WOW vs. SecondLife


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Are there some WOW AND SecondLife players (users)?
What do yozu prefer? Do you see a competition between these both?
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I played WoW for about a week during the beta many moons ago, and it being my first MMORPG, and my disdain for MMORPGs, I still hated it. It just all seems so pointless and a huge time-sink. I'm not a big RPG gamer though, so building up your character, getting the phat loot doesn't really appeal to me.

All that being said, SecondLife really intrigues me. I haven't tried it out yet, but I've been reading a lot about it recently and it does look really cool. The whole user-generated content angle is awesome, and what made me very interested in the SL was when someone told me just how big it was. I initially thought that it'd be pretty easy to saturate the world, but they said it'd take a VERY long time to see everything in the game, especially since more is continually being added.

Lahhrs, if you have experience with SL I'd love to hear your thoughts on it and your experience with the game.
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I'd take the total opposite point of view.

The RPG / general game aspect of it makes WoW much more interesting to me then Second Life. The latter I would say seems like a pointless time sink. I look at it and think "whats the point? Whats my objective in spending time playing this 'game'?" and the only answer I can come up with is to be a capitalist whore (to put it very bluntly). I'm sure for some people going into a game to make friends and profit is a great idea. For me though, I'd much rather overcome the various challenges in WoW and progress to being a better skilled and equipped player. The most fun I've gotten out of WoW is all the raiding once I actually hit 70. Very interesting story, and very original boss fights requiring a team of 10-25 people to develop extensive team work and fulfill very certain roles.
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I guess my big issue with MMORPGs is the sameness of it all. I don't mean same content within the game, or even across games. I'm talking about sameness of experience among people. Sure you're in this big world accomplishing these quests, but so are hundreds of other people doing the exact same thing. Sure some of the details differ such as class, skills and equipment, but fundamentally you're all killing the same rats, finding the same keys, and exploring the same caves. That's not a bad thing, but it's also not worth the $15/month either. A lot of the benefits you get from an MMO are starting to be seen in other games that don't need a monthly subscription. Things like Guild Wars, Diablo, etc.

And the game is just so huge it becomes overwhelming. I've seen screens/videos of level 70 people doing raids and the amount of icons and crap they have going on is just ridiculous. When you're using automatic macros and half the screen is filled with icons and status messages, that's more like flying a plane than playing a game.

Of course this is coming from someone that prefers HUD-less games.

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I see Second Life as a "world" for people who can't make it by in their own life, and are left to resorting to a computer to attempt to sell fake clothes for money and make an avatar who is "good-looking" because they're ugly. There is no need for a Second Life, I have a fine first life right here on the earth.

World of Warcraft and other MMORPG I am generally not a big fan of. I expecially disagree with the monthly subscription fees for some games. It reminds me of Napster and Rukus, but you don't actually get much useful stuff out of it. MMORPG's without subscription fee's are better, but I'm not a really big fan of them, mainly because I don't really like RPG's in the first place.

I think this video on YouTube sums up Wow pretty well.

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I gotta say I much prefer monthly subscription MMOs over one time fee ones. The quality of gameplay is exceptionally better. People are nicer and chances that you will be scammed are much less. The monthly fee goes to pay for consistent updates, not only for bugs, but constantly and significantly expanding the options for what you can do in the game.

Because a players account is tied to a credit card they are no longer just another anonymous person on the internet. It cuts out that factor of all the people who are going to be jerks just because they can. I quit playing counter-strike for quite a time because of the horrible game play atmosphere. It really sucks to be trying to play a game and one, two or a few people are going on about how "gays, jews, fags and niggers need to die" and how much they love Hitler. Not to mention persistent cheating.

If people do actually do such offensive things as the above the constantly on-line GMs are not far away, and the person can be held accountable. You can even get your stuff back if your account is hacked.

Having moved from one time fee / free MMOs to subscription based ones I would never go back.
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One would hope the paid model would rid Xbox Live of such miscreants, but unfortunately you can still run into them. It's all the worse when their voices are high enough to break glass. I do appreciate the monthly fee going into service updates. But I mean it's pretty crazy that you still have to buy expansion packs, even though Blizzard is making a bajillion dollars a month on subscription fees alone.

And ya, that Leroy Jenkins video does highlight exactly what I don't like about the game. The strategizing is cool, I like that. But just look at the chaos on the screen. I'm not talking about the people dying, but the myriad of icons and text scrolling, etc. It's just insane.

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The tons of icons and text is actually quite manageable - the amount of info you want on screen at any time is entirely up to the users particular GUI configuration. Practically every aspect of my UI has been changed. When leveling up and playing through the game early on the defaults are pretty much fine. A few things are useful, like the locate mod, where you can drop a dot  onto your map/minimap based on a set of x,y coordinates.

The Leroy Jenkins video goes way back to well before the expansion. I'm doing 10 and 25 man raids now where we have to do just that, go over the strategy in detail as the boss fights can be complicated before each fight. Then go in and do it... but not leroy style picking up an entire room. The leroy video seems really hectic because it is - the dude wiped the entire raid - they all died. On a lot of bosses you can hardly have anyone go down - everyone needs to do the right thing or your screwed.

An example of one where you cant really lose anyone would be Netherspite (huge ghost dragon) in the 10-man raid Karazan. When you start the fight three portals appear, one on either side of a big room. These are red, green and blue. A beam comes out of each, that if it hits Netherspite either regens health (green), do more damage (blue) or take less damage (red).

So the team must intercept these beams. When intercepted, the player in the red beam will always be hit by netherspite, but the beam gives them a TON of health that slowly diminishes. Each of the other beams has a certain thing it does to the player in it that is both good and bad, so any given player can not stay in the beam during the entire phase. A rotation has to be set up with certain classes taking certain beams. When you step out of a beam for more then 7 seconds you get a debuff that prevents you picking up the beam for a certain number of seconds (a minute or so).

The portal phase lasts a certain time, then switched to another phase where the dragon stays in one place and does tons of damage so everyone has to run to one side of the room to escape... there much more to it but this is getting long. In the odd chance you're interested a complete strategy guide is here: http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=37&sid=f47Sv4KLdX

My point is, to succeed in this fight, it can't be hectic. Everyone will just die really fast. Also if you don't get him down in a certain amount of time he becomes 'enraged' and pretty much destroys everyone no matter what you do.
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But with World of Warcraft, you get the "having no life" wisecracks...
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lol - hence my addition of your friends making fun of you to negatives about the game :P

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