracle Rock was created, and on its surface was the Heavenly Scripture that held the secret to stop the Blood Demon. The immortal clans hurried to their way to the Oracle Rock, but Blood Demon and his followers was already waiting in ambush. An intense battle ensue, and the Oracle Rock itself was smashed into many crystal-like shards and scattered all over the Zu world.&lt;sup class="reference" id="cite_ref-0"&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Zu_Online#cite_note-0"&gt;[1]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;
&lt;p&gt;The game starts 10 years after the battle at Oracle Rock, with the players entering Zu as one of the Five Clans of Zu to continue the battle against Blood Demon and the evil demons. The world of Zu is slowly showing effects of corruption by the evil...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;The Five Clans&lt;/b&gt;: There are 5 character classes to choose from: Bead Fairy, Moon Maiden, Summoner, Sun Warrior, and Swordsman. Players can have up to five characters per account, and will also have access to over 250 skills between the five classes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Faction System&lt;/b&gt;: Players are able to join one of the 3 factions: Tai, Wu and Xun. Each faction is hostile to each other, so players can fight with other players in the opposing factions.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Quest System&lt;/b&gt;: In Zu Online, the Quest System features quests with clear goal directions. Thus, whether players are new or experienced they can easily find suitable quests for their levels. However, there is a limit on how many quests one can receive at a time. Players can check their progress in the Quest Log.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Mansion System&lt;/b&gt;: Players can join Guilds and compete for mansions that are unoccupied. The winner has the right to develop the mansion, including building city vehicles, city gates, shops and a pet area. It is also possible to set the flying route into the mansion, setting gate guards, gate deity beasts and watch beasts of the mansion and collecting materials etc.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pet System&lt;/b&gt;: Players are able to equip a pet when they have reached a certain level.&lt;sup class="reference" id="cite_ref-1"&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Zu_Online#cite_note-1"&gt;[2]&lt;/a&gt;&lt;/sup&gt; Feeding pets can increase their satiation degree and experience, while letting them join battles can increase their intimacy degrees and allow them to learn skills (Resilience, Regeneration, Rejuvenation, Resistance, Move Speed, Garrote, Critical) experience. The pets can be ridden by one or two players when fully grown up. The appearance of the pet may be changed through feeding.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;The Ability to Fly&lt;/b&gt;: There are &lt;a class="mw-redirect" title="Non player character" href="http://en.wikipedia.org/wiki/Non_player_character"&gt;NPCs&lt;/a&gt; offering automated flight in every region. Each flight will have different costs depending on the distance and region level.&lt;sup class="reference" id="cite_ref-2"&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Zu_Online#cite_note-2"&gt;[3]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Daily Events&lt;/b&gt;: Everyday there are special events that every player can join, limited only by each event's level requirements. It is scheduled all around the clock, with 3 possible times to join per day. These events have great rewards in the form of massive experience points and items.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 30 Jun 2008 23:56:31 -0400</pubDate>
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      <title>Suikoden 2</title>
      <link>http://www.productwiki.com/suikoden-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/suikoden_2_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The &lt;a title="Protagonist" href="http://en.wikipedia.org/wiki/Protagonist"&gt;protagonist&lt;/a&gt; of &lt;i&gt;Suikoden II&lt;/i&gt; is &lt;a class="mw-redirect" title="Riou (Suikoden)" href="http://en.wikipedia.org/wiki/Riou_%28Suikoden%29"&gt;Riou&lt;/a&gt;, who goes from being a member of a youth brigade in the Highland Kingdom to being the leader of its opposition, the New Alliance Army. In acquiring one half of the Rune of the Beginning, he is destined to become leader of the newly rebuilt Jowston Army, and also to oppose the holder of the other half of the Rune of the Beginning, &lt;a class="mw-redirect" title="Jowy Atreides" href="http://en.wikipedia.org/wiki/Jowy_Atreides"&gt;Jowy Atreides&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The &lt;a title="Antagonist" href="http://en.wikipedia.org/wiki/Antagonist"&gt;antagonist&lt;/a&gt; for the majority of the game is &lt;a class="mw-redirect" title="Luca Blight" href="http://en.wikipedia.org/wiki/Luca_Blight"&gt;Luca Blight&lt;/a&gt;, heir to the throne of Highland. Luca is a bloodthirsty madman who developed a strong hatred for Jowston at a young age after witnessing his mother's rape by thugs hired by City-State capital Muse to attack the Highland royal envoy.&lt;/p&gt;
&lt;p&gt;A variety of characters from the original &lt;i&gt;Suikoden&lt;/i&gt; appear in &lt;i&gt;Suikoden II&lt;/i&gt;. Some such as &lt;a class="mw-redirect" title="Viktor" href="http://en.wikipedia.org/wiki/Viktor"&gt;Viktor&lt;/a&gt; play major roles in the story, while others only appear in cameos (such as Kage who is briefly seen talking to Jowy before Mayor Anabelle is killed). If data from a Suikoden I saved game file with all 108 characters recruited is loaded, the first game's protagonist &lt;a class="mw-redirect" title="Tir McDohl" href="http://en.wikipedia.org/wiki/Tir_McDohl"&gt;Tir McDohl&lt;/a&gt; can be recruited. &lt;a title="List of recurring characters in Suikoden" href="http://en.wikipedia.org/wiki/List_of_recurring_characters_in_Suikoden"&gt;List of recurring characters in &lt;i&gt;Suikoden&lt;/i&gt;&lt;/a&gt; has a comprehensive list of all characters who span multiple parts of the series.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 30 May 2008 20:03:50 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/suikoden-2/</guid>
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      <title>Frets on Fire</title>
      <link>http://www.productwiki.com/frets-on-fire/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/frets_on_fire-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;b&gt;Frets on Fire&lt;/b&gt; is a free, open-source game modeled after &lt;a href="/guitar-hero-iii/"&gt;Guitar Hero&lt;/a&gt;.&amp;nbsp; Players must hold their keyboard like a guitar and &amp;quot;play&amp;quot; along with the song(s) of their choosing.&amp;nbsp; While there is some cursing in the tutorial the game is still playable by all ages.&amp;nbsp; Users can create their own songs to import into the game or download songs created by other users.&amp;nbsp; The game has four levels of difficulty, but they are not available on every song.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 28 May 2008 22:49:23 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/frets-on-fire/</guid>
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      <title>No More Heroes</title>
      <link>http://www.productwiki.com/no-more-heroes/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/no_more_heroes_2-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;From the creators of Killer 7, No More Heroes takes place in the town of Santa Destroy. You play as Travis Touchdown, who is on a quest to get money so he can buy videogames. When he wins a beam katana through an online auction and uses the weapon to begin a career as a proffessional killer. One day an assasin named Helter Skelter shows up and they face off. Travis emerges victorious and is informed by a&amp;nbsp;mysterious french women&amp;nbsp;named Silvia Christel&amp;nbsp;that he is the #11 ranked assasin in an organization known as the UAA.&lt;/p&gt;
&lt;p&gt;More to be added later.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 01 Dec 2007 23:13:24 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/no-more-heroes/</guid>
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      <title>Starcraft Battle Chest</title>
      <link>http://www.productwiki.com/starcraft-battle-chest/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/starcraft_battle_chest-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;A compliation of Blizzard's Starcraft games, including Starcraft, Starcraft:Brood War, and strategy guides for both the games by Prima Publishing.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Starcraft&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The three races, Terran (humans), Protoss (technological aliens), and Zerg (biological aliens), are at war with each other. The player chooses one of the three races to fight with. Each race provides a vastly different play style than its other two counterparts. The Terrans have access to advanced combat technology, including tanks and nuclear missles. The Protoss have the advantage of powerful energy weapons and energy shields. The Zerg prefer to use teeth and claw to fight their battles. While the races may be very different, no race is better than the other. Starcraft has a campagin mode for each race, quick games for custom battles, and a multiplayer mode (BattleNet) that has numerous challenges to compete in.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Starcraft: Brood Wars&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The expansion pack to Starcraft offers a wide vareity of new content. Each of the three races campagins are entirely new, expanding on the story in the first game. Each race gains new units as well. The Protoss now have Dark Templars and Dark Archons (previously seen in Starcraft, but could not be controlled). The Dark Archons cannot fight directly, but are able to take control of the minds of&amp;nbsp;the enemies troops, turning them against their former masters. The Terrans now have the Medic, an infantry healing unit that augments the main fighting force. The Zerg get the Lurker, Gurdian, and Devourer. The lurker is an evolved form&amp;nbsp;of a Hydralisk that&amp;nbsp;cannot attack above ground, but when it burrows it shoots a trail of spikes across the ground at enemies. Gurdians and Devourers are evolved from Mutalisks. Gurdians specialize in air to ground combat while Devourers attack units in the air. In addition to the new units, there are also new technologies to research.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 16 Apr 2007 17:54:46 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/starcraft-battle-chest/</guid>
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      <title>Brain Age</title>
      <link>http://www.productwiki.com/brain-age/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/brain_age-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Brain Age: Train Your Brain in Minutes a Day is a fun, rewarding form of entertainment everyone can enjoy. Inspired by cutting-edge neuroscience, it's a full set of reading and mathematic exercises that stimulate the brain. At the start, you'll take a series of tests and get a score that determines how old your brain is. This is your &amp;quot;Brain Age&amp;quot; -- by performing daily exercises just minutes a day over weeks and months, the better you'll get and the lower your Brain Age will get.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Thu, 27 Jul 2006 10:21:00 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/brain-age/</guid>
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      <title>Star Wars: Empire at War</title>
      <link>http://www.productwiki.com/star-wars-empire-at-war/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/star_wars_empire_at_war-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Set in between chapters of the two Star Wars series, this realtime strategy game bridges Episode III and Episode IV as wars rage for control of the galaxy after the devastation of the Clone Wars and in the wake of the Jedi slaughter that has disrupted the balance of the force. The game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 20 Feb 2006 16:51:00 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/star-wars-empire-at-war/</guid>
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      <title>Conduit 2</title>
      <link>http://www.productwiki.com/conduit-2/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/conduit_2-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Conduit 2 is an upcoming first-person shooter-style video game developed by High Voltage Software in conjunction with Sega. Available exclusively for the Nintendo Wii console, this title functions as a sequel to 2009's &amp;quot;The Conduit&amp;quot; and is slated for release in February 2011. Players make extensive use of the Wii's motion-sensor peripheral, opening doors and operating switches at the flick of a wrist. Closer than before to a Halo competitor, Conduit 2 adds vehicle functionality as well as an improved artificial intelligence engine that features enemies with unforeseeable weaponry. Set primarily in the fictional city of Atlantis, the game will lead players through real-world environments that include Washington DC, Agartha, Siberia, the Amazon, England and China. A multitude of never-before-seen weapons is featured, with arms including the &amp;quot;Aegis Device&amp;quot; for reciprocal fire and the &amp;quot;Phase Rifle&amp;quot; for through-wall attacks. In addition to single player campaign mode, gamers can opt for two-player split-screen co-op mode as well as full online multiplayer battle for up to 12 players.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available exclusively for the Nintendo Wii console&lt;/li&gt;
    &lt;li&gt;Direct sequel to The Conduit&lt;/li&gt;
    &lt;li&gt;Set in Atlantis, Washington DC, Agartha, Siberia, the Amazon, England and China&lt;/li&gt;
    &lt;li&gt;Over 24 new and improved weapons&lt;/li&gt;
    &lt;li&gt;Improved AI engine&lt;/li&gt;
    &lt;li&gt;Supports Wii Speak voice-control unit&lt;/li&gt;
    &lt;li&gt;Supports WiiMotion Plus controller for precise aiming&lt;/li&gt;
    &lt;li&gt;Supports Wii Classic Controller hardware&lt;/li&gt;
    &lt;li&gt;Single, two and four-player support&lt;/li&gt;
    &lt;li&gt;Online multiplayer support for up to 12 players&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:13 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/conduit-2/</guid>
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      <title>Gold's Gym Dance Workout</title>
      <link>http://www.productwiki.com/gold-s-gym-dance-workout/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/gold_s_gym_dance_workout-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Gold's Gym Dance Workout is a combo dance and fitness game exclusively for the Nintendo Wii. The game was created in collaboration with fitness instructors from Gold's Gym. The player can choose a variety of dance options, including learning latin styles such as Salsa, Samba, Rumba, Flamenco, Reggaeton and Meringue; dancing to popular music such as Lady GaGa and Santana; playing mini-games such as rodeo bull riding, karate, rowing, kangaroo boxing, sword fighting targeted at developing specific muscle groups; and creating a 30-minutes continuous dance workout session customized to the player. The game supports a two person mode where you dance with a friend, most of the mini-games are balance-board compatible, and your progress is tracked in game.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Dance to lose weight&lt;/li&gt;
    &lt;li&gt;Learn latin dance styles&lt;/li&gt;
    &lt;li&gt;Mini-games to build specific muscles&lt;/li&gt;
    &lt;li&gt;Balance-board compatible&lt;/li&gt;
    &lt;li&gt;Track progress and skill&lt;/li&gt;
    &lt;li&gt;Dance to popular music&lt;/li&gt;
    &lt;li&gt;Included one week membership to Gold's Gym&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 30 Jul 2010 17:25:27 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/gold-s-gym-dance-workout/</guid>
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      <title>Don King Boxing</title>
      <link>http://www.productwiki.com/don-king-boxing/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/don_king_boxing-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Don King Boxing is a sports game developed for both the Nintendo Wii and Nintendo DS gaming systems. On the Wii, gameplay uses both hands to throw jabs, hooks, uppercuts and KO punches. If a Wii Balance Board is used, ducking and dodging is controlled through there. On the Nintendo DS, punching is controlled through the touchpad with the stylus. Real life venues like&amp;nbsp;Madison Square Garden, Boardwalk Hall, and Trump Taj Mahal are featured in the game, and many real licensed boxers are represented as opponents for players to fight. Mini-games encourage the player to exercise to gain points for use in gameplay, and progress is tracked and charted in-game. A&amp;nbsp;&lt;span class="Apple-style-span" style="font-size: 10.8333px; "&gt;career mode lets players work their way through the ranks, starting in the local gym and working up to an international star. Two player modes are also supported.&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Wii&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Wii Balance Board compatible&lt;/li&gt;
    &lt;li&gt;Throw punches with both hands&lt;/li&gt;
    &lt;li&gt;Duck and dodge blows on the Wii Balance Board&lt;/li&gt;
    &lt;li&gt;REAL Licensed Boxers and Venues&lt;/li&gt;
    &lt;li&gt;3D Boxing Action&lt;/li&gt;
    &lt;li&gt;Mini-games track your progress with a Fitness Chart&lt;/li&gt;
    &lt;li&gt;Career mode&lt;/li&gt;
    &lt;li&gt;2 player split screen&lt;/li&gt;
    &lt;li&gt;Tutorial mode employs training exercises used by real boxers&lt;/li&gt;
    &lt;li&gt;10 fantasy match-ups&lt;/li&gt;
    &lt;li&gt;Challenging and Rewarding Adversaries&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;DS&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Use the stylus pen punch&lt;/li&gt;
    &lt;li&gt;Story mode&lt;/li&gt;
    &lt;li&gt;Licensed boxers and venues&lt;/li&gt;
    &lt;li&gt;Create-a-boxer options&lt;/li&gt;
    &lt;li&gt;4 training games&lt;/li&gt;
    &lt;li&gt;Training mini-games&lt;/li&gt;
    &lt;li&gt;Fight Classic Bouts&lt;/li&gt;
    &lt;li&gt;Wireless Head-to-Head Action&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/don-king-boxing/</guid>
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      <title>Shin Megami Tensei: Persona 3</title>
      <link>http://www.productwiki.com/shin-megami-tensei-persona-3/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/shin_megami_tensei_persona_3-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The game has the player take the role of a male high-school student who joins up with other members of SEES&amp;mdash;the Specialized Extracurricular Execution Squad&amp;mdash;to attack Shadows and other beings that emerge during the &amp;quot;Dark Hour&amp;quot;, a time period between each day which only few humans are aware of. The player uses weapons and magical abilities gained by the use of &amp;quot;Personas&amp;quot; to defeat foes in a turn-based combat system. An iconic feature of the game is the method by which the members of SEES release their Personas: by firing an Evoker, a gun-like object, at their head, which does no damage but causes sufficient emotional stress to cause the Persona to appear. In addition to typical RPG elements, the game includes elements of dating simulation games as the player character progresses day by day through a school year, making friends and relationships that improve the strength of his Personas in battle.&lt;/p&gt;
&lt;p&gt;The Main Character, a teenager who was orphaned as a young boy, returns to the city of his childhood. Shortly after transferring to Gekkoukan High School, he is attacked by &lt;i&gt;Shadows&lt;/i&gt;&amp;mdash;creatures that feed on the minds of their victims. The assault awakens his Persona, Orpheus, his only chance at defeating these creatures of the night. He soon discovers that he shares this special ability with other students at his new school; each is armed with an &lt;i&gt;Evoker&lt;/i&gt;, a special handgun that they fire at their heads that does not harm them physically but causes emotional stress in order to summon forth their own Persona. The Main Character learns that he is unique among the other members, being able to use multiple Personas and that he is guided by the formation of Social Links to improve his power. From them he learns of the &amp;quot;Dark Hour,&amp;quot; a hidden time that exists between one day and the next, swarming with Shadows. He joins the &lt;i&gt;Specialized Extracurricular Execution Squad (SEES)&lt;/i&gt;, and with his new friends, confronts the threat of the Shadows by exploring Tartarus, a huge, chaotic tower that appears in the place of their school every Dark Hour.&lt;/p&gt;
&lt;p&gt;After signing a contract in which he &amp;quot;accepts his fate of his own free will,&amp;quot; the Main Character battles with the other members of SEES against the Greater Shadows, incarnations with traits and appearances similar to those of the first twelve Major Arcana of the Tarot. The group is told by Shuji Ikutsuki, the adult supervisor of the group, that defeating all the major Shadows will end the Dark Hour.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 10 Jun 2008 07:37:15 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/shin-megami-tensei-persona-3/</guid>
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      <title>Brunswick Pro Bowling</title>
      <link>http://www.productwiki.com/brunswick-pro-bowling/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/brunswick_pro_bowling-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Brunswick Pro Bowling is an upcoming interactive bowling video game developed by FarSight Interactive in conjunction with Crave Games. Slated for an early December 2010 release, this title was originally released in 2007 for the Playstation 2 and Nintendo Wii consoles. Re-mastered and optimized for the Playstation MOVE and Microsoft Kinect motion-sensor peripherals, users simulate real-world movements with a variety of alleys, balls and pin-types available for a comprehensive bowling experience. Five different modes of play are offered that include Exhibition, League, Tournament, Spares Challenge, and multiplayer online support. Users can create their own customized player profile, choosing from numerous shirts, shoes, and ball types, with a &amp;quot;Bumper Ball&amp;quot; mode aimed specifically at younger gamers.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Optimized for Playstation MOVE and Microsoft Kinect motion-sensor peripherals&lt;/li&gt;
    &lt;li&gt;Originally available for Playstation 2, Nintendo Wii, Sony PSP and iOS&lt;/li&gt;
    &lt;li&gt;Real-world bowling ball and pin detailing&lt;/li&gt;
    &lt;li&gt;Comprehensive physics engine for added realism&lt;/li&gt;
    &lt;li&gt;Single player and Multiplayer gameplay&lt;/li&gt;
    &lt;li&gt;Online multiplayer up to 4 players&lt;/li&gt;
    &lt;li&gt;Competitive Career mode gameplay&lt;/li&gt;
    &lt;li&gt;Customizable character profiles&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Nov 2010 17:52:43 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/brunswick-pro-bowling/</guid>
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      <title>Need For Speed: Hot Pursuit</title>
      <link>http://www.productwiki.com/need-for-speed-hot-pursuit/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/need_for_speed_hot_pursuit-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Need For Speed: Hot Pursuit is an upcoming racing game developed by Criterion Games and Exient in conjunction with Electronic Arts. Slated for release on November 16th 2010, this is the 16th title in the Need For Speed series and will be available for all major gaming consoles as well as Windows XP and Vista DVD-Rom. Inspired by earlier releases in the series, this game features police chase-style interaction where players can choose to operate as either the law enforcement or the assailant. Each profile features its own career mode that will lead users through massive terrain maps up to four times larger than in previous Need For Speed games, with role-specific power-ups available that include &amp;quot;Roadblocks&amp;quot; for police and &amp;quot;Radar Jamming&amp;quot; for escapees. Online gameplay is supported through a split-screen layout, with the addition of a networking client called &amp;quot;Autolog&amp;quot; enabling linked players to submit their best times and scores for others to beat. Hot Pursuit revolves around a credited experience system known as &amp;quot;Bounty&amp;quot;, providing users with access to knew vehicles and mode types upon previous achievements. In addition, players are able to synchronize their own music within the game for a fully customized soundtrack experience.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for Playstation 3, Xbox 360, Nintendo Wii, Windows XP and Vista&lt;/li&gt;
    &lt;li&gt;16th title in Need For Speed series&lt;/li&gt;
    &lt;li&gt;Police chase-style gameplay&lt;/li&gt;
    &lt;li&gt;Players choose between &amp;quot;Cop&amp;quot; and &amp;quot;Racer&amp;quot; roles&lt;/li&gt;
    &lt;li&gt;Power-up system for including Roadblocks and Radar Jamming&lt;/li&gt;
    &lt;li&gt;Open-world map design with over 100 miles of open road&lt;/li&gt;
    &lt;li&gt;Soundtrack customizability&lt;/li&gt;
    &lt;li&gt;Autolog individual player stat database&lt;/li&gt;
    &lt;li&gt;Online multiplayer support for up to 12 players&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:14 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/need-for-speed-hot-pursuit/</guid>
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      <title>Zumba Fitness Party</title>
      <link>http://www.productwiki.com/zumba-fitness-party/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/zumba_fitness_party-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Zumba Fitness Party is a fitness training program designed to work with the Kinect camera tool for the Xbox 360. Full-body movements are tracked and instruction given to complete each dance move. The interaction resembles Dance Central and Dance masters, but the music is focused on Latin and international themes. Also, while there are 2 player competition and co-op modes, the 30 routines are designed as fun exercise programs more than games. Professional instructors include Gina Grant, Tanya Beardsley, and Beto. The music and choreography is exclusive to this title and won't be found elsewhere.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Requires Kinect for Xbox 360&lt;/li&gt;
    &lt;li&gt;Tracks full-body movements&lt;/li&gt;
    &lt;li&gt;Latin and international music&lt;/li&gt;
    &lt;li&gt;Instructors: Gina Grant, Tanya Beardsley and Zumba's creator Beto&lt;/li&gt;
    &lt;li&gt;30 routines&lt;/li&gt;
    &lt;li&gt;Exclusive music and choreography&lt;/li&gt;
    &lt;li&gt;Controller-free interaction&lt;/li&gt;
    &lt;li&gt;Multi-player&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 13 Sep 2010 18:30:07 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/zumba-fitness-party/</guid>
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      <title>Kane &amp; Lynch 2: Dog Days</title>
      <link>http://www.productwiki.com/kane-lynch-2-dog-days/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/kane_lynch_2_dog_days-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;br /&gt;
Kane &amp;amp; Lynch 2 is a third person action shooter by Io and Eidos Interactive, presented in a surveillance-camera visual style where players take control of Lynch, a self medicated psychopath who is partnered up with a calculating ex-mercenary.&amp;nbsp; Players must navigate the two anti-heroes through the Shanghai underworld after a deal goes wrong and the duo are forced to flee for their lives.&lt;br /&gt;
&lt;br /&gt;
This game is presented in a gritty style somewhat unique to the world of video games, and inspired by the user-generated era with documentary filmmaking, realism, and intensity in mind. The combat allows players to take cover and shoot at enemies with a variety of modern weapons whilst being supported by a human or computer controlled partner.&amp;nbsp; In addition to the story mode, players can play a variety of online co-op and competitive modes with various objectives.&amp;nbsp; This game has strong language and brutal violence.&lt;br /&gt;
&lt;br /&gt;
This game is a sequel to the successful Kane &amp;amp; Lynch: Dead Men and is available for Xbox 360, PS3, and PC.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;button-activated cover system&lt;/li&gt;
    &lt;li&gt;use enemies as human shields&lt;/li&gt;
    &lt;li&gt;highly detailed graphics and visual design&lt;/li&gt;
    &lt;li&gt;story and gameplay designed for both physical and psychological tension&lt;/li&gt;
    &lt;li&gt;2 player co-op as well as single player campaign&lt;/li&gt;
    &lt;li&gt;play in competition or co-operatively online with up to 12 players&lt;/li&gt;
    &lt;li&gt;various game modes including Arcade, Undercover Cop, Cops &amp;amp; Robbers, Fragile Alliance&lt;/li&gt;
    &lt;li&gt;emphasis on intensity, realism, and relentless action&lt;/li&gt;
    &lt;li&gt;free demo made available on Xbox Live, Playstation Network, and Steam as of July 27 2010&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 30 Jul 2010 17:25:28 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/kane-lynch-2-dog-days/</guid>
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      <title>Tatsunoko vs Capcom: Ultimate All Stars</title>
      <link>http://www.productwiki.com/tatsunoko-vs-capcom-ultimate-all-stars/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tatsunoko_vs_capcom_ultimate_all_stars-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tatsunoko vs Capcom: Ultimate All Stars is a fighting video game for the Nintendo Wii that features fighters from the Capcom universe as well as anime characters from Japan's Tasunoko Production. Along with featuring fighters from the Street Fighters series as well as notable characters like Mega Man, the video game hopes to establish new fans and rekindle old ones with a new style of gameplay that fits the Nintendo Wii's controls. With over four game modes and mini-games, players choose two characters and battle others in stunning environments full of flashy visual effects that outshine more nostalgic 2D platform fighting games.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Advanced controls; also compatible with Gamecube controllers&lt;/li&gt;
    &lt;li&gt;More than 20 characters from Capcom and Tatsunoko universes&lt;/li&gt;
    &lt;li&gt;Four new battle modes and VS gameplay mechanics&lt;/li&gt;
    &lt;li&gt;Online and offline multiplayer support&lt;/li&gt;
    &lt;li&gt;Also includes more than 20 mini-games&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 01 Jan 2010 14:08:16 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tatsunoko-vs-capcom-ultimate-all-stars/</guid>
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      <title>Star Trek Online</title>
      <link>http://www.productwiki.com/star-trek-online/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/star_trek_online-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Star Trek Online is a PC video game and the first Massively Multiplayer Online game set in the Star Trek universe. Created by Cryptic Studios, the title allows gamers to play as either a Federation officer or a member of the Klingon Defense Service and explore new worlds and civilizations. The major feature is the game's large amount of customization. Along with being able to design crews and equip them with hundreds of weapons, equipment and skills, players can also customize the look of their ship with over 50 unique models. Similar to other online games based on Star Wars and Super Mario, Star Trek Online takes fans and gamers through the Star Trek universe and back. &lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;First Massively Multiplayer Online game set in the Star Trek universe&lt;/li&gt;
    &lt;li&gt;Fully customizable; design your captain and crew and customize them with hundreds of skills, weapons, equipment and armor&lt;/li&gt;
    &lt;li&gt;Command a kingdom or Federation ship and explore and develop your crew&lt;/li&gt;
    &lt;li&gt;Customize the look of your ship with over 50 unique models&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 30 Dec 2009 14:54:53 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/star-trek-online/</guid>
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      <title>Disney Sing It: Pop Hits</title>
      <link>http://www.productwiki.com/disney-sing-it-pop-hits/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/disney_sing_it_pop_hits-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Disney Sing It: Pop Hits&lt;/em&gt; is a karaoke-style music game for the Nintendo Wii and Sony PlayStation 2 &amp;amp; 3 platforms. This game is the sequel to several preceding Disney singing games including &lt;em&gt;High School Musical: Sing it&lt;/em&gt;,&lt;em&gt; Disney Sing It&lt;/em&gt; and &lt;em&gt;Disney Sing It - High School Musical 3: Senior Year&lt;/em&gt;. Compared to previous releases, new features include an updated scoring system, an upgraded version of &amp;quot;Sing It Pro&amp;quot; mode, the ability to playback performances in &amp;quot;Sing It Encore&amp;quot; mode plus &amp;quot;Run the Risk&amp;quot; mode which allows competitive scoring between multiple players. Many of the game's songs are licensed by  Disney-affiliated artists, shows and movies. Featured artists include Miley Cyrus, Hannah Montana, the Jonas Brothers, Vanessa Hudgens and Taylor Swift. Both the US and European versions songs exclusive to the particular region's release.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Zoe Mode&lt;/li&gt;
    &lt;li&gt;Publisher: Disney Interactive&lt;/li&gt;
    &lt;li&gt;Platform: Wii, PlayStation 3, PlaySstation 2&lt;/li&gt;
    &lt;li&gt;Genre: Music / Karaoke&lt;/li&gt;
    &lt;li&gt;Modes: single-player, multiplayer&lt;/li&gt;
    &lt;li&gt;ESRB rating: E (Everyone)&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 25 Oct 2009 14:15:04 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/disney-sing-it-pop-hits/</guid>
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      <title>SpongeBob's Truth or Square</title>
      <link>http://www.productwiki.com/spongebob-s-truth-or-square/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/spongebob_s_truth_or_square-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;SpongeBob's Truth or Square is an action video game released for the Nintendo DS, Nintendo Wii, Playstation Portable, and Xbox 360 gaming consoles in October 2009. It is based on the SpongeBob SquarePants series and allows users to play as either SpongeBob himself (player 1) or as Plankton (player 2). The goal is to find Mr. Krab&amp;rsquo;s Krabby Patty formula, which SpongeBob is entrusted to keep safe, but unfortunately manages to lose. Along the way, players can turn SpongeBob into a Sledgehammer Smash, WaterBob Sponge, or even an Explosure Cannon to tear apart monsters. And the game is chockfull of special moments from SpongeBob&amp;rsquo;s life, as well as SpongeBob&amp;rsquo;s most memorable locations: Bikini Bottom, Krusty Krab, Jellyfish Fields, etc.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;SpongeBob SquarePants Series&lt;/li&gt;
    &lt;li&gt;Action Video Game&lt;/li&gt;
    &lt;li&gt;Nintendo DS&lt;/li&gt;
    &lt;li&gt;Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Playstation Portable (PSP)&lt;/li&gt;
    &lt;li&gt;Xbox 360&lt;/li&gt;
    &lt;li&gt;SpongeBob/Plankton&lt;/li&gt;
    &lt;li&gt;Wacky Morphing Abilities&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 19 Oct 2009 02:46:34 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/spongebob-s-truth-or-square/</guid>
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      <title>Ghostbusters: The Video Game</title>
      <link>http://www.productwiki.com/ghostbusters-the-video-game/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/ghostbusters_the_video_game-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Ghostbusters: The Video Game&lt;/em&gt; is an action game developed by Terminal Reality for Microsoft Windows, PlayStation 3 and Xbox 360. Other versions for the Wii, PlayStation 2, Nintendo DS and PlayStation Portable are also available from alternative developers. The game is based on the popular &lt;em&gt;Ghostbusters &lt;/em&gt;movie franchise, in which many of the original cast members from the films reprise their roles as voice actors.&lt;/p&gt;
&lt;h2&gt;System Requirements (PC version)&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Minimum Requirements:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Windows XP SP2, Windows Vista 32-bit and 64-bit&lt;/li&gt;
    &lt;li&gt;Intel Core 2 Duo E4300 or AMD Athlon X2 3800+&lt;/li&gt;
    &lt;li&gt;ATI Radeon X1800-series 512MB, NVIDIA GeForce 8400 512MB&lt;/li&gt;
    &lt;li&gt;2GB RAM&lt;/li&gt;
    &lt;li&gt;9GB free hard disk space&lt;/li&gt;
    &lt;li&gt;DirectX 9.0c-compatible soundcard&lt;/li&gt;
    &lt;li&gt;Keyboard, Mouse or Xbox 360 Gamepad&lt;/li&gt;
    &lt;li&gt;Internet connection required for first-time authentication (connection not required after authentication)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Recommended Requirements: &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Windows XP SP2, Windows Vista&lt;/li&gt;
    &lt;li&gt;Intel Core 2 Duo E8400 or equivalent&lt;/li&gt;
    &lt;li&gt;4GB RAM&lt;/li&gt;
    &lt;li&gt;ATI Radeon HD 4800 series, NVIDIA GTX 260 series or higher video card&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note: Dual core processors such as the Intel Pentium D805 are not supported, Video cards that have only 256MB of RAM are not supported.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 16 Jun 2009 18:31:46 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/ghostbusters-the-video-game/</guid>
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      <title>Resident Evil 5</title>
      <link>http://www.productwiki.com/resident-evil-5/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/resident_evil_5-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Known in Japan as Biohazard 5, Resident Evil 5 is the first of the Resident Evil series to allow cooperative play for the full storyline, including both online and offline. This is a fantastic feature for households with one console and more than one game enthusiast. The cooperative play is designed so that the second player and enter or leave at any time during the game. The gameplay itself is similiar to Resident Evil 4 with the main character being controlled in a similar manner. The Mercenaries minigame returns, as does the over the shoulder view. There are quite a few new types of enemies including groups with melee weapons and human-like intelligence. Weapon variety has also increased from the previous games.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Similiar gameplay to Resident Evil 4&lt;/li&gt;
    &lt;li&gt;Over the shoulder view&lt;/li&gt;
    &lt;li&gt;Online and Offline Co-op story line play&lt;/li&gt;
    &lt;li&gt;Merceneries Minigame&lt;/li&gt;
    &lt;li&gt;New badguys&lt;/li&gt;
    &lt;li&gt;More weapon variety&lt;/li&gt;
    &lt;li&gt;Assisting female character&lt;/li&gt;
    &lt;li&gt;Survival Horror&lt;/li&gt;
    &lt;li&gt;Third-person shooter&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 30 Dec 2008 10:10:13 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/resident-evil-5/</guid>
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      <title>Brain Age 2: More Training in Minutes a Day!</title>
      <link>http://www.productwiki.com/brain-age-2-more-training-in-minutes-a-day/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/brain_age_2_more_training_in_minutes_a_day-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 08 Jan 2008 15:20:38 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/brain-age-2-more-training-in-minutes-a-day/</guid>
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      <title>Tony Hawk's Proving Ground</title>
      <link>http://www.productwiki.com/tony-hawk-s-proving-ground/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tony_hawk_s_proving_ground-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tony Hawk is an iconic brand in both the video gaming and skateboarding worlds. &lt;span style="font-weight: bold;"&gt;Proving Grounds&lt;/span&gt; is the franchise's ninth installment, and direct sequel to &lt;a href="/tony-hawk-s-project-8/" class="wiki"&gt;Project 8&lt;/a&gt;. This year's version sees the Nail-The-Trick feature, introduced in P8, expanded to include Nail-The-Grab, and Nail-The-Manual that increase the flexibility in developing new kinds of tricks. The other new addition is the job system that lets you decide from three different types of skater, each with their own abilities and bonuses. 2007 is the first year that the Tony Hawk franchise has a serious competitor in the skateboarding genre with EA's release of &lt;a class="wiki" href="/skate/"&gt;Skate&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Proving Grounds continues the traditional career path found in other Tony Hawk titles with a few twists. You start the beginning of the game a lowly amateur skateboarder, accomplish various tasks and challenges and work your way up the ranks of skateboarding world. The twist comes into play by having three major career paths that you can work towards. Alongside the usual stat upgrades you receive for successfully completing challenges, the career path unlocks new abilities and story lines for you to progress towards. Each role doesn't just change the abilities you unlock, but also the appearance of your skater to reflect the appropriate lifestyle.&lt;br /&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;span style="font-weight: bold;"&gt;Hardcore&lt;/span&gt; - revolves around the kind of skater that does it for himself, and rides &amp;quot;underground&amp;quot; areas shooting videos. Going down this route unlocks the body check ability letting you hit bystanders without falling down yourself.&lt;/li&gt;
    &lt;li&gt;&lt;span style="font-weight: bold;"&gt;Rigger&lt;/span&gt; - the skater that sets up new places to skate and builds their own ramps and grind spots. Climbing, park building, and park modding are the abilities unlocked through this path&lt;/li&gt;
    &lt;li&gt;&lt;span style="font-weight: bold;"&gt;Career&lt;/span&gt; - takes part in competitions, tries to get on magazine covers, and lives the life of a professional skateboarder. Nail-the-Grab, and Nail-the-Manual are both unlocked in the career path.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each path is not mutually exclusive to the other, meaning that you can go down multiple paths at the same time unlocking multiple abilities. No matter which route you decide on the story will take you from Philadelphia, to Baltimore, to Washington DC. The cities are inspired by their real world counterparts and contain various well known landmarks to help identify them, and provide more places to skate.&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Alongside the main skateboarding areas, each player has a &amp;quot;lounge&amp;quot; which is an area that they can customize themselves. New pieces for customization include skate park items such as rails and ramps, or &amp;quot;pimp&amp;quot; items like plasma tvs. You can invite your online friends to your lounge to see the items you've unlocked, and skate the park that you've created.&lt;br /&gt;&lt;/p&gt;
&lt;h2&gt;Video Editor&lt;/h2&gt;
&lt;p&gt;New to the series is a full non-linear video editor that is built into the game. You can create a video up to two minutes in length from a combination of up to 20 different clips. Being non-linear you can layer on top a variety of effects and filters to customize the look of the video. The camera angles are completely user driven, and you can even record the path of the camera to simulate various effects like a chopper filming above, or a camera-man following your skater.&lt;/p&gt;
&lt;p&gt;Unlike Skate, the replays are limited for playback inside of the game itself. You can share replays online with other people, but they must watch them inside of the game.&lt;br /&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 14 Sep 2007 12:15:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tony-hawk-s-proving-ground/</guid>
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      <title>Colin McRae: DiRT</title>
      <link>http://www.productwiki.com/colin-mcrae-dirt/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/colin_mcrae_dirt-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Colin McRae: Dirt&lt;/span&gt; is the first next-gen installment of the popular Colin McRae series of rally racing games. The game puts you in the seat of a variety of vehicles including traditional rally cars, trucks, and buggies. You take these vehicles and race against the clock or other drivers along rally courses which are filled with different types of terrain, most of them fitting for the game's title.&lt;/p&gt;
&lt;p&gt;There are four main modes of play: career, where you take part in all the game's different race types with ever increasing difficulty; Championship mode, lets you play full length rally events; Rally World, gives you the option to replay any of the events encountered in career mode; and online Multiplayer. The multiplayer side of the game gets special mention since its different than many other online racing games. Instead of pitting you head to head against other racers on the same track, the multiplayer works by allowing up to 100 people to vote on a course and vehicle, and then all race simultaneously by themselves continually comparing times as the race progresses.&lt;/p&gt;
&lt;p&gt;The game straddles the edge of arcade and simulation racer. Vehicles control in an unrealistic fashion with the cars turning about a central pivot point instead of their wheels, which makes for flashier drifting and driving. However, the game offers simulation aspects through its detailed damage model that allows you to dent and rip parts off of your car, and even take out the engine completely making you restart the race.&lt;/p&gt;
&lt;p&gt;The &lt;a href="/platform--pc/" class="wiki"&gt;PC&lt;/a&gt; and &lt;a href="/microsoft-xbox-360/" class="wiki"&gt;Xbox 360&lt;/a&gt; versions of the game ship simultaneously on June 19th, 2007, with the &lt;a href="/sony-playstation-3/" class="wiki"&gt;Playstation 3&lt;/a&gt; version releasing later.&lt;br /&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 13 Jun 2007 16:52:54 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/colin-mcrae-dirt/</guid>
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      <title>Marvel Ultimate Alliance</title>
      <link>http://www.productwiki.com/marvel-ultimate-alliance/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/marvel_ultimate_alliance_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;In this superhero-filled action-RPG, players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe. The game features total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story. Battle the world&amp;rsquo;s most notorious Marvel Super Villains in the air, underwater, and on the ground, using grappling, blocking and dodging moves, and even environmental objects as one and two-handed weapons. The storyline is designed open, and the missions that you choose to accept affect the outcome of the Marvel Universe. Also featured are competitive and co-operative multiplayer modes.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 01 Nov 2006 14:04:10 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/marvel-ultimate-alliance/</guid>
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      <title>Two Worlds II</title>
      <link>http://www.productwiki.com/two-worlds-ii/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/two_worlds_ii-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Two Worlds II is the role playing video game sequel to 2007's Two Worlds, developed by Reality Pump and published by TopWare Interactive for Windows, Mac, PlayStation 3, and Xbox 360. Following up on what was largely perceived as a disappointing initial title, more content, improved weapon upgrading, well cast voice actors, and a new, more intricate magic/alchemy system help bring the immersive and storied world to a larger group of gamers. As the Hero, you must quest to learn about the Dark Lord Gandohar and discover a weakness in his defense. A wide variety of mini-games and side quests help break up the lengthy story, and offer better replay value while the story progressing quests are more intricate and feature improved animations.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Flexible combat system with variable attacks, parrying, and special tricks&lt;/li&gt;
    &lt;li&gt;Grace gaming engine&lt;/li&gt;
    &lt;li&gt;Mercenaries and magically created beings accompany the player&lt;/li&gt;
    &lt;li&gt;Complex object management&lt;/li&gt;
    &lt;li&gt;Craft Tool enables individual configuration of armor and weapons&lt;/li&gt;
    &lt;li&gt;Many bosses featuring different strategies and rewards&lt;/li&gt;
    &lt;li&gt;Numerous cutscenes&lt;/li&gt;
    &lt;li&gt;Extensive multiplayer options&lt;/li&gt;
    &lt;li&gt;Flexible MoSens combat system&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 20 May 2011 16:48:01 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/two-worlds-ii/</guid>
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      <title>Tom and Jerry Fists of Furry</title>
      <link>http://www.productwiki.com/tom-and-jerry-fists-of-furry/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tom_and_jerry_fists_of_furry-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tom and Jerry Fists of Furry is a 3D action fighting video game for Nintendo 64 and PC, based on the popular cartoon series Tom &amp;amp; Jerry. The game is targeted to younger players and features both single player and multiplayer modes. Characters use any weapons available to them in a variety of settings, such as eggs and pans in the kitchen level. There is a total of 6 characters to choose from.&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 16 Feb 2011 18:26:05 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tom-and-jerry-fists-of-furry/</guid>
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      <title>Call of Juarez: The Cartel</title>
      <link>http://www.productwiki.com/call-of-juarez-the-cartel/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/call_of_juarez_the_cartel-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Call of Juarez: The Cartel is the third in the Call of Juarez series of first-person shooter games for Xbox 360 and PS3 (and potentially the PC platform as well), to be released in Summer 2011. Its plot features a violent road trip from Los Angeles to Juarez, Mexico, combining the adventurous elements of the Wild West with modern action themes. The game will be compatible for play on the Xbox Live multiplayer platform.&lt;/p&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 16 Feb 2011 18:10:12 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/call-of-juarez-the-cartel/</guid>
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      <title>Lock on: Flaming Cliffs 2 Expansion</title>
      <link>http://www.productwiki.com/lock-on-flaming-cliffs-2-expansion/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/lock_on_flaming_cliffs_2_expansion-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Lock on: Flaming Cliffs 2 Expansion is an expansion pack for the Lock On combat flight simulation series, featuring additional American and Russian aircraft, including the SU-25T aircraft. It features a total of eight flyable aircraft, complete with three-dimensional cockpits, in addition to a detailed Georgia combat theater. A wide variety of air, ground and naval forces from several countries is included, in addition to new campaigns and missions.&amp;nbsp;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 16 Feb 2011 17:49:25 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/lock-on-flaming-cliffs-2-expansion/</guid>
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      <title>Circus Games</title>
      <link>http://www.productwiki.com/circus-games/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/circus_games-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Circus Games is a videogame for the Wii gaming system by Family Factory. It features a range of 20 circus-themed games that offer fun for the whole family. Examples of included games include dunk tank, animal feeding and tightrope walk. It has multiplayer mode allowing 2 players to play simultaneously and employs the physical, interactive nature of the Wii gaming console controllers.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 16 Feb 2011 17:45:43 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/circus-games/</guid>
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      <title>Rayman 3D</title>
      <link>http://www.productwiki.com/rayman-3d/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/rayman_3d-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Rayman 3D is a remake of the Sega Dreamcast version of Rayman 2: The Great Escape for the Nintendo 3DS handheld gaming console. It will feature upgraded graphics, 3D effects and use of the Circle Pad. Planned improvements on the original version include progression, accessibility and learning curve. The game features a third person perspective, as the Rayman character journeys to rescue his friend, Globox and save his world from an army of Robot Pirates.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 16 Feb 2011 17:20:07 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/rayman-3d/</guid>
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      <title>Marvel Super Hero Squad: The Infinity Gauntlet</title>
      <link>http://www.productwiki.com/marvel-super-hero-squad-the-infinity-gauntlet/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/marvel_super_hero_squad_the_infinity_gauntlet-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Marvel Super Hero Squad: The Infinity Gauntlet is an upcoming fighting video game developed by Griptonite Games in conjunction with THQ. Slated for release on November 16th 2010, this title is modelled after the Marvel Super Hero Squad cartoon show by Marvel Animation and will be available for all major gaming consoles including the Nintendo DS. Primarily geared towards younger children, The Infinity Gauntlet pits many of Marvel's most legendary superheroes against each other as miniature warriors. Wolverine, the Hulk, Mordok and Hercules are included amongst others, with certain characters only allowed to enter certain map areas and perform certain maneuvers. Both the optics and AI engine of the game draw heavily on THQ's LEGO series, with each stage featuring hidden collectibles and optional co-operative exploration. While presenting a less violent, more humorous approach to the standard fighting game style, The Infinity Gauntlet is intended for players of all ages and will also feature online multiplayer capabilities.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for Playstation 3, Xbox 360, Nintendo Wii and Nintendo DS&lt;/li&gt;
    &lt;li&gt;Modeled after the Marvel Super Hero Squad cartoon&lt;/li&gt;
    &lt;li&gt;Playable characters include the Hulk, Hercules, Wolverine and Mordok&lt;/li&gt;
    &lt;li&gt;Similar to the LEGO video game series&lt;/li&gt;
    &lt;li&gt;Character-specific environment access&lt;/li&gt;
    &lt;li&gt;Classic comic-inspired levels&lt;/li&gt;
    &lt;li&gt;Bonus Characters available&lt;/li&gt;
    &lt;li&gt;Co-operative play&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:14 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/marvel-super-hero-squad-the-infinity-gauntlet/</guid>
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      <title>Deadliest Catch: Sea of Chaos</title>
      <link>http://www.productwiki.com/deadliest-catch-sea-of-chaos/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/deadliest_catch_sea_of_chaos-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Deadliest Catch: Sea of Chaos is an upcoming fishing boat video game developed by Crave Games in conjunction with Discovery Channel. Set to release on November 9th 2010, this title functions as a sequel to &amp;quot;Deadliest Catch: Alaskan Storm&amp;quot; and will be available for all major consoles. Featuring 10 different campaign mode options, Sea of Chaos can take players through challenges ranging from a single season to a full career. Characters work to outperform other ships at sea, earning money along the way to purchase upgrades to their own vessels. The game also features a host of minigames that include pot retrieval, crab sorting and haul unloading with additional points available for combo maneuvers. The Wii and Playstation 3 versions of the game will support motion-sensor hardware (MotionPlus and Move, respectively), adding a level of realism to both the minigames and ship navigation. Individual player statistics change with each outcome no matter how minor, meaning that there a virtually limitless range of characteristics within the game. In addition, and online-compatible &amp;quot;Party Mode&amp;quot; is included that enables up to 12 players to fish within the same body of water.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for Xbox 360, Playstation 3 and Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Playstation 3 supports Playstation Move motion-sensor hardware interface&lt;/li&gt;
    &lt;li&gt;Direct sequel to Deadliest Catch: Alaskan Storm&lt;/li&gt;
    &lt;li&gt;10 different Campaign mode options ranging from single season to full career&lt;/li&gt;
    &lt;li&gt;Large number of minigames including pot retrieval, crab sorting and unloading&lt;/li&gt;
    &lt;li&gt;On and offline multiplayer Party mode&lt;/li&gt;
    &lt;li&gt;Evolutionary fisherman system&lt;/li&gt;
    &lt;li&gt;Currency system for purchasing and upgrading ships&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:14 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/deadliest-catch-sea-of-chaos/</guid>
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      <title>Amnesia</title>
      <link>http://www.productwiki.com/amnesia/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/amnesia-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Amnesia: The Dark Descent&lt;/strong&gt; is a survival horror game released on September 8th, 2010. Available for Windows, Mac and Linux platforms, Amnesia puts the player in the role of a protagonist who must explore the creature-filled halls of Brennenburg Castle. Players have no access to weapons, therefore one must rely on intelligence and wit to survive. The game uses a combination health/sanity system to determine if the character lives or dies. For example, if the sanity level reaches a critical level, visual and audio hallucinations will begin to engross the character. In addition to story mode, the game comes with a set of tools allowing the creation of custom story narratives that can be loaded in the game.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Single player mode&lt;/li&gt;
    &lt;li&gt;First-person perspective&lt;/li&gt;
    &lt;li&gt;Physics-based puzzles&lt;/li&gt;
    &lt;li&gt;Inspired by author H.P. Lovecraft&lt;/li&gt;
    &lt;li&gt;Custom story mode&lt;/li&gt;
    &lt;li&gt;Tools for the HPL2 Engine included&lt;/li&gt;
    &lt;li&gt;Demo available&lt;/li&gt;
    &lt;li&gt;Platforms: Windows, Mac and Linux&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Sep 2010 17:17:54 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/amnesia/</guid>
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      <title>Spec Ops: The Line</title>
      <link>http://www.productwiki.com/spec-ops-the-line/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/spec_ops_the_line-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Spec Ops: The Line is an upcoming third person shooter by Yager Development and 2K Games. It is the ninth game in the Spec Ops series, and will be available on the Xbox 360 and Playstation 3 consoles, as well as PC. It features a sandstorm engine, a multiplayer mode, and a variety of weapons and equipment. The game takes place in Dubai, and the natural sandstorms of the country factor into the gameplay. The sandstorm engine randomizes when and where sandstorms arise, and how harsh they will be. Sandstorms have a variety of effects; they could open or close a path, and they could even help turn the tides of a firefight. Yager Development has also announced that the game will have a multiplayer mode. Though details are scarce, the multiplayer mode will be a campaign that expands the single player experience. Spec Ops: The Line will have a variety of weapons and equipment for the player to access. As the player progresses in the campaign, they will gain access to better weapons and equipment, making missions easier. When compared to previous games in the Spec Ops series, The Line keeps the core gameplay, while including enhanced graphics as well as some new gameplay elements.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Sandstorm engine&lt;/li&gt;
    &lt;li&gt;Multiplayer mode&lt;/li&gt;
    &lt;li&gt;Variety of weapons&lt;/li&gt;
    &lt;li&gt;Variety of equipment&lt;/li&gt;
    &lt;li&gt;Powered by the Unreal Engine 3&lt;/li&gt;
    &lt;li&gt;Squad Commands&lt;/li&gt;
    &lt;li&gt;Dynamic terrain changing&lt;/li&gt;
    &lt;li&gt;Dynamic sand&lt;/li&gt;
    &lt;li&gt;Cinematic narrative&lt;/li&gt;
    &lt;li&gt;Multiple modes&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 30 Jul 2010 17:25:29 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/spec-ops-the-line/</guid>
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      <title>GoldenEye 007</title>
      <link>http://www.productwiki.com/goldeneye-007/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/goldeneye_007-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Goldeneye 007 is a first-person shooting game by Activision and Eurocom. It is exclusive to the Wii platform, and is a remake of the 1997 Nintendo 64 game by Nintendo and Rareware. It features twenty five different weapons, several different control schemes, and five enhanced levels from the original Nintendo 64 Goldeneye. The game lets a player use twenty five different weapons which, unlike the original game, are based on their real life counterparts. In-game weapons include the Walther P99, AK-47, and FN SCAR. Goldeneye 007 lets a user choose from many different control setups, allowing them to use what's most comfortable for them. The control schemes that may be used are the Wii Remote with Nunchuck, Wii Zapper, Classic Controller/Classic Controller Pro, and the Nintendo Gamecube controller. The game also features five enhanced multiplayer levels from the original Goldeneye Nintendo 64 game, including fan favorites such as the Archives and the Factory. When compared to the original Goldeneye, Goldeneye 007 for Wii does have some certain advantages, including greatly improved graphics, and more control styles. &lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Twenty five different weapons&lt;/li&gt;
    &lt;li&gt;Compatible with Wii Remote+Nunchuck, Wii Zapper, Classic Controller/Pro, and Nintendo Gamecube controllers&lt;/li&gt;
    &lt;li&gt;Five enhanced multiplayer levels based off the original Nintendo 64 game&lt;/li&gt;
    &lt;li&gt;Over forty playable characters&lt;/li&gt;
    &lt;li&gt;Cheat menu&lt;/li&gt;
    &lt;li&gt;Paintball mode&lt;/li&gt;
    &lt;li&gt;AI-Bot system&lt;/li&gt;
    &lt;li&gt;Four player multiplayer&lt;/li&gt;
    &lt;li&gt;Online multiplayer&lt;/li&gt;
    &lt;li&gt;Sixteen special game modifiers &lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:58 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/goldeneye-007/</guid>
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      <title>World of Outlaws: Sprint Cars</title>
      <link>http://www.productwiki.com/world-of-outlaws-sprint-cars/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/world_of_outlaws_sprint_cars-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The World of Outlaws: Sprint Cars is a racing video game released for the Xbox 360 and Playstation 3 gaming consoles in February 2010. It is in fact the first Sprint Cars title to appear on the Xbox system and features all the components of the original Sprint Cars 2002 (PS2/Win), but adds along real-life recreations of the various venues, a 40-race season, and numerous car adjustment options. Included with Sprint Cars are 12 tracks from the official World of Outlaws schedule, as well as 20 drivers. There are also 5 multiplayer modes that support 8 online players.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;World of Outlaws Series&lt;/li&gt;
    &lt;li&gt;Xbox 360&lt;/li&gt;
    &lt;li&gt;Playstation 3 (PS3)&lt;/li&gt;
    &lt;li&gt;Real-Life Graphical Recreations&lt;/li&gt;
    &lt;li&gt;Advanced Car Adjustments&lt;/li&gt;
    &lt;li&gt;Singleplayer/Multiplayer&lt;/li&gt;
    &lt;li&gt;40-Race Season&lt;/li&gt;
    &lt;li&gt;20 Drivers&lt;/li&gt;
    &lt;li&gt;12 Tracks&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 09 Feb 2010 17:54:05 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/world-of-outlaws-sprint-cars/</guid>
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      <title>Trials HD</title>
      <link>http://www.productwiki.com/trials-hd/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/trials_hd-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Trials HD&lt;/strong&gt; is an Xbox Live Arcade game released on August 12 by RedLynx, as part of the 2nd Xbox Live Summer of Arcade. It is a unique game in the sense that it is a combination motorcross/puzzle game in which the player must maneuver through a course as fast as possible while making the least number of faults (any crash, spill, strong collision, etc.). The catch is that the controls are limited to gas, brake, lean forward, and lean back because the course is 2D (with 3D graphics). The trick is to drive the course as smoothly as possible, make sure not to lose time by bouncing, rocking, or having to retread a section. The game sells for 1200 Microsoft points (~$15 USD, $17 CAD) and is available as a free demo download.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Two game modes: Trials Racing and Skill Games&lt;/li&gt;
    &lt;li&gt;51 total tracks&lt;/li&gt;
    &lt;li&gt;Create custom tracks with a level editor and upload them to the community&lt;/li&gt;
    &lt;li&gt;Advanced physics engine with realistic 3D simulation&lt;/li&gt;
    &lt;li&gt;Online leaderboard (per track, skill, overall)&lt;/li&gt;
    &lt;li&gt;Price: 1200 Microsoft Points ($15 USD)&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 13 Sep 2009 19:39:08 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/trials-hd/</guid>
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      <title>Cryostasis: Sleep of Reason</title>
      <link>http://www.productwiki.com/cryostasis-sleep-of-reason/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/cryostasis_sleep_of_reason-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Cryostasis: Sleep of Reason is a First-person shooter/Survival horror game for Windows. The game utilizes a unique flashback system called Mental Echo, allowing the player to view characters' memories and help change their past. Cryostasis uses Nvidia's PhysX to enable real-time water and wind effects.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 14 Jun 2009 13:59:07 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/cryostasis-sleep-of-reason/</guid>
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      <title>F.E.A.R. 2: Project Origin</title>
      <link>http://www.productwiki.com/f-e-a-r-2-project-origin/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/f_e_a_r_2_project_origin_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;F.E.A.R. 2: Project Origin is a first-person shooter / horror game developed by Monolith Productions and produced by Warner Brothers Interactive Entertainment. Released on February 10th, 2009, F.E.A.R. 2: Project Origin is available for play on Playstation 3, Xbox 360, and Microsoft Windows. Essentially a sequel to F.E.A.R.: First Encounter Assault Recon, F.E.A.R. 2: Project Origin offers a more intelligent AI opponent that is &amp;ldquo;far more challenging and aggressive.&amp;rdquo; In addition, Project Origin adds along down-sight aim and the ability to pilot mechs, while still maintaining its predecessor&amp;rsquo;s slo-mo combat. F.E.A.R. 2: Project Origin offers single-player, cp-op, and multiplayer gameplay. Lastly. Project Origin is rated M by the ESRB and therefore suitable for an 18+ audience. F.E.A.R. 2: Project Origin retails for $58.99.&lt;/p&gt;
&lt;p&gt;Taking place in the same fictional universe as the original, the game does not follow in the footsteps of the original F.E.A.R. operative or his counterpart in Perseus Mandate; rather, the user takes control of an SFOD-D operative named Michael Becket, who is dispatched 30 minutes before the explosion that ended the original game.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;FPS / Horror&lt;/li&gt;
    &lt;li&gt;Intelligent AI&lt;/li&gt;
    &lt;li&gt;Down-Sight Aim&lt;/li&gt;
    &lt;li&gt;Mech Piloting&lt;/li&gt;
    &lt;li&gt;Slo-Mo Combat&lt;/li&gt;
    &lt;li&gt;Single-Player Mode&lt;/li&gt;
    &lt;li&gt;Co-Op Mode&lt;/li&gt;
    &lt;li&gt;Multiplayer Mode&lt;/li&gt;
    &lt;li&gt;ESRB Rating: M&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 10 Feb 2009 05:01:10 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/f-e-a-r-2-project-origin/</guid>
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      <title>BVS Solitaire Collection</title>
      <link>http://www.productwiki.com/bvs-solitaire-collection/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/bvs_solitaire_collection-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="FONT-WEIGHT: bold"&gt;BVS Solitaire Collection&lt;/span&gt; is a collection of over 400 different solitaire card games. It includes many old-time favorites like Spider Solitaire, Pyramid, Freecell, Scorpion, Yukon, Russian Solitaire, Cruel&amp;nbsp;etc. It also features over 100 solitaire variations not found elsewhere: Topsy-Turvy Queens, Napoleon Takes Moscow, etc.&lt;/p&gt;
&lt;p&gt;The interface of the game is highly customizable: there is a large selection of card sets, card backs and backgrounds. Players can customize the rules of each solitaire game, to create their own solitaire variations.&lt;/p&gt;
&lt;p&gt;The program provides detailed statistics to track your performance while playing solitaire. You can also publish your statistics on the developer's website.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 01 Oct 2007 16:47:06 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/bvs-solitaire-collection/</guid>
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      <title>Tron: Evolution</title>
      <link>http://www.productwiki.com/tron-evolution/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tron_evolution-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Tron: Evolution is an upcoming Action/Adventure video game developed by Propaganda Games in conjunction with Disney Interactive. Slated for an early December 2010 release, the title will be available for all major and handheld gaming consoles as well as Windows Vista DVD-ROM. Functioning as a tie-in to the Tron: Legacy motion picture, the game will feature a voice cast that comprises nearly every actor/actress from the film in addition to an original score from electronic group Daft Punk. Incorporating elements of racing, action and role playing games, Evolution uses a third-person view and offers both single-player and multiplayer interaction. Game modes include physical combat with &amp;quot;Light Disc&amp;quot; weaponry, as well as ground-to-ground vehicular combat with &amp;quot;Light Cycles&amp;quot;. The overlying object of the game is to &amp;quot;De-res&amp;quot; enemies by intercepting their movement with a path of light left from a disc or cycle. Online multiplayer will be available with support for up to 10 people at a time, with deathmatch-style &amp;quot;Disintegration&amp;quot; modes available in addition to &amp;quot;Power Monger&amp;quot; node control and and &amp;quot;Bit Runner&amp;quot; capture-the-flag-style play. A limited edition version of the game will also be made available, including a model Light Cycle and display case.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for all gaming major consoles including Playstation 3, Xbox 360, Nintendo Wii, Windows Vista, Sony PSP and Nintendo Wii&lt;/li&gt;
    &lt;li&gt;Single and multiplayer gameplay modes&lt;/li&gt;
    &lt;li&gt;Four game types including light discs and light cycles&lt;/li&gt;
    &lt;li&gt;Ties into Tron: Legacy film timeline and events&lt;/li&gt;
    &lt;li&gt;Includes music by electronic group Daft Music&lt;/li&gt;
    &lt;li&gt;Shares voice cast with Tron: Legacy film&lt;/li&gt;
    &lt;li&gt;Online multiplayer support up to 10 players&lt;/li&gt;
    &lt;li&gt;Disintegration, Power Monger, and Bit Runner gameplay modes&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Nov 2010 17:52:43 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tron-evolution/</guid>
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      <title>Game Party: In Motion</title>
      <link>http://www.productwiki.com/game-party-in-motion/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/game_party_in_motion-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Game Party: In Motion is a game designed to work with the Kinect camera tool for the Xbox 360. Team play is encouraged, and a total of 16 people can play the game at a time. The camera tracks full-body movements as players work through a variety of games that resemble real-life games, and are designed to be picked up right away without any lengthy tutorial or learning curve necessary. Games are themed on a variety of sports and midway games, and include horseshoe throwing, pool, skee-ball and bowling.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Requires Kinect for Xbox 360&lt;/li&gt;
    &lt;li&gt;Tracks full-body movements&lt;/li&gt;
    &lt;li&gt;No controller required&lt;/li&gt;
    &lt;li&gt;All ages gameplay&lt;/li&gt;
    &lt;li&gt;Multi-player Action, up to 16 players&lt;/li&gt;
    &lt;li&gt;Games based on common real-life games&lt;/li&gt;
    &lt;li&gt;Sports and Carnival Midway themed gameplay&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 13 Sep 2010 18:30:07 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/game-party-in-motion/</guid>
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      <title>FIFA Soccer 11</title>
      <link>http://www.productwiki.com/fifa-soccer-11/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/fifa_soccer_11-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;FIFA Soccer 11 is EA Sport's soccer game for the 2010/2011 season. Building on the success of FIFA 10 (50 sports game of the year awards) EA have kept the tried and true formula whilst adding ground breaking features such as Personality+ and further increaing the player's ability to customise different aspects of the game. This Personality+ feature enables the in game players to be more unique than ever before. The game can analyze all 36 attributes and 57 traits of an individual player thus delivering an accurate representation of the player within the game. FIFA 11 also introduces a Pro Passing system which essentially transforms the traditional &amp;quot;auto pass&amp;quot; function&amp;nbsp; in soccer games in to a more manual control, which will enable greater passing control by the game player. As per previous FIFA soccer games, FIFA 11 will be available on all current gaming platforms including Xbox 360, PS3, PS2, Wii, PC, PSP, and the NDS. Features and game play experience do vary between different platforms.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Personality+&lt;/li&gt;
    &lt;li&gt;Pro Passing&lt;/li&gt;
    &lt;li&gt;Customised Crod Chants&lt;/li&gt;
    &lt;li&gt;Advanced Goalkeeper Awareness&lt;/li&gt;
    &lt;li&gt;FIFA Theatre&lt;/li&gt;
    &lt;li&gt;Complete Authenticity&lt;/li&gt;
    &lt;li&gt;Virtual Pro&lt;/li&gt;
    &lt;li&gt;360&lt;sup&gt;0 &lt;/sup&gt;Dribbing&lt;/li&gt;
    &lt;li&gt;Available on: Xbox 360, PS3, PS2, Wii, PC, PSP, NDS&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:57 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/fifa-soccer-11/</guid>
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      <title>Clash of the Titans</title>
      <link>http://www.productwiki.com/clash-of-the-titans/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/clash_of_the_titans-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Clash of the Titans is an action-adventure game based on the movie of the same name, and is playable on the Playstation 3 and Xbox 360 gaming consoles. Gameplay is third person sword-based combat, where the player fights more than 100 mythological creatures including centaurs, succubi, cyclops and other enemies from the film. There are 15 large environments to explore, including new areas with new creatures not seen in the movie. There are over 80 weapons which can be customized, and weapons can be stolen from enemies as well. Downloadable content is also available for more quests and gameplay tweaks, as well as extra skills and items.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Action-Adventure game&lt;/li&gt;
    &lt;li&gt;Third person sword-based combat&lt;/li&gt;
    &lt;li&gt;Based on Greek Mythology&lt;/li&gt;
    &lt;li&gt;Battle more than 100 creatures&lt;/li&gt;
    &lt;li&gt;15 environments&lt;/li&gt;
    &lt;li&gt;More than 80 weapons&lt;/li&gt;
    &lt;li&gt;Weapon customization&lt;/li&gt;
    &lt;li&gt;Downloadable bonus quests, skills, custom items&lt;/li&gt;
    &lt;li&gt;Unlock adventures beyond the movie in Storyline mode&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/clash-of-the-titans/</guid>
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      <title>Fight Night Round 4</title>
      <link>http://www.productwiki.com/fight-night-round-4/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/fight_night_round_4-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Fight Night Round 4 is a boxing video game developed by EA Canada and published by EA Sports during June of 2009 for Playstation 3 and Xbox 360. A sequel to Fight Night Round 3, &amp;lsquo;Fight Night Round 4&amp;rsquo; features a new physics-based engine designed to recreate the full spectrum of true-to-life punch compacts. This allows players to fire glancing blows, engage in up-close boxing, and perform flash Knock-Outs. Additional features of &amp;lsquo;Fight Night Round 4&amp;rsquo; include missed punches, rough &amp;amp; tumble inside fighting, fatigue, adrenaline, footwork &amp;amp; timing. Compared to its predecessors, &amp;lsquo;Fight Night Round 4&amp;rsquo; possesses far more realism, not to mention madly superior graphics. Total numbers of included fighters is 40, including Muhammad Ali and Mike Tyson.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;According to IGN, &amp;ldquo;Fight Night Round 4 adds a variety of fighting styles and boxer differentiation to authentically emulate the greatest fighters of all time. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. Capitalize on Muhammad Ali's reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside. For the first time in history, Fight Night Round 4 gives you the opportunity to pit these legendary heavyweights against one another and name a true champ.&amp;rdquo;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Single/Multi-Player&lt;/li&gt;
    &lt;li&gt;Boxing Video Game&lt;/li&gt;
    &lt;li&gt;New Phyics-Based Engine&lt;/li&gt;
    &lt;li&gt;Fatigue/Adrenaline&lt;/li&gt;
    &lt;li&gt;Footwork &amp;amp; Timing&lt;/li&gt;
    &lt;li&gt;40 Licensed Fights&lt;/li&gt;
    &lt;li&gt;Legacy Mode&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 03 Jun 2009 17:27:00 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/fight-night-round-4/</guid>
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      <title>Wii Sports Resort</title>
      <link>http://www.productwiki.com/wii-sports-resort/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_sports_resort-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Wii Sports Resort&lt;/strong&gt; is a follow up of sorts to very popular Nintendo Wii game, Wii sports. This game however, utilizes the Wii MotionPlus, which gives a true 1:1 response to player movements, and quicker more accurate responses.&amp;nbsp; Like the original Wii Sports, Wii Sports Resort is a collection of mini games in which you use your Mii character. The game is set on a beach resort on a land called Wuhu Island, with 12 games to play; frisbee, jet skiing, kendo (swordplay), table tennis, golf, parachuting, basketball, archery, cycling, bowling, canoeing and wakeboarding.&amp;nbsp; The game will be bundled with a MotionPlus device and an extended Wii Remote Jacket.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Wii MotionPlus supported&lt;/li&gt;
    &lt;li&gt;Wii MotionPlus device included&lt;/li&gt;
    &lt;li&gt;Mii characters&lt;/li&gt;
    &lt;li&gt;Extended Wii Remote Jacket included&lt;/li&gt;
    &lt;li&gt;12 mini games&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Mini Games&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Frisbee (Disc Dog)&lt;/li&gt;
    &lt;li&gt;Jet Skiing (Power Cruising)&lt;/li&gt;
    &lt;li&gt;Kendo (Swordplay)&lt;/li&gt;
    &lt;li&gt;Table Tennis&lt;/li&gt;
    &lt;li&gt;Golf&lt;/li&gt;
    &lt;li&gt;Parachuting (Air Sports)&lt;/li&gt;
    &lt;li&gt;Basketball&lt;/li&gt;
    &lt;li&gt;Archery&lt;/li&gt;
    &lt;li&gt;Cycling&lt;/li&gt;
    &lt;li&gt;Bowling&lt;/li&gt;
    &lt;li&gt;Canoeing&lt;/li&gt;
    &lt;li&gt;Wakeboarding&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 02 Jun 2009 23:03:53 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-sports-resort/</guid>
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    <item>
      <title>Punch-Out!!</title>
      <link>http://www.productwiki.com/punch-out/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/punch_out-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Punch-out is a Wii game that is a remake of the original&amp;nbsp;NES Punch-Out!! It was first revealed at the Nintendo's conference on October 2nd, 2008, and is scheduled for release on May 18, 2009. The game includes new and old characters,&amp;nbsp;new moves and a slightly deeper story line. It is developed by the Canadian developer&amp;nbsp;Next Level Games. Motion control will be used in the game.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer:&amp;nbsp;Next Level Games&lt;/li&gt;
    &lt;li&gt;Publisher: Nintendo&lt;/li&gt;
    &lt;li&gt;Platform: Wii&lt;/li&gt;
    &lt;li&gt;Release date:&amp;nbsp;May 18, 2009&lt;/li&gt;
    &lt;li&gt;Genre: Sport&lt;/li&gt;
    &lt;li&gt;Mode: Single player&lt;/li&gt;
    &lt;li&gt;Rating:&amp;nbsp;ESRB: E10+ OFLC: PG&lt;/li&gt;
    &lt;li&gt;Input:&amp;nbsp;Wii Remote, Nunchuk, Classic Controller&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Characters&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Minor Circuit&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Glass Joe&lt;/li&gt;
    &lt;li&gt;Von Kaiser&lt;/li&gt;
    &lt;li&gt;Disco Kid *&lt;/li&gt;
    &lt;li&gt;King Hippo&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Major Circuit&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Piston Honda&lt;/li&gt;
    &lt;li&gt;Bear Hugger *&lt;/li&gt;
    &lt;li&gt;Don Flamenco&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Great Tiger&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;World Circuit&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Aran Ryan *&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Bald Bull&lt;/li&gt;
    &lt;li&gt;Super Macho Man&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;* new the Punch-Out!! series&lt;/em&gt;&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 23 Mar 2009 19:48:10 -0400</pubDate>
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      <title>Counter-Strike: Source</title>
      <link>http://www.productwiki.com/counter-strike-source/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/counter_strike_source-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Released in August of 2004, Counter-Strike: Source is a remake of the orginal Counter-Strike 1.6 based on the new source engine produced for Half-Life 2. Featuring improved graphics, physics, and hitbox accuracy (all thanks to the improved engine) &amp;nbsp;the game is essentially the exact same, down to the official maps. One of the most popular games made by Valve, Counter-Strike: Source was created primarily for the PC, but ports do exist. Enjoying a high &amp;nbsp;88/100 average on Metacritic, the game costs 19.99, and has been offered for half on promotional weekends.&lt;/p&gt;
&lt;h2&gt;System Requirements&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Minimum:&lt;/strong&gt; 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Recommended:&lt;/strong&gt; 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sun, 26 Oct 2008 19:03:25 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/counter-strike-source/</guid>
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      <title>Wii Music</title>
      <link>http://www.productwiki.com/wii-music/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/wii_music-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Wii Music is a video game which puts you and your friends in the roll of both composer and conductor of a soloist or 4 player band. With up to 60 instruments, the game utilizes both nunchuck and Wii balance board to control individual instruments through natural movements and motions. Introduced in 2005 at the Tokyo Game Show conference and shown off at the E3 2006, the official release date has yet to be announced. The game was shown again at E3 2008, and will be released on October 16th in Japan, and October 20th in North America for $49.99.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Oct 2008 01:03:33 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/wii-music/</guid>
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      <title>Civilization Revolution</title>
      <link>http://www.productwiki.com/civilization-revolution/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/civilization_revolution-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Sid Meier's Civilization Revolution is the latest offering in the legendary award winning Sid Meier's Civilization series of strategy games since it's debut for the PC in 1994.&lt;/p&gt;
&lt;p&gt;Civilization Revolution has been designed and built from the ground up for console and handheld systems delivering graphics, gameplay and controls that take full advantage of the hugely popular gaming platforms.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 07 Jul 2008 22:15:18 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/civilization-revolution/</guid>
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      <title>Medal of Honor: Airborne</title>
      <link>http://www.productwiki.com/medal-of-honor-airborne/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/medal_of_honor_airborne-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Medal of Honor: Airborne&lt;/span&gt; is the first Medal of honor game for the next-generation consoles and the 11th in the &lt;a href="/product-line--medal-of-honor/" class="wiki"&gt;series&lt;/a&gt;. True to its namesake, Airborne sees you taking control of Private Boyd Travers part of the United States 82nd Airborne Division during the second World War. Each mission begins with a parachute drop as you jump out of your C-47 transport and land anywhere on the map. From there you often work with your allies against the axis to fulfill mission objectives that are both set out at the beginning briefing and introduced dynamically as the level progresses.&lt;/p&gt;
&lt;p&gt;Similar to other World War 2 games Airborne sees you taking part in various operations around the European theater of war, including the invasion of Normandy. Unlike the popular MoH:Allied Assault title, you don't take part in the actual Normandy invasion itself, instead you drop in a few hours earlier to clear the way for advancing soldiers. Regardless of the level's objectives the overall layout of each mission remains the same involving the drop, fighting with your allies, and completing objectives.&lt;/p&gt;
&lt;p&gt;The gameplay mechanics are similar to the average first person shooter with a few new twists that EA adds. More accurate aiming is accomplished by looking down the &amp;quot;iron sights&amp;quot; which prevents you from moving, but allows you to lean left and right. A sprinting ability is included that lasts indefinitely, however you can't fire your gun while activating the sprint. Lastly, and in the biggest departure from other WW2 shooters, Airborne lets you upgrade your weapons. &amp;quot;Experience&amp;quot; is tied to each weapon, the more you use it, and the more kills you get the more experience is gained. At certain thresholds the gun gains a new level (up to 3) that adds a bonus, such as more ammo in a clip, or less recoil.&lt;/p&gt;
&lt;p&gt;A multiplayer mode is available on all three versions of the game. There are three different game types, each revolving around two teams: Axis and Allies. In &amp;quot;Airborne Teammatch&amp;quot; the Allied team drops into the map similar to the single player game, and has to eliminate the Axis side. &amp;quot;Regular Teammatch&amp;quot; is the same thing except both sides start on the ground. The third mode is a territories mode similar to that found in games such as &lt;a href="/battlefield-2/" class="wiki"&gt;Battlefield 2&lt;/a&gt;. Six maps are included with the game, and online supports up to 12 players at a time.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 11 Sep 2007 13:50:32 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/medal-of-honor-airborne/</guid>
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      <title>Ratchet &amp; Clank Deadlocked</title>
      <link>http://www.productwiki.com/ratchet-clank-deadlocked/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/ratchet_clank_deadlocked-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;Insomniac Games brings back one of its most beloved characters, Ratchet, in RATCHET: DEADLOCKED for the PS2. Although more of the focus is on combat instead of the traditional platform action, Deadlocked still plays similar to the previous RATCHET AND CLANK games. RATCHET: DEADLOCKED begins shortly after the end of RATCHET AND CLANK: Up your Arsenal. The three heroes, Ratchet, Clank, and mechanic Al, have just finished their latest mission when they are captured by galactic villain Gleeman Vox. Vox plans to use the heroes as part of his reality TV arena show, Dreadzone, where heroes are forced to fight each other to the end. The major difference in RATCHET: DEADLOCKED is that Clank is no longer on Ratchet's back. Instead, he will occasionally supply Ratchet with a necessary gadget. This takes out many of the platformer elements of the series, leaving Ratchet to mostly battle his way through the eleven different Dreadzone levels with the help of two combat bots. Gamers can find a number of different weapons and gadgets throughout the game, including the incredibly destructive Harbinger gun. The more Ratchet uses a particular weapon, the more powerful it will become. Several different vehicles are also available. In addition to the main storyline, players can also compete in a number of Dread challenges on each level, complete side tasks, collect skill points, and battle each other in a number of different multiplayer modes. RATCHET: DEADLOCKED has many extras to keep players battling against the evil Vox for hours.&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Wed, 13 Dec 2006 15:01:24 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/ratchet-clank-deadlocked/</guid>
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      <title>Suikoden V</title>
      <link>http://www.productwiki.com/suikoden-v/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/suikoden_v-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Suikoden V&lt;/em&gt; takes place in the Queendom of Falena, portraying the events of that region of the &lt;i&gt;Suikoden&lt;/i&gt; world six years before the events in &lt;i&gt;&lt;a title="Suikoden (video game)" href="http://en.wikipedia.org/wiki/Suikoden_%28video_game%29"&gt;Suikoden&lt;/a&gt;&lt;/i&gt; and 144 years after the events in &lt;i&gt;&lt;a title="Suikoden IV" href="http://en.wikipedia.org/wiki/Suikoden_IV"&gt;Suikoden IV&lt;/a&gt;&lt;/i&gt; (~IS 449).&amp;nbsp; The Queendom of Falena is a relatively rich land sustained by the Feitas River, which connects its disparate parts and enables trade and communication&amp;nbsp;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;It is ruled by Queen &lt;a class="mw-redirect" title="Arshtat Falenas" href="http://en.wikipedia.org/wiki/Arshtat_Falenas"&gt;Arshtat&lt;/a&gt; and her husband &lt;a class="mw-redirect" title="Ferid" href="http://en.wikipedia.org/wiki/Ferid"&gt;Ferid&lt;/a&gt;, who have been a balancing and steady force since the demise of her somewhat rash mother. However, the tensions of the past have not been entirely settled. Arshtat's mother and aunt had been engaged in a covert struggle for power over the succession. Falena's government also has powerful &lt;a title="Nobility" href="http://en.wikipedia.org/wiki/Nobility"&gt;nobles&lt;/a&gt; who maintain their own separate forces, loyal to them. Arshtat's hand in marriage was seen as key to gaining power in the future by the nobles; a &lt;a title="Civil war" href="http://en.wikipedia.org/wiki/Civil_war"&gt;civil war&lt;/a&gt; was narrowly averted when Ferid, a neutral outsider, won the Sacred Games and thus the right to marry Arshtat.At the beginning of &lt;i&gt;Suikoden V&lt;/i&gt;, the time has come for Lymsleia's Sacred Games, a gladiatorial tournament in which the winner may ask for the future Queen's hand in marriage. (As a Queendom rather than a &lt;a title="Monarchy" href="http://en.wikipedia.org/wiki/Monarchy"&gt;Kingdom&lt;/a&gt;, the first-born female is in line for the throne.) Aside from the many freelancers, suitors, and independent nobles who desire this prize, the two most powerful noble houses both bear a special interest in it; like with Arshtat's Sacred Games, Lymsleia's hand could prove a crucial advantage. The &lt;a class="mw-redirect" title="Gizel Godwin" href="http://en.wikipedia.org/wiki/Gizel_Godwin"&gt;Godwins&lt;/a&gt; believe that Falena needs to be more centralized, powerful and perhaps expansionistic. The &lt;a class="mw-redirect" title="Salum Barows" href="http://en.wikipedia.org/wiki/Salum_Barows"&gt;Barows&lt;/a&gt; seek more to rebuild and trade with foreign nations. The Barows faction has of late been somewhat on the decline, though they are still powerful; a recent war with the neighboring &lt;a class="mw-redirect" title="New Armes Kingdom" href="http://en.wikipedia.org/wiki/New_Armes_Kingdom"&gt;New Armes Kingdom&lt;/a&gt; was fought on Barows-allied lands, while the Godwins remained safe and untouched in the west of Falena, perhaps explaining the Barows wish to not further antagonize Armes. The royal family and others worry that if a Godwin or Barows were to win, it might well trigger another struggle.&lt;/p&gt;
&lt;p&gt;A key part of the &lt;i&gt;Suikoden&lt;/i&gt; setting is the existence of Runes, the source of all &lt;a title="Magic (gaming)" href="http://en.wikipedia.org/wiki/Magic_%28gaming%29"&gt;magic&lt;/a&gt;. Any person can have a rune inscribed on them, although some people are more talented in their use, and others can inscribe more than one rune (with three as the general maximum). In turn, all power from individual carved runes ultimately descends from the powerful &lt;a title="27 True Runes" href="http://en.wikipedia.org/wiki/27_True_Runes"&gt;27 True Runes&lt;/a&gt;, which created the world in &lt;i&gt;Suikoden'&lt;/i&gt;s mythology. Falena's national treasure is the &lt;a class="mw-redirect" title="Sun Rune" href="http://en.wikipedia.org/wiki/Sun_Rune"&gt;Sun Rune&lt;/a&gt;, a True Rune which can both bring prosperity and growth as well as destruction and calamity. Falena also controls the &amp;quot;child&amp;quot; runes of the Sun Rune, the &lt;a class="mw-redirect" title="Dawn Rune" href="http://en.wikipedia.org/wiki/Dawn_Rune"&gt;Dawn Rune&lt;/a&gt; and &lt;a class="mw-redirect" title="Twilight Rune" href="http://en.wikipedia.org/wiki/Twilight_Rune"&gt;Twilight Rune&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;However, Falena's grip on the runes has gone somewhat awry. Two years prior to the start of &lt;i&gt;Suikoden V&lt;/i&gt;, residents of Lordlake rioted and charged the East Palace, near the capital of Sol-Falena. In the confusion, the Dawn Rune, which was housed there, was stolen. Lordlake had previously been considered the most loyal of all the towns to the royal government and granted special privileges. With this seeming act of high treason by Lordlake, Arshtat took the Sun Rune upon herself, normally stored in Sol-Falena's palace on a pedestal, and used the Rune's power to scorch Lordlake's vegetation, wildlife, and river, killing its leader Lord Rovere in the process. Since bearing the Sun Rune, the normally compassionate Arshtat has grown more and more erratic in behavior, prone to mood swings and wild fits of vengeance.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;The game features significant enhancements from all the previous installments in the series, including 6-member battle parties, multiple mini-games, the homebase system, and many other new features.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 24 Mar 2006 09:04:52 -0400</pubDate>
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      <title>Super Mario 64 DS</title>
      <link>http://www.productwiki.com/super-mario-64-ds/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/super_mario_64_ds_boxart-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;div class=wiki&gt;Super Mario 64, the genre-defining Nintendo 64 classic, arrives on the Nintendo DS with all-new features that take full advantage of the new portable system's dual screens, touch screen and wireless multiplayer capability!&lt;/div&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 29 Nov 2005 22:21:26 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/super-mario-64-ds/</guid>
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      <title>The Sly Collection</title>
      <link>http://www.productwiki.com/the-sly-collection/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/the_sly_collection-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Sly Collection is a three-piece video game compilation developed by SCEA in conjunction with Sony. Comprising remastered high-definition titles of Sly Cooper and the Thievius Racoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, the compilation is available exclusively for Playstation 3 and incorporates use of the Playstation MOVE motion-sensor peripheral. The original cel-shaded graphics have been re-worked to support three-dimensional televisions for optimal visual stimulation, with a collection of newly designed minigames available to gamers working their way through each title. Single and multiplayer modes are included with online multiplayer support for up to 2 players, featuring a variety of achievements that coincide with Sony's online &amp;quot;trophy&amp;quot; system.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available exclusively for Playstation&lt;/li&gt;
    &lt;li&gt;Utilizes Playstation MOVE motion-sensor peripheral&lt;/li&gt;
    &lt;li&gt;Remastered HD versions of Sly Cooper and the Thievius Racoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves&lt;/li&gt;
    &lt;li&gt;3D gaming compatibility&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Single-player and Multiplayer gameplay modes&lt;/li&gt;
    &lt;li&gt;Online multiplayer support up to 2 players&lt;/li&gt;
    &lt;li&gt;Never-before-seen mini-games designed specifically for Playstation MOVE interaction&lt;/li&gt;
    &lt;li&gt;Compatible with Playstation's online trophy system&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Nov 2010 17:52:43 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/the-sly-collection/</guid>
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      <title>TV superstars</title>
      <link>http://www.productwiki.com/tv-superstars/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/tv_superstars-60-60.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;TV superstars is a game for the PlayStation 3 that lets players compete in 5 separate TV shows to win fame and popularity. The challenges make use of the PlayStation Eye and PlayStation Move accessories to have up to 4 players engage in a wide variety of activities. One show has players shooting paint cannons and performing wacky stunts. A modelling show has players walk and pose for the camera modelling the latest fashions. Players help with a home renovation by painting, sawing and hammering. A cooking show combines various cooking activities with singing. Players can also perform and record their own TV commercials.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Star in 5 separate TV Shows&lt;/li&gt;
    &lt;li&gt;Shoot paint cannons and perform stunts&lt;/li&gt;
    &lt;li&gt;Do modelling poses and walks&lt;/li&gt;
    &lt;li&gt;Paint, saw and hammer&lt;/li&gt;
    &lt;li&gt;Mix together ingredients while singing&lt;/li&gt;
    &lt;li&gt;Perform and record your own TV commercials&lt;/li&gt;
    &lt;li&gt;Win challenges, gain popularity, become famous&lt;/li&gt;
    &lt;li&gt;Uses PlayStation Eye camera, PlayStation Move&lt;/li&gt;
    &lt;li&gt;Up to 4 players&lt;/li&gt;
    &lt;li&gt;Rated E for Everyone&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Mon, 22 Nov 2010 17:52:41 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/tv-superstars/</guid>
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      <title>Apache: Air Assault</title>
      <link>http://www.productwiki.com/apache-air-assault/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/apache_air_assault-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Apache: Air Assault is an upcoming flight-simulation video game developed by Gaijin Entertainment in conjunction with Activision. Set to release on November 18th 2010, this title functions as updated version of the PC game &amp;quot;Apache AH-64: Air Assault&amp;quot; and will be available for the Xbox 360 and Playstation 3 consoles. One-off missions can be undertaken in Arcade Mode, where players must fight to survive the skies by taking down enemy helicopters before they themselves are taken down. Contrastingly, &amp;quot;Realistic Mode&amp;quot; puts a primary focus on vehicle control and shooting accuracy in effort to provide an authentic Apache experience. Air Assault's Campaign Mode features 16 multi-stage missions that take players through a variety of enemies and environments including coastal Africa, Middle Eastern mountain ranges and Central American jungles, with an added co-op mode that enables two plays to work together as pilot and co-pilot. Online multiplayer modes are also available, with team-based matches such as Team Deathmatch, Ground Attack, Capture the LZ and Ground Strike available for up to 12 players at a time. &amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available for Xbox 360 and Playstation 3&lt;/li&gt;
    &lt;li&gt;16 multi-stage missions&lt;/li&gt;
    &lt;li&gt;Real-world satellite map data&lt;/li&gt;
    &lt;li&gt;Arcade mode&lt;/li&gt;
    &lt;li&gt;Single-player campaign mode&lt;/li&gt;
    &lt;li&gt;Two-player co-operative campaign mode&lt;/li&gt;
    &lt;li&gt;Realistic mode&lt;/li&gt;
    &lt;li&gt;Online multiplayer support includes Team Deathmatch, Ground Attack, Capture the LZ and Ground Strike&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 15 Oct 2010 17:42:14 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/apache-air-assault/</guid>
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      <title>Rock of the Dead</title>
      <link>http://www.productwiki.com/rock-of-the-dead/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/rock_of_the_dead-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;The Rock of the Dead is a horror music game designed for the Playstation 3, Xbox 360, and Nintendo Wii gaming consoles. Unlike all its karaoke counterparts, Rock of the Dead pits the user against an army of zombies that take anywhere from up to three- or four-strum combos to take out. It&amp;rsquo;s like a typing game where you type certain words (like ZAP for a weak monster, SYMPHONY for a large monster), except in this case you strum on a peripheral guitar instead. There are a couple modes&amp;mdash;easy and normal for an adequate challenge, and Hard or Expert for true rockstrs unafraid of knocking out difficult multi-button chords. Unlike Real Heroes: Firefighter, Rock of the Dead is a more campy title, in that it&amp;rsquo;s &amp;ldquo;unrealistic and cartoony.&amp;rdquo; Plus it trades in real rock titles in favor of remixes of the classics. However the gameplay includes jump-in/jump-out and up to two-player coop or competitive.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Horror Music Game&lt;/li&gt;
    &lt;li&gt;Fight Zombies w/a Guitar&lt;/li&gt;
    &lt;li&gt;Up to Three/Four-Strum Combos&lt;/li&gt;
    &lt;li&gt;Easy/Normal Modes&lt;/li&gt;
    &lt;li&gt;Hard/Expert Multi-Button Modes&lt;/li&gt;
    &lt;li&gt;Cartoonish-Like Graphics&lt;/li&gt;
    &lt;li&gt;Remixes of the Classics&lt;/li&gt;
    &lt;li&gt;Co-Op Up to 2 Players&lt;/li&gt;
    &lt;li&gt;Huge Boss Battles&lt;/li&gt;
    &lt;li&gt;Dozens of Unlockables&lt;/li&gt;
    &lt;li&gt;Multiple Upgrades&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 17 Sep 2010 17:17:56 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/rock-of-the-dead/</guid>
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      <title>NHL Slapshot</title>
      <link>http://www.productwiki.com/nhl-slapshot/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/nhl_slapshot_1-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;NHL Slapshot is an arcade-style hockey video game from Electronic Arts and EA Canada that offers an alternative to the company's NHL 11 game. Similar to NHL 2K11 from Take Two, Slapshot is exclusive to the Nintendo Wii console and is set to release on September 7th, 2010. Aimed towards younger gamers, this game features &amp;quot;Pee Wee&amp;quot; mode, a method of gameplay that begins with kids playing hockey on a backyard ice rink that progresses into amateur and college leagues before reaching the NHL. A dedicated hockey stick controller is included with the game that takes on the motion-sensing capabilities of the Wii sensor bar, allowing players to turn, shoot, and body-check through a variety of different motions. Alternative to other leading hockey video games, Slapshot features less of a learning curve and has a lower overall difficulty, resulting in higher-scoring games and potentially increasing appeal to youth gamers. The game is endorsed by Wayne Gretzky, who appears as both a regular playable character and a character in Pee Wee mode. Slapshot also features the latest NHL teams and athlete rosters, as well as updated versions of classic player modes like the Stanley Cup finals.&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Available exclusively for the Nintendo Wii&amp;nbsp;&lt;/li&gt;
    &lt;li&gt;Optimized for younger gamers&lt;/li&gt;
    &lt;li&gt;Includes a dedicated hockey stick-style controller&lt;/li&gt;
    &lt;li&gt;&amp;quot;Pee Wee&amp;quot; mode&lt;/li&gt;
    &lt;li&gt;Up-to-date teams, rosters, uniforms and arenas&lt;/li&gt;
    &lt;li&gt;Updated full-season, playoff and Stanley Cup finals modes&lt;/li&gt;
    &lt;li&gt;Endorsed by Wayne Gretzky&lt;/li&gt;
    &lt;li&gt;Revamped AI engine&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 27 Jul 2010 17:51:59 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/nhl-slapshot/</guid>
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      <title>S.T.A.L.K.E.R. : Call of Pripyat</title>
      <link>http://www.productwiki.com/s-t-a-l-k-e-r-call-of-pripyat/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/s_t_a_l_k_e_r_call_of_pripyat-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;S.T.A.L.K.E.R. : Call of Pripyat is a first-person shooter / RPG released worldwide in February 2010. It is the third installment in the S.T.A.L.K.E.R. series and an immediate sequel to S.T.A.L.K.E.R. : Shadow of Chernobyl. It picks up slightly after the original story and centers around the city of Prypiat. Gameplay is a combination of tactical role-playing action (exchanging goods, weaponry upgrades, and factions) and unbridled horror. Critics praise Pripyat for its vast improvements of its predecessors, including the incorporation of photorealistic graphics, terrifying new mutants, and no severe bugs. There are also many more side quests, a sleep function, and the possibly to complete the game after completion via a fun freeplay mode.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;S.T.A.L.K.E.R. Series&lt;/li&gt;
    &lt;li&gt;Third Installment&lt;/li&gt;
    &lt;li&gt;Microsoft Windows (PC)&lt;/li&gt;
    &lt;li&gt;First-Person Shooter / RPG&lt;/li&gt;
    &lt;li&gt;Photorealistic Exclusion Zone&lt;/li&gt;
    &lt;li&gt;New Story &amp;amp; Characters&lt;/li&gt;
    &lt;li&gt;New Monsters &amp;amp; Behaviors&lt;/li&gt;
    &lt;li&gt;New A-Life System&lt;/li&gt;
    &lt;li&gt;Sleep Function&lt;/li&gt;
    &lt;li&gt;Enhanced GUI&lt;/li&gt;
    &lt;li&gt;Freeplay Mode&lt;/li&gt;
    &lt;li&gt;Supports DirectX 11.0&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 09 Feb 2010 16:18:46 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/s-t-a-l-k-e-r-call-of-pripyat/</guid>
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      <title>Pokemon Mystery Dungeon: Explorers of Sky</title>
      <link>http://www.productwiki.com/pokemon-mystery-dungeon-explorers-of-sky/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/pokemon_mystery_dungeon_explorers_of_sky-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;strong&gt;Pokemon Mystery Dungeon: Explorers of Sky&lt;/strong&gt; is the fifth installment in the Pok&amp;eacute;mon Mystery Dungeon series for the Nintendo DS, and was released in 2009. As with previous games, the story follows a human who is mysteriously transformed into a Pok&amp;eacute;mon, which is determined by a personality test at the beginning of gameplay. Five additional starters have been added to the existing starters, Phanpy, Riolu, Shinx, Eevee, and Vulpix, with two removals, Munchlax and Meowth. Explorers of Sky expands upon the story showing what happened to Grovyle the Thief and how the Wigglytuff Guild comes together. Added gameplay features include extra dungeons, the event Pok&amp;eacute;mon Shaymin, and alternate forms introduced in Pok&amp;eacute;mon Platinum. You will also be able to access special missions or rescue fallen friends over a Nintendo Wi-Fi connection.&lt;/p&gt;
&lt;h2&gt;Specifications&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Developer: Chunsoft&lt;/li&gt;
    &lt;li&gt;Publisher: Nintendo&lt;/li&gt;
    &lt;li&gt;Platform: Nintendo DS&lt;/li&gt;
    &lt;li&gt;Release date:&lt;/li&gt;
    &lt;li&gt;JA: April 18, 2009&lt;/li&gt;
    &lt;li&gt;NA: October 20, 2009&lt;/li&gt;
    &lt;li&gt;EU: November 20, 2009&lt;/li&gt;
    &lt;li&gt;Genre: Dungeon RPG&lt;/li&gt;
    &lt;li&gt;Mode: Single player&lt;/li&gt;
    &lt;li&gt;Rating: E&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Tue, 13 Oct 2009 23:27:54 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/pokemon-mystery-dungeon-explorers-of-sky/</guid>
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      <title>Splinter Cell: Conviction</title>
      <link>http://www.productwiki.com/splinter-cell-conviction/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/splinter_cell_conviction-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;&lt;em&gt;Splinter Cell: Conviction&lt;/em&gt; is a stealth shooter video game in development at Ubisoft Montreal, for Xbox 360 and PC, to be released by December 2009. A sequel to &lt;em&gt;Splinter Cell: Double Agent&lt;/em&gt;, the story is focused on protagonist Sam Fisher's investigation of his daughter's death and its possible connection to Third Echelon, the black-ops unit of the NSA which he abandons at the beginning of the game. New gameplay features are to include &amp;quot;Mark &amp;amp; Execute&amp;quot;, allowing the player to tag a target and fire at it automatically. An extended trailer for the game was shown at E3 2009.&lt;/p&gt;
&lt;h2&gt;Features&lt;/h2&gt;
&lt;ul&gt;
    &lt;li&gt;Stealth&lt;/li&gt;
    &lt;li&gt;Mark &amp;amp; Execute&lt;/li&gt;
    &lt;li&gt;Cutscenes integrated into gameplay&lt;/li&gt;
    &lt;li&gt;Shoot while hanging&lt;/li&gt;
    &lt;li&gt;Environment-based interrogation of enemies&lt;/li&gt;
    &lt;li&gt;Multiplayer&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Sat, 06 Jun 2009 16:49:58 -0400</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/splinter-cell-conviction/</guid>
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      <title>Dwarf Fortress</title>
      <link>http://www.productwiki.com/dwarf-fortress/</link>
      <description>&lt;img src="http://images.productwiki.com/upload/images/dwarf_fortress-100-100.jpg" border=0 style="float: left; margin-right: 10px;"/&gt;&lt;p&gt;Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress, is a freeware computer game, more commonly known as simply 'Dwarf Fortress'.&amp;nbsp; It is a roguelike game, but features a common engine which runs over different modes of gameplay.&amp;nbsp; Gamplay varries from traditional dungeon crawls, to a sim city simulator.&amp;nbsp; The game is still in development, and some features are not as polished as they could be.&amp;nbsp; The scope of the game is very ambitious, with several more modes of gameplay planed before completion.&amp;nbsp; The game leverages it's common engine for what are in essance different games, and brings the game modes together, so that activities done in the dungeon crawl can effect the sim city mode, and vice verse.&amp;nbsp; The game is very large in scope, and attempts to use emergent properties from simple systems to create interesting simulations.&lt;/p&gt;&lt;div style="clear: both;"&gt;&amp;nbsp;&lt;/div&gt;</description>
      <pubDate>Fri, 16 Jan 2009 08:55:13 -0500</pubDate>
      <guid isPermaLink="true">http://www.productwiki.com/dwarf-fortress/</guid>
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